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	<title>Comments on: Using the bend modifier with Collada objects</title>
	<atom:link href="http://www.everyday3d.com/blog/index.php/2008/08/26/using-the-bend-modifier-with-collada-objects/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.everyday3d.com/blog/index.php/2008/08/26/using-the-bend-modifier-with-collada-objects/</link>
	<description>3D user experience on the web. Design, technology news. A blog by Bartek Drozdz.</description>
	<lastBuildDate>Thu, 02 Sep 2010 18:48:51 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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	<item>
		<title>By: Touch My Pixel Blog &#187; Blog Archive &#187; Away3DLite haXe + Morphing</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/08/26/using-the-bend-modifier-with-collada-objects/comment-page-1/#comment-165051</link>
		<dc:creator>Touch My Pixel Blog &#187; Blog Archive &#187; Away3DLite haXe + Morphing</dc:creator>
		<pubDate>Mon, 22 Feb 2010 08:45:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=39#comment-165051</guid>
		<description>[...] of the children from the Object3D that I get from the Collada .parseGeometry(). This is because, as Bartek Drozdz points out, &#8220;a Collada file represents a scene, not a single 3d [...]</description>
		<content:encoded><![CDATA[<p>[...] of the children from the Object3D that I get from the Collada .parseGeometry(). This is because, as Bartek Drozdz points out, &#8220;a Collada file represents a scene, not a single 3d [...]</p>
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	</item>
	<item>
		<title>By: Pieter Kubben, MD</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/08/26/using-the-bend-modifier-with-collada-objects/comment-page-1/#comment-101465</link>
		<dc:creator>Pieter Kubben, MD</dc:creator>
		<pubDate>Sat, 12 Dec 2009 10:03:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=39#comment-101465</guid>
		<description>Interestig work, this could be useful for medical education and webbased surgical simulation in the future. Added you to Twitter and Google Reader!</description>
		<content:encoded><![CDATA[<p>Interestig work, this could be useful for medical education and webbased surgical simulation in the future. Added you to Twitter and Google Reader!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Flash Summer Camp Berlin - Think In 3D Workshop - Follow-up &#124; analogdesign&#8217;s lab &#124; Cedric M. (aka maddec)</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/08/26/using-the-bend-modifier-with-collada-objects/comment-page-1/#comment-22716</link>
		<dc:creator>Flash Summer Camp Berlin - Think In 3D Workshop - Follow-up &#124; analogdesign&#8217;s lab &#124; Cedric M. (aka maddec)</dc:creator>
		<pubDate>Mon, 13 Jul 2009 13:55:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=39#comment-22716</guid>
		<description>[...] within Papervision3D.  I was asked about how to deform a Collada model, here is links to resources: Using Collada Bend Modifier which uses as3dmod (see below for further [...]</description>
		<content:encoded><![CDATA[<p>[...] within Papervision3D.  I was asked about how to deform a Collada model, here is links to resources: Using Collada Bend Modifier which uses as3dmod (see below for further [...]</p>
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	</item>
	<item>
		<title>By: martin</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/08/26/using-the-bend-modifier-with-collada-objects/comment-page-1/#comment-10357</link>
		<dc:creator>martin</dc:creator>
		<pubDate>Tue, 23 Dec 2008 15:43:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=39#comment-10357</guid>
		<description>ok - i have have configure this project in flashdevelop3 + flex_sdk_3.0.3.2490 + Papervision3D_rev851.
then i get the debugmessage:
C:\...\ladydae\src\org\papervision3d\objects\parsers\KMZ.as(76): col: 49 Error: Typ wurde nicht gefunden oder war keine Kompilierungszeit-Konstante: ZipFile.
private function getColladaFromZip( zipFile : ZipFile ) : ByteArray  {
^
C:\...\ladydae\src\org\papervision3d\objects\parsers\KMZ.as(196): col: 48 Error: Typ wurde nicht gefunden oder war keine Kompilierungszeit-Konstante: ZipFile.
private function numTexturesInZip( zipFile : ZipFile ) : uint {
^
Build halted with errors (mxmlc).
anyone has a solution?</description>
		<content:encoded><![CDATA[<p>ok &#8211; i have have configure this project in flashdevelop3 + flex_sdk_3.0.3.2490 + Papervision3D_rev851.<br />
then i get the debugmessage:<br />
C:\&#8230;\ladydae\src\org\papervision3d\objects\parsers\KMZ.as(76): col: 49 Error: Typ wurde nicht gefunden oder war keine Kompilierungszeit-Konstante: ZipFile.<br />
private function getColladaFromZip( zipFile : ZipFile ) : ByteArray  {<br />
^<br />
C:\&#8230;\ladydae\src\org\papervision3d\objects\parsers\KMZ.as(196): col: 48 Error: Typ wurde nicht gefunden oder war keine Kompilierungszeit-Konstante: ZipFile.<br />
private function numTexturesInZip( zipFile : ZipFile ) : uint {<br />
^<br />
Build halted with errors (mxmlc).<br />
anyone has a solution?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: martin</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/08/26/using-the-bend-modifier-with-collada-objects/comment-page-1/#comment-10356</link>
		<dc:creator>martin</dc:creator>
		<pubDate>Tue, 23 Dec 2008 13:03:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=39#comment-10356</guid>
		<description>nice example - thx!
my question: which program i need for this example, to open this project?
which program can open as3proj?
thanks</description>
		<content:encoded><![CDATA[<p>nice example &#8211; thx!<br />
my question: which program i need for this example, to open this project?<br />
which program can open as3proj?<br />
thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/08/26/using-the-bend-modifier-with-collada-objects/comment-page-1/#comment-9821</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Sun, 30 Nov 2008 22:11:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=39#comment-9821</guid>
		<description>@andre nope. this example features only PV3D builtin shaded materials. The DAE itself had no material in this case. I didn&#039;t experiment anymore with this.</description>
		<content:encoded><![CDATA[<p>@andre nope. this example features only PV3D builtin shaded materials. The DAE itself had no material in this case. I didn&#8217;t experiment anymore with this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: andre</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/08/26/using-the-bend-modifier-with-collada-objects/comment-page-1/#comment-9820</link>
		<dc:creator>andre</dc:creator>
		<pubDate>Sun, 30 Nov 2008 21:51:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=39#comment-9820</guid>
		<description>Well, i fixed it. Basically once you load a zip, the path to the textures becomes relative to the swf, not to the Dae.

