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	<title>Comments on: AS3Dmod, a modifier library for all Flash 3d engines</title>
	<atom:link href="http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/</link>
	<description>3D user experience on the web. Design, technology news. A blog by Bartek Drozdz.</description>
	<lastBuildDate>Thu, 02 Sep 2010 18:48:51 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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	<item>
		<title>By: Daveevolve</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-2/#comment-173917</link>
		<dc:creator>Daveevolve</dc:creator>
		<pubDate>Thu, 04 Mar 2010 19:12:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-173917</guid>
		<description>I found the answer to slowing down the perlin wave, by dissecting the PerlinCarpet.as example.</description>
		<content:encoded><![CDATA[<p>I found the answer to slowing down the perlin wave, by dissecting the PerlinCarpet.as example.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daveevolve</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-2/#comment-173896</link>
		<dc:creator>Daveevolve</dc:creator>
		<pubDate>Thu, 04 Mar 2010 18:31:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-173896</guid>
		<description>I am using the Perlin modifier and was wondering if anyone knows how to change the speed of the animation. I want to have a higher force, but no have it move so fast. Any help would be great.</description>
		<content:encoded><![CDATA[<p>I am using the Perlin modifier and was wondering if anyone knows how to change the speed of the animation. I want to have a higher force, but no have it move so fast. Any help would be great.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom Elliott</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-2/#comment-120964</link>
		<dc:creator>Tom Elliott</dc:creator>
		<pubDate>Sat, 02 Jan 2010 12:34:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-120964</guid>
		<description>These mods are a stroke of genius.
If anyone wants to combine these with TweenMax AS3, you can do something like the below:
TweenMax.to(bone, 0.7, {force:0.8, ease:Quad.easeOut});

Tom</description>
		<content:encoded><![CDATA[<p>These mods are a stroke of genius.<br />
If anyone wants to combine these with TweenMax AS3, you can do something like the below:<br />
TweenMax.to(bone, 0.7, {force:0.8, ease:Quad.easeOut});</p>
<p>Tom</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: [TwistyCubes] - Flashforum</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-2/#comment-88770</link>
		<dc:creator>[TwistyCubes] - Flashforum</dc:creator>
		<pubDate>Wed, 25 Nov 2009 19:43:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-88770</guid>
		<description>[...] schick.  Hier gibts auch ne Lib fuer: AS3Dmod, a modifier library for all Flash 3d engines - Everyday Flash   __________________ [ WHEN THE GOING GETS WEIRD THE WEIRD TURN PRO ]  Download our (open-source) [...]</description>
		<content:encoded><![CDATA[<p>[...] schick.  Hier gibts auch ne Lib fuer: AS3Dmod, a modifier library for all Flash 3d engines &#8211; Everyday Flash   __________________ [ WHEN THE GOING GETS WEIRD THE WEIRD TURN PRO ]  Download our (open-source) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mohamadtoha (Mohamad Toha)</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-2/#comment-88054</link>
		<dc:creator>mohamadtoha (Mohamad Toha)</dc:creator>
		<pubDate>Tue, 24 Nov 2009 11:11:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-88054</guid>
		<description>Example Flash Modifier Library For AS3
http://www.everydayflash.com/blog/index.php/2008/09/03/as3dmod/</description>
		<content:encoded><![CDATA[<p>Example Flash Modifier Library For AS3<br />
<a href="http://www.everydayflash.com/blog/index.php/2008/09/03/as3dmod/" rel="nofollow">http://www.everydayflash.com/blog/index.php/2008/09/03/as3dmod/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-2/#comment-84430</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Tue, 17 Nov 2009 21:47:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-84430</guid>
		<description>@kennethc I solved it a bit later after publishing this. You can find more info here: http://www.everydayflash.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/</description>
		<content:encoded><![CDATA[<p>@kennethc I solved it a bit later after publishing this. You can find more info here: <a href="http://www.everydayflash.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/" rel="nofollow">http://www.everydayflash.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kennethc</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-2/#comment-84314</link>
		<dc:creator>kennethc</dc:creator>
		<pubDate>Tue, 17 Nov 2009 16:49:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-84314</guid>
		<description>oh, use bend.switchAxes = true;

