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	<title>Comments on: From Blender to Papervision3D</title>
	<atom:link href="http://www.everyday3d.com/blog/index.php/2008/03/01/from-blender-to-papervision3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.everyday3d.com/blog/index.php/2008/03/01/from-blender-to-papervision3d/</link>
	<description>3D user experience on the web. Design, technology news. A blog by Bartek Drozdz.</description>
	<lastBuildDate>Thu, 02 Sep 2010 18:48:51 +0000</lastBuildDate>
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		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/03/01/from-blender-to-papervision3d/comment-page-1/#comment-214488</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Wed, 01 Sep 2010 17:01:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/wp/?p=7#comment-214488</guid>
		<description>@scheggia it&#039;s the polygon count that&#039;s important, not where the models come from, so making them in Blender would not help. On the other hand 1360 tris is not very many...

Suggestions: 
- try setting Stage.quality to LOW
- if you can, switch from pv3d to away3d or away3dlite - this engine, in the fp10 version, is significantly faster</description>
		<content:encoded><![CDATA[<p>@scheggia it&#8217;s the polygon count that&#8217;s important, not where the models come from, so making them in Blender would not help. On the other hand 1360 tris is not very many&#8230;</p>
<p>Suggestions:<br />
- try setting Stage.quality to LOW<br />
- if you can, switch from pv3d to away3d or away3dlite &#8211; this engine, in the fp10 version, is significantly faster</p>
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	<item>
		<title>By: scheggia</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/03/01/from-blender-to-papervision3d/comment-page-1/#comment-214478</link>
		<dc:creator>scheggia</dc:creator>
		<pubDate>Wed, 01 Sep 2010 14:05:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/wp/?p=7#comment-214478</guid>
		<description>hi, i am projecting a game with at maximum 36 cones and 5*36 circles. if i use PV3D to buil the objects are about 36*5+5*6*36=1360 triangles and the game appears slow, too much slow! do you think that importing the 3d object with blender could be faster?</description>
		<content:encoded><![CDATA[<p>hi, i am projecting a game with at maximum 36 cones and 5*36 circles. if i use PV3D to buil the objects are about 36*5+5*6*36=1360 triangles and the game appears slow, too much slow! do you think that importing the 3d object with blender could be faster?</p>
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	<item>
		<title>By: Collada and Cinema4D, Update &#171; Blackspell.de</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/03/01/from-blender-to-papervision3d/comment-page-1/#comment-213507</link>
		<dc:creator>Collada and Cinema4D, Update &#171; Blackspell.de</dc:creator>
		<pubDate>Fri, 13 Aug 2010 11:07:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/wp/?p=7#comment-213507</guid>
		<description>[...] be bugged as well, as I wrote the last time, with faulty animation. And while there&#8217;s tons of options for exporting Blender models into PV3D, none seems to include [...]</description>
		<content:encoded><![CDATA[<p>[...] be bugged as well, as I wrote the last time, with faulty animation. And while there&#8217;s tons of options for exporting Blender models into PV3D, none seems to include [...]</p>
]]></content:encoded>
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	<item>
		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/03/01/from-blender-to-papervision3d/comment-page-1/#comment-5139</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Tue, 05 Aug 2008 07:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/wp/?p=7#comment-5139</guid>
		<description>@MikeTheVike No, I haven&#039;t. But I intend to go back to the Blender/PV3D topic later this month, so I will check that and maybe update this post. Thanks!</description>
		<content:encoded><![CDATA[<p>@MikeTheVike No, I haven&#8217;t. But I intend to go back to the Blender/PV3D topic later this month, so I will check that and maybe update this post. Thanks!</p>
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		<title>By: MikeTheVike</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/03/01/from-blender-to-papervision3d/comment-page-1/#comment-5079</link>
		<dc:creator>MikeTheVike</dc:creator>
		<pubDate>Thu, 31 Jul 2008 20:57:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/wp/?p=7#comment-5079</guid>
		<description>Have you tried using the newest version of Blender?  I think they might have fixed it. I successfully exported a dae file and loaded it into Papervision.</description>
		<content:encoded><![CDATA[<p>Have you tried using the newest version of Blender?  I think they might have fixed it. I successfully exported a dae file and loaded it into Papervision.</p>
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		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/03/01/from-blender-to-papervision3d/comment-page-1/#comment-2918</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Sun, 06 Jul 2008 09:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/wp/?p=7#comment-2918</guid>
		<description>@vitaLee These are the windows system environment variables. 