Still cant zip the textures, but at least it works :)

thanks</description>
		<content:encoded><![CDATA[<p>Well, i fixed it. Basically once you load a zip, the path to the textures becomes relative to the swf, not to the Dae.</p>
<p>Still cant zip the textures, but at least it works :)</p>
<p>thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: andre</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/08/26/using-the-bend-modifier-with-collada-objects/comment-page-1/#comment-9819</link>
		<dc:creator>andre</dc:creator>
		<pubDate>Sun, 30 Nov 2008 21:43:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=39#comment-9819</guid>
		<description>Hey Bartek!

Have you tried loading textures for a DAE with that KMZ method?

If i include them in the ZIP, it throws an error, saying &quot;uknown type&quot;.

If i let them out of the zip, it will look for them in a meshes/whatever folder referenced in my dae, and even if i put that folder inside a &quot;meshes&quot; folder, it doesn&#039;t work! :(

bummer</description>
		<content:encoded><![CDATA[<p>Hey Bartek!</p>
<p>Have you tried loading textures for a DAE with that KMZ method?</p>
<p>If i include them in the ZIP, it throws an error, saying &#8220;uknown type&#8221;.</p>
<p>If i let them out of the zip, it will look for them in a meshes/whatever folder referenced in my dae, and even if i put that folder inside a &#8220;meshes&#8221; folder, it doesn&#8217;t work! :(</p>
<p>bummer</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/08/26/using-the-bend-modifier-with-collada-objects/comment-page-1/#comment-8064</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Tue, 04 Nov 2008 08:20:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=39#comment-8064</guid>
		<description>@mark I did not do any tests with those formats yet, but I plan to work more on integrating Bend and the other AS3Dmod modifiers with Away3D so I might be posting something on that subject.</description>
		<content:encoded><![CDATA[<p>@mark I did not do any tests with those formats yet, but I plan to work more on integrating Bend and the other AS3Dmod modifiers with Away3D so I might be posting something on that subject.</p>
]]></content:encoded>
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	<item>
		<title>By: mark</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/08/26/using-the-bend-modifier-with-collada-objects/comment-page-1/#comment-8061</link>
		<dc:creator>mark</dc:creator>
		<pubDate>Tue, 04 Nov 2008 04:14:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=39#comment-8061</guid>
		<description>Are you able to use the bend modifier on collada animations... or perhaps on instances of Fabrice&#039;s Away3d Animator class?</description>
		<content:encoded><![CDATA[<p>Are you able to use the bend modifier on collada animations&#8230; or perhaps on instances of Fabrice&#8217;s Away3d Animator class?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bob</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/08/26/using-the-bend-modifier-with-collada-objects/comment-page-1/#comment-5496</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Tue, 02 Sep 2008 12:58:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=39#comment-5496</guid>
		<description>Actually scratch that. It only happens when FD set to &quot;Play in pop up&quot; and not present when viewed by other methods like  &quot;Play in external player&quot; so it is not to do with your code.</description>
		<content:encoded><![CDATA[<p>Actually scratch that. It only happens when FD set to &#8220;Play in pop up&#8221; and not present when viewed by other methods like  &#8220;Play in external player&#8221; so it is not to do with your code.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bob</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/08/26/using-the-bend-modifier-with-collada-objects/comment-page-1/#comment-5488</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Tue, 02 Sep 2008 11:41:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=39#comment-5488</guid>
		<description>Excellent learning material. 