and play with angle (-2 ~ 2) until you get it, got mine bend properly with angle of 1.5</description>
		<content:encoded><![CDATA[<p>oh, use bend.switchAxes = true;</p>
<p>and play with angle (-2 ~ 2) until you get it, got mine bend properly with angle of 1.5</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kennethc</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-1/#comment-84244</link>
		<dc:creator>kennethc</dc:creator>
		<pubDate>Tue, 17 Nov 2009 13:52:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-84244</guid>
		<description>I was typing and noticed that the previous post was about changing the axis, I too was wondering is it possible? read the doc many times, maybe I overlooked something?</description>
		<content:encoded><![CDATA[<p>I was typing and noticed that the previous post was about changing the axis, I too was wondering is it possible? read the doc many times, maybe I overlooked something?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thorsten</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-1/#comment-76645</link>
		<dc:creator>Thorsten</dc:creator>
		<pubDate>Fri, 06 Nov 2009 03:42:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-76645</guid>
		<description>Hello,

i use the Bend method and it is really great!!! But i have one question, i use this code:

var mstackreflection01:ModifierStack;

					mstackreflection01 = new ModifierStack(new LibraryPv3d(), plane.extra.reflection);

					var bendreflection01:Bend;
		
					bendreflection01 = new Bend(0, 0.5);
					bendreflection01.force = -(imagebendstrength / 100);
		
					mstackreflection01.addModifier(bendreflection01);
					mstackreflection01.apply();

and it works fine. But my question is how can i change the axis. with this code i bend only the Y axis, but i want to bend the X axis. It would be really nice if someone can tell me how i can change between the axis !!!