On an XP machine you set them by right-clikcking the &#039;My Computer&#039; icon, choosing the &#039;Advanced&#039; tab and then &#039;Environment variables&#039; at the bottom. 

You will see 2 panels, one for user variables on the top, other for system variables on the bottom. I added the Python related variables to the system ones so that they are available for every user.</description>
		<content:encoded><![CDATA[<p>@vitaLee These are the windows system environment variables. </p>
<p>On an XP machine you set them by right-clikcking the &#8216;My Computer&#8217; icon, choosing the &#8216;Advanced&#8217; tab and then &#8216;Environment variables&#8217; at the bottom. </p>
<p>You will see 2 panels, one for user variables on the top, other for system variables on the bottom. I added the Python related variables to the system ones so that they are available for every user.</p>
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	<item>
		<title>By: vitaLee</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/03/01/from-blender-to-papervision3d/comment-page-1/#comment-2895</link>
		<dc:creator>vitaLee</dc:creator>
		<pubDate>Sat, 05 Jul 2008 10:29:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/wp/?p=7#comment-2895</guid>
		<description>hi Bartek.
where are suppose to set these python paths you were talking about?</description>
		<content:encoded><![CDATA[<p>hi Bartek.<br />
where are suppose to set these python paths you were talking about?</p>
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	<item>
		<title>By: ¿Cómo pasar un modelo 3D a Flash? - Pasando archivos de blender a PaperVision3D &#171; Shift F12</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/03/01/from-blender-to-papervision3d/comment-page-1/#comment-514</link>
		<dc:creator>¿Cómo pasar un modelo 3D a Flash? - Pasando archivos de blender a PaperVision3D &#171; Shift F12</dc:creator>
		<pubDate>Wed, 28 May 2008 20:33:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/wp/?p=7#comment-514</guid>
		<description>[...] Este tutorial nos explica ¿cómo pasar un modelo de Blender*? a una aplicación de PaperVision3D. :-) [...]</description>
		<content:encoded><![CDATA[<p>[...] Este tutorial nos explica ¿cómo pasar un modelo de Blender*? a una aplicación de PaperVision3D. :-) [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Karl</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/03/01/from-blender-to-papervision3d/comment-page-1/#comment-39</link>
		<dc:creator>Karl</dc:creator>
		<pubDate>Sun, 18 May 2008 09:11:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/wp/?p=7#comment-39</guid>
		<description>Thanks Bartek, that&#039;s a great help! I&#039;d managed to do it using the PV3D components, but this way seems to have more flexibility - eg for combining collada objects and PV primitives. Have you had any success exporting meshes with armature animations as colladas from Blender? Can&#039;t get those to work either... 
Can&#039;t wait for Blender 2.46 by the way.

Cheers

Karl
www.twodotsinacircle.com
check it out</description>
		<content:encoded><![CDATA[<p>Thanks Bartek, that&#8217;s a great help! I&#8217;d managed to do it using the PV3D components, but this way seems to have more flexibility &#8211; eg for combining collada objects and PV primitives. Have you had any success exporting meshes with armature animations as colladas from Blender? Can&#8217;t get those to work either&#8230;<br />
Can&#8217;t wait for Blender 2.46 by the way.</p>
<p>Cheers</p>
<p>Karl<br />
<a href="http://www.twodotsinacircle.com" rel="nofollow">http://www.twodotsinacircle.com</a><br />
check it out</p>
]]></content:encoded>
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	<item>
		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/03/01/from-blender-to-papervision3d/comment-page-1/#comment-37</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Sat, 17 May 2008 19:51:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/wp/?p=7#comment-37</guid>
		<description>In my code it goes something like this:

cola = new Collada(&quot;model.dae&quot;);
colaHolder = new DisplayObject3D();
colaHolder.addChild(cola);
scene.addChild(colaHolder);