Works fine but just to give you a heads up of an initial error on load.
[Fault] exception, information=TypeError: Error #1009: Cannot access a property or method of a null object reference. Fault, bendToMouse() at LadyDae.as:212
Using current FlashDevelop3 + Flex3SDK + pv3d revision714

Thanks for all your examples</description>
		<content:encoded><![CDATA[<p>Excellent learning material. </p>
<p>Works fine but just to give you a heads up of an initial error on load.<br />
[Fault] exception, information=TypeError: Error #1009: Cannot access a property or method of a null object reference. Fault, bendToMouse() at LadyDae.as:212<br />
Using current FlashDevelop3 + Flex3SDK + pv3d revision714</p>
<p>Thanks for all your examples</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Willem Van den Broeck</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/08/26/using-the-bend-modifier-with-collada-objects/comment-page-1/#comment-5393</link>
		<dc:creator>Willem Van den Broeck</dc:creator>
		<pubDate>Fri, 29 Aug 2008 10:49:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=39#comment-5393</guid>
		<description>Bartok, this is very interesting.</description>
		<content:encoded><![CDATA[<p>Bartok, this is very interesting.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: robert</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/08/26/using-the-bend-modifier-with-collada-objects/comment-page-1/#comment-5383</link>
		<dc:creator>robert</dc:creator>
		<pubDate>Wed, 27 Aug 2008 09:32:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=39#comment-5383</guid>
		<description>Great one Bartek! Keep it up!</description>
		<content:encoded><![CDATA[<p>Great one Bartek! Keep it up!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: flashmaker</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/08/26/using-the-bend-modifier-with-collada-objects/comment-page-1/#comment-5382</link>
		<dc:creator>flashmaker</dc:creator>
		<pubDate>Wed, 27 Aug 2008 06:26:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=39#comment-5382</guid>
		<description>private function onResize(e:Event=null):void {
	topBar.resize();
	blogLink.resize();
        pattern.graphics.clear(); //********************** 2x lower CPU usage while scaling
	pattern.graphics.beginBitmapFill((new Pattern() as Bitmap).bitmapData, null, true);
	pattern.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
	pattern.graphics.endFill();
		}

Fajny blog ;-)</description>
		<content:encoded><![CDATA[<p>private function onResize(e:Event=null):void {<br />
	topBar.resize();<br />
	blogLink.resize();<br />
        pattern.graphics.clear(); //********************** 2x lower CPU usage while scaling<br />
	pattern.graphics.beginBitmapFill((new Pattern() as Bitmap).bitmapData, null, true);<br />
	pattern.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);<br />
	pattern.graphics.endFill();<br />
		}</p>
<p>Fajny blog ;-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/08/26/using-the-bend-modifier-with-collada-objects/comment-page-1/#comment-5362</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Tue, 26 Aug 2008 12:56:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=39#comment-5362</guid>
		<description>@FlashBookmarks right! I missed the second argument in getChildByName, thanks.</description>
		<content:encoded><![CDATA[<p>@FlashBookmarks right! I missed the second argument in getChildByName, thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FlashBookmarks</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/08/26/using-the-bend-modifier-with-collada-objects/comment-page-1/#comment-5361</link>
		<dc:creator>FlashBookmarks</dc:creator>
		<pubDate>Tue, 26 Aug 2008 12:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=39#comment-5361</guid>
		<description>Aloha Bartek,

Very nice work !

I want to add that getChildByName has a recursive boolean which can be handy for big scenes. So i your case  dae.getChildByName(LadyDae,true) should work aswell.

Pay a visit are irc server freenode #papervision and meet more pv3d developers or use the webirc chat at:

http://www.flashbookmarks.com/pv3dchat/

Hope to see you soon :)</description>
		<content:encoded><![CDATA[<p>Aloha Bartek,</p>
<p>Very nice work !</p>
<p>I want to add that getChildByName has a recursive boolean which can be handy for big scenes. So i your case  dae.getChildByName(LadyDae,true) should work aswell.</p>
<p>Pay a visit are irc server freenode #papervision and meet more pv3d developers or use the webirc chat at:</p>
<p><a href="http://www.flashbookmarks.com/pv3dchat/" rel="nofollow">http://www.flashbookmarks.com/pv3dchat/</a></p>
<p>Hope to see you soon :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim Myers</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/08/26/using-the-bend-modifier-with-collada-objects/comment-page-1/#comment-5352</link>
		<dc:creator>Tim Myers</dc:creator>
		<pubDate>Tue, 26 Aug 2008 02:04:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=39#comment-5352</guid>
		<description>Very nice example...just seen Andy&#039;s reflection demo aswel. You guys keep posting really quality stuff. This type of usage for bend modifier could save a lot of CPU cycles... Just a wacky thought, could you make a plane mesh imitate a walking like motion. 

cheers, tim</description>
		<content:encoded><![CDATA[<p>Very nice example&#8230;just seen Andy&#8217;s reflection demo aswel. You guys keep posting really quality stuff. This type of usage for bend modifier could save a lot of CPU cycles&#8230; Just a wacky thought, could you make a plane mesh imitate a walking like motion. </p>
<p>cheers, tim</p>
]]></content:encoded>
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