Thanks alot !!!</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>i use the Bend method and it is really great!!! But i have one question, i use this code:</p>
<p>var mstackreflection01:ModifierStack;</p>
<p>					mstackreflection01 = new ModifierStack(new LibraryPv3d(), plane.extra.reflection);</p>
<p>					var bendreflection01:Bend;</p>
<p>					bendreflection01 = new Bend(0, 0.5);<br />
					bendreflection01.force = -(imagebendstrength / 100);</p>
<p>					mstackreflection01.addModifier(bendreflection01);<br />
					mstackreflection01.apply();</p>
<p>and it works fine. But my question is how can i change the axis. with this code i bend only the Y axis, but i want to bend the X axis. It would be really nice if someone can tell me how i can change between the axis !!!</p>
<p>Thanks alot !!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: imam kuncoro</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-1/#comment-74049</link>
		<dc:creator>imam kuncoro</dc:creator>
		<pubDate>Mon, 02 Nov 2009 13:35:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-74049</guid>
		<description>Upgrade to Flash Player 10? (using Flash 10 3D Objects and Classes)?
Nice job...</description>
		<content:encoded><![CDATA[<p>Upgrade to Flash Player 10? (using Flash 10 3D Objects and Classes)?<br />
Nice job&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Olly</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-1/#comment-48351</link>
		<dc:creator>Olly</dc:creator>
		<pubDate>Wed, 30 Sep 2009 15:05:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-48351</guid>
		<description>Hey, awesome library, I&#039;m using the bend modifier for a playing card flip, but I&#039;m not having much luck applying the PV3D shaders to the bend - the shading is applied to the plane as if it was still flat... Is it possible to use shaders/shadedmaterials with bending modifiers or am I out of luck?</description>
		<content:encoded><![CDATA[<p>Hey, awesome library, I&#8217;m using the bend modifier for a playing card flip, but I&#8217;m not having much luck applying the PV3D shaders to the bend &#8211; the shading is applied to the plane as if it was still flat&#8230; Is it possible to use shaders/shadedmaterials with bending modifiers or am I out of luck?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bacae.com &#8211; Cloth effect &#8211; Simulação de tecido usando AS3DMod</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-1/#comment-45285</link>
		<dc:creator>bacae.com &#8211; Cloth effect &#8211; Simulação de tecido usando AS3DMod</dc:creator>
		<pubDate>Sat, 26 Sep 2009 22:20:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-45285</guid>
		<description>[...] informações você encontra em: http://code.google.com/p/as3dmod/ http://www.everydayflash.com/blog/index.php/2008/09/03/as3dmod/   Esta entrada foi escrita por Cláudio Marinho, postada em 26 de setembro de 2009 às 16:47, [...]</description>
		<content:encoded><![CDATA[<p>[...] informações você encontra em: <a href="http://code.google.com/p/as3dmod/" rel="nofollow">http://code.google.com/p/as3dmod/</a> <a href="http://www.everydayflash.com/blog/index.php/2008/09/03/as3dmod/" rel="nofollow">http://www.everydayflash.com/blog/index.php/2008/09/03/as3dmod/</a>   Esta entrada foi escrita por Cláudio Marinho, postada em 26 de setembro de 2009 às 16:47, [...]</p>
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	</item>
	<item>
		<title>By: Flash Summer Camp Berlin - Think In 3D Workshop - Follow-up &#124; analogdesign&#8217;s lab &#124; Cedric M. (aka maddec)</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-1/#comment-22717</link>
		<dc:creator>Flash Summer Camp Berlin - Think In 3D Workshop - Follow-up &#124; analogdesign&#8217;s lab &#124; Cedric M. (aka maddec)</dc:creator>
		<pubDate>Mon, 13 Jul 2009 13:55:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-22717</guid>
		<description>[...] how to deform a Collada model, here is links to resources: Using Collada Bend Modifier which uses as3dmod (see below for further [...]</description>
		<content:encoded><![CDATA[<p>[...] how to deform a Collada model, here is links to resources: Using Collada Bend Modifier which uses as3dmod (see below for further [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Papervision3D: understanding Plane object – part 6 : Emanuele Feronato</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-1/#comment-18634</link>
		<dc:creator>Papervision3D: understanding Plane object – part 6 : Emanuele Feronato</dc:creator>
		<pubDate>Sun, 14 Jun 2009 20:12:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-18634</guid>
		<description>[...] To bend objects in Papervision3D we need a 3rd party library called AS3Dmod. [...]</description>
		<content:encoded><![CDATA[<p>[...] To bend objects in Papervision3D we need a 3rd party library called AS3Dmod. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wurst</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-1/#comment-12877</link>
		<dc:creator>wurst</dc:creator>
		<pubDate>Tue, 10 Mar 2009 11:37:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-12877</guid>
		<description>love u man ;)</description>
		<content:encoded><![CDATA[<p>love u man ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bebensiganteng</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-1/#comment-11871</link>
		<dc:creator>bebensiganteng</dc:creator>
		<pubDate>Sat, 14 Feb 2009 20:44:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-11871</guid>
		<description>dear god!! you&#039;re brilliant</description>
		<content:encoded><![CDATA[<p>dear god!! you&#8217;re brilliant</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ActionScript 3D Libraries &#171; Bauhouse</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-1/#comment-10862</link>
		<dc:creator>ActionScript 3D Libraries &#171; Bauhouse</dc:creator>
		<pubDate>Sat, 17 Jan 2009 06:43:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-10862</guid>
		<description>[...] AS3Dmod, a cross-engine 3d modifier library for Flash, was developed by Bartek Drozdz as a way to interact with several 3D Flash engines. [...]</description>