and then I modify the colaHolder properties such as rotation, postion etc... Anyway, I updated the post with the source files (see above), so grab them and check them out!</description>
		<content:encoded><![CDATA[<p>In my code it goes something like this:</p>
<p>cola = new Collada(&#8220;model.dae&#8221;);<br />
colaHolder = new DisplayObject3D();<br />
colaHolder.addChild(cola);<br />
scene.addChild(colaHolder);</p>
<p>and then I modify the colaHolder properties such as rotation, postion etc&#8230; Anyway, I updated the post with the source files (see above), so grab them and check them out!</p>
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		<title>By: Karl</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/03/01/from-blender-to-papervision3d/comment-page-1/#comment-36</link>
		<dc:creator>Karl</dc:creator>
		<pubDate>Sat, 17 May 2008 15:25:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/wp/?p=7#comment-36</guid>
		<description>That&#039;s great - I&#039;ve just managed to load up my first dae from Blender into papervision, but I can&#039;t work out how to access the object for position, rotation etc...

Here&#039;s my .as file - 

package {

	
	import flash.display.Sprite;
	import flash.display.Stage;
	import flash.events.Event;
	
	import org.papervision3d.cameras.Camera3D;
	import org.papervision3d.objects.DisplayObject3D;
	import org.papervision3d.objects.Collada;
	import org.papervision3d.scenes.MovieScene3D;
	
	
	public class collCube extends Sprite
	{
		
		public var scene:MovieScene3D;
		public var camera:Camera3D;
		public var dae:Collada;
		public var myobject:DisplayObject3D;


		public function collCube() {
			init();
		}
		
		private function init() {
			//basic scene stuff
			var container:Sprite = new Sprite();
			container.x = 200;
			container.y = 200;
			addChild( container );
									
			scene = new MovieScene3D(container);
			
			camera = new Camera3D();
			camera.z = -500;
			camera.zoom = 5;
			
			var dae = new Collada(&quot;cube.dae&quot;);
			var myobject = new DisplayObject3D();
			
			
			myobject.addChild(dae);
			scene.addChild(myobject);
			
			stage.addEventListener(Event.ENTER_FRAME, runtime);
			
			

		}
		
		private function runtime(e:Event):void {
			//WHAT CODE DO I USE HERE?
			//dae.Cube.rotationX += 5;
			scene.renderCamera(camera);
			
		}	
	}
}

Would love it if you could help me out - or even better - post the code from your example.

Cheers

Karl</description>
		<content:encoded><![CDATA[<p>That&#8217;s great &#8211; I&#8217;ve just managed to load up my first dae from Blender into papervision, but I can&#8217;t work out how to access the object for position, rotation etc&#8230;</p>
<p>Here&#8217;s my .as file &#8211; </p>
<p>package {</p>
<p>	import flash.display.Sprite;<br />
	import flash.display.Stage;<br />
	import flash.events.Event;</p>
<p>	import org.papervision3d.cameras.Camera3D;<br />
	import org.papervision3d.objects.DisplayObject3D;<br />
	import org.papervision3d.objects.Collada;<br />
	import org.papervision3d.scenes.MovieScene3D;</p>
<p>	public class collCube extends Sprite<br />
	{</p>
<p>		public var scene:MovieScene3D;<br />
		public var camera:Camera3D;<br />
		public var dae:Collada;<br />
		public var myobject:DisplayObject3D;</p>
<p>		public function collCube() {<br />
			init();<br />
		}</p>
<p>		private function init() {<br />
			//basic scene stuff<br />
			var container:Sprite = new Sprite();<br />
			container.x = 200;<br />
			container.y = 200;<br />
			addChild( container );</p>
<p>			scene = new MovieScene3D(container);</p>
<p>			camera = new Camera3D();<br />
			camera.z = -500;<br />
			camera.zoom = 5;</p>
<p>			var dae = new Collada(&#8220;cube.dae&#8221;);<br />
			var myobject = new DisplayObject3D();</p>
<p>			myobject.addChild(dae);<br />
			scene.addChild(myobject);</p>
<p>			stage.addEventListener(Event.ENTER_FRAME, runtime);</p>
<p>		}</p>
<p>		private function runtime(e:Event):void {<br />
			//WHAT CODE DO I USE HERE?<br />
			//dae.Cube.rotationX += 5;<br />
			scene.renderCamera(camera);</p>
<p>		}<br />
	}<br />
}</p>
<p>Would love it if you could help me out &#8211; or even better &#8211; post the code from your example.</p>
<p>Cheers</p>
<p>Karl</p>
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