		<content:encoded><![CDATA[<p>[...] AS3Dmod, a cross-engine 3d modifier library for Flash, was developed by Bartek Drozdz as a way to interact with several 3D Flash engines. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: New Site New Blog - Lab25</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-1/#comment-10651</link>
		<dc:creator>New Site New Blog - Lab25</dc:creator>
		<pubDate>Sun, 11 Jan 2009 21:32:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-10651</guid>
		<description>[...] AS3Dmod [...]</description>
		<content:encoded><![CDATA[<p>[...] AS3Dmod [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Harry Northover - The Blog &#187; Blog Archive &#187; PaperMash</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-1/#comment-10617</link>
		<dc:creator>Harry Northover - The Blog &#187; Blog Archive &#187; PaperMash</dc:creator>
		<pubDate>Sat, 10 Jan 2009 22:11:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-10617</guid>
		<description>[...] Papervision3D instead of my usual engine choice of Away3D. It also uses a relativly new library, AS3DMod, and works with the 4 most popular engines.  Now this library is a modifier library which can do [...]</description>
		<content:encoded><![CDATA[<p>[...] Papervision3D instead of my usual engine choice of Away3D. It also uses a relativly new library, AS3DMod, and works with the 4 most popular engines.  Now this library is a modifier library which can do [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: as3dmod demo &#124; I like to blog</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-1/#comment-10050</link>
		<dc:creator>as3dmod demo &#124; I like to blog</dc:creator>
		<pubDate>Thu, 11 Dec 2008 12:05:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-10050</guid>
		<description>[...] the documentation, wiki, download etc here. As far as I can see the creator is Bartek Drozdz from everydayflash - very clever actionscript [...]</description>
		<content:encoded><![CDATA[<p>[...] the documentation, wiki, download etc here. As far as I can see the creator is Bartek Drozdz from everydayflash &#8211; very clever actionscript [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: reyco1</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-1/#comment-10013</link>
		<dc:creator>reyco1</dc:creator>
		<pubDate>Wed, 10 Dec 2008 03:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-10013</guid>
		<description>Finally I a chance to play around with the library. Check the results here:
http://blog.reyco1.com/applying-modifiers-to-3d-objects-in-papervision3d-using-as3mod/</description>
		<content:encoded><![CDATA[<p>Finally I a chance to play around with the library. Check the results here:<br />
<a href="http://blog.reyco1.com/applying-modifiers-to-3d-objects-in-papervision3d-using-as3mod/" rel="nofollow">http://blog.reyco1.com/applying-modifiers-to-3d-objects-in-papervision3d-using-as3mod/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pv3d News #1 - Nohama napevno v oblacich &#124; Feet firmly on the cloud</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-1/#comment-9506</link>
		<dc:creator>Pv3d News #1 - Nohama napevno v oblacich &#124; Feet firmly on the cloud</dc:creator>
		<pubDate>Fri, 21 Nov 2008 09:50:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-9506</guid>
		<description>[...] potřebujete něco ohýbat modifikovat, či měnit je tu pro vás AS3Mod. Začalo to u classy Bend na ohýbání objektů a momentálně podporuje všechny 3D engins na [...]</description>
		<content:encoded><![CDATA[<p>[...] potřebujete něco ohýbat modifikovat, či měnit je tu pro vás AS3Mod. Začalo to u classy Bend na ohýbání objektů a momentálně podporuje všechny 3D engins na [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: vingtcentimes</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-1/#comment-9418</link>
		<dc:creator>vingtcentimes</dc:creator>
		<pubDate>Wed, 19 Nov 2008 16:41:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-9418</guid>
		<description>ok i saw another post with the same issues, so multiple stacks it is, for now...
thnax for a great pv3d addon !</description>
		<content:encoded><![CDATA[<p>ok i saw another post with the same issues, so multiple stacks it is, for now&#8230;<br />
thnax for a great pv3d addon !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: vingtcentimes</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-1/#comment-9413</link>
		<dc:creator>vingtcentimes</dc:creator>
		<pubDate>Wed, 19 Nov 2008 14:52:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-9413</guid>
		<description>Hello, just a quick noob question : i can&#039;t seem to be able to apply the ModifierStack to a DisplayObject3D that has several children ( in this case, a character with independent head, waist, legs and arms, all included inside a CharacterObject). The library accepts the primitives but throws an error( at com.as3dmod.plugins.pv3d::Pv3dMesh/setMesh()) if i try to apply it to the whole character... has anybody had a similar issue ?
thanks</description>
		<content:encoded><![CDATA[<p>Hello, just a quick noob question : i can&#8217;t seem to be able to apply the ModifierStack to a DisplayObject3D that has several children ( in this case, a character with independent head, waist, legs and arms, all included inside a CharacterObject). The library accepts the primitives but throws an error( at com.as3dmod.plugins.pv3d::Pv3dMesh/setMesh()) if i try to apply it to the whole character&#8230; has anybody had a similar issue ?<br />
thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 360panorama</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-1/#comment-7563</link>
		<dc:creator>360panorama</dc:creator>
		<pubDate>Sat, 18 Oct 2008 03:13:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-7563</guid>
		<description>that rocks :)
looking forward for more!</description>
		<content:encoded><![CDATA[<p>that rocks :)<br />
looking forward for more!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-1/#comment-7540</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Fri, 17 Oct 2008 14:06:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-7540</guid>
		<description>@David Pasieka you have to add the modifier to the stack - Bloat or any other. If you use Pv3D it would go something like this:

var b:DisplayObject3d = some 3d object
var m:ModifierStack = new Modifierstack(new LibraryPv3d(), b);
m.addModifier(new Bloat);
m.apply();</description>
		<content:encoded><![CDATA[<p>@David Pasieka you have to add the modifier to the stack &#8211; Bloat or any other. If you use Pv3D it would go something like this:</p>
<p>var b:DisplayObject3d = some 3d object<br />
var m:ModifierStack = new Modifierstack(new LibraryPv3d(), b);<br />
m.addModifier(new Bloat);<br />
m.apply();</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Pasieka</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-1/#comment-7503</link>
		<dc:creator>David Pasieka</dc:creator>
		<pubDate>Thu, 16 Oct 2008 03:21:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-7503</guid>
		<description>Hello Bartek.
Excellent work on this. It saves a lot of headaches, that&#039;s for sure. One thing though, the &quot;Bloat&quot; class doesn&#039;t have a constructor. Is this intentional? And if it is, how do you apply a bloat to an object?</description>
		<content:encoded><![CDATA[<p>Hello Bartek.<br />
Excellent work on this. It saves a lot of headaches, that&#8217;s for sure. One thing though, the &#8220;Bloat&#8221; class doesn&#8217;t have a constructor. Is this intentional? And if it is, how do you apply a bloat to an object?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Espy</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-1/#comment-7380</link>
		<dc:creator>Espy</dc:creator>
		<pubDate>Sat, 11 Oct 2008 08:48:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-7380</guid>
		<description>Works wonderfully, thanks a lot!</description>
		<content:encoded><![CDATA[<p>Works wonderfully, thanks a lot!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-1/#comment-7366</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Fri, 10 Oct 2008 20:46:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-7366</guid>
		<description>I have two planes superposed, with one sided material on each. One plane is turned 180 degrees.</description>
		<content:encoded><![CDATA[<p>I have two planes superposed, with one sided material on each. One plane is turned 180 degrees.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Espy</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/03/as3dmod/comment-page-1/#comment-7365</link>
		<dc:creator>Espy</dc:creator>
		<pubDate>Fri, 10 Oct 2008 20:20:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=41#comment-7365</guid>
		<description>Papervision 2, but I used a flattened cube so I could have different material on each side of the plane, when using an actual plane the material looks really good. I suppose that&#039;s the problem, bending a flat cube is just not the same as bending a real plane. 

Papervision 2 doesn&#039;t seem to support 2 different materials on a plane, how did you solve that?

Or I could just try bending two planes separately simultaneously :D</description>
		<content:encoded><![CDATA[<p>Papervision 2, but I used a flattened cube so I could have different material on each side of the plane, when using an actual plane the material looks really good. I suppose that&#8217;s the problem, bending a flat cube is just not the same as bending a real plane. </p>
<p>Papervision 2 doesn&#8217;t seem to support 2 different materials on a plane, how did you solve that?</p>
<p>Or I could just try bending two planes separately simultaneously :D</p>
]]></content:encoded>
	</item>
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