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	<title>Comments on: Update: what&#8217;s up with AS3Dmod?</title>
	<atom:link href="http://www.everyday3d.com/blog/index.php/2008/09/26/update-as3dmod-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.everyday3d.com/blog/index.php/2008/09/26/update-as3dmod-1/</link>
	<description>3D user experience on the web. Design, technology news. A blog by Bartek Drozdz.</description>
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		<title>By: Jan Willem</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/26/update-as3dmod-1/comment-page-1/#comment-16148</link>
		<dc:creator>Jan Willem</dc:creator>
		<pubDate>Mon, 11 May 2009 12:15:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=43#comment-16148</guid>
		<description>First of all great lib! had much fun with it allready. 
But I have a problem with the modstack working with the original mesh of a 3d object. e.q. I bend an arrow (3dObject) with the bend modifier, everything still works fine, but than I want to animate/update certain vertices positions from the mesh. But since I still want it to bend it resets the geometry of the 3dObject i want to bend. Is there a solution for this? Any help would be great!</description>
		<content:encoded><![CDATA[<p>First of all great lib! had much fun with it allready.<br />
But I have a problem with the modstack working with the original mesh of a 3d object. e.q. I bend an arrow (3dObject) with the bend modifier, everything still works fine, but than I want to animate/update certain vertices positions from the mesh. But since I still want it to bend it resets the geometry of the 3dObject i want to bend. Is there a solution for this? Any help would be great!</p>
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	<item>
		<title>By: andre</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/26/update-as3dmod-1/comment-page-1/#comment-9798</link>
		<dc:creator>andre</dc:creator>
		<pubDate>Sat, 29 Nov 2008 22:12:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=43#comment-9798</guid>
		<description>I will try that :)

Thank you.</description>
		<content:encoded><![CDATA[<p>I will try that :)</p>
<p>Thank you.</p>
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	<item>
		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/26/update-as3dmod-1/comment-page-1/#comment-9797</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Sat, 29 Nov 2008 22:06:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=43#comment-9797</guid>
		<description>@andre I did use bend in papervision with 2 planes, but then I also used 2 different instances of bend modifier. 

If you create the &quot;back&quot; by rotating the plane by 180 degrees, you need to apply the bend modifier to it that  has opposite parameters that the one for the &quot;front&quot; plane. So ex. for force 1 you&#039;d use -1. That&#039;s the reason to use 2 separate instances.

On the other hand the same instance of modifier should be applicable in more than one stack. I will investigate this.</description>
		<content:encoded><![CDATA[<p>@andre I did use bend in papervision with 2 planes, but then I also used 2 different instances of bend modifier. </p>
<p>If you create the &#8220;back&#8221; by rotating the plane by 180 degrees, you need to apply the bend modifier to it that  has opposite parameters that the one for the &#8220;front&#8221; plane. So ex. for force 1 you&#8217;d use -1. That&#8217;s the reason to use 2 separate instances.</p>
<p>On the other hand the same instance of modifier should be applicable in more than one stack. I will investigate this.</p>
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	<item>
		<title>By: andre</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/26/update-as3dmod-1/comment-page-1/#comment-9796</link>
		<dc:creator>andre</dc:creator>
		<pubDate>Sat, 29 Nov 2008 21:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=43#comment-9796</guid>
		<description>Actually, just trying out your paper bendy thingy, with PV3D and 2 one sided planes to give a similar effect as your demo ... even after creating 2 stacks, only one of them will work correctly.

This is because im adding the same exact modifiers to the diff stacks, and only the last one to have modifiers added to it, will actually work.

Like so:
stack.addModifier(paperMod);
stack.addModifier(wind);
			
stack2.addModifier(paperMod);
stack2.addModifier(wind);

If you test this, only stack2 will have the modifiers, the other will be frozen (even though i&#039;m applying to both on the render function).

Any ideas?

On another note, great work ! :)</description>
		<content:encoded><![CDATA[<p>Actually, just trying out your paper bendy thingy, with PV3D and 2 one sided planes to give a similar effect as your demo &#8230; even after creating 2 stacks, only one of them will work correctly.</p>
<p>This is because im adding the same exact modifiers to the diff stacks, and only the last one to have modifiers added to it, will actually work.</p>
<p>Like so:<br />
stack.addModifier(paperMod);<br />
stack.addModifier(wind);</p>
<p>stack2.addModifier(paperMod);<br />
stack2.addModifier(wind);</p>
<p>If you test this, only stack2 will have the modifiers, the other will be frozen (even though i&#8217;m applying to both on the render function).</p>
<p>Any ideas?</p>
<p>On another note, great work ! :)</p>
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	<item>
		<title>By: as3dmodでうねうね・ゆらゆらな作例3点 &#124; ClockMaker Blog</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/26/update-as3dmod-1/comment-page-1/#comment-7293</link>
		<dc:creator>as3dmodでうねうね・ゆらゆらな作例3点 &#124; ClockMaker Blog</dc:creator>
		<pubDate>Mon, 06 Oct 2008 15:59:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=43#comment-7293</guid>
		<description>[...] 前に作ったサンプルがこちらに紹介頂きました。いまいち一般的なサイトでの使い道が思いつかないas3dmodですが、ふしぎな魅力を感じてしまううねうねとした表現。3点ほどサンプルを作ってみました。 [...]</description>
		<content:encoded><![CDATA[<p>[...] 前に作ったサンプルがこちらに紹介頂きました。いまいち一般的なサイトでの使い道が思いつかないas3dmodですが、ふしぎな魅力を感じてしまううねうねとした表現。3点ほどサンプルを作ってみました。 [...]</p>
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	<item>
		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/26/update-as3dmod-1/comment-page-1/#comment-7189</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Thu, 02 Oct 2008 07:33:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=43#comment-7189</guid>
		<description>@jm_mdd that was fast, you did not leave me time to respond :) for anyone having a similar problem: one ModifierStack works currently with only on mesh. But you can create as many stacks as you want and apply the to different meshes on the scene.</description>
		<content:encoded><![CDATA[<p>@jm_mdd that was fast, you did not leave me time to respond :) for anyone having a similar problem: one ModifierStack works currently with only on mesh. But you can create as many stacks as you want and apply the to different meshes on the scene.</p>
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	<item>
		<title>By: jm_mdd</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/26/update-as3dmod-1/comment-page-1/#comment-7187</link>
		<dc:creator>jm_mdd</dc:creator>
		<pubDate>Thu, 02 Oct 2008 07:08:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=43#comment-7187</guid>
		<description>figured it out - thanks</description>
		<content:encoded><![CDATA[<p>figured it out &#8211; thanks</p>
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	</item>
	<item>
		<title>By: jm_mdd</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/26/update-as3dmod-1/comment-page-1/#comment-7186</link>
		<dc:creator>jm_mdd</dc:creator>
		<pubDate>Thu, 02 Oct 2008 06:23:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=43#comment-7186</guid>
		<description>I have been working with as3Mod, however I cannot get it to apply to multiple objects in a scene - it only seems to apply to one.  Is it even possible to have it applied to more than one object in a scene at once?  If so, any guidance would be appreciated!

Thanks!</description>
		<content:encoded><![CDATA[<p>I have been working with as3Mod, however I cannot get it to apply to multiple objects in a scene &#8211; it only seems to apply to one.  Is it even possible to have it applied to more than one object in a scene at once?  If so, any guidance would be appreciated!</p>
<p>Thanks!</p>
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	<item>
		<title>By: tg_jp</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/09/26/update-as3dmod-1/comment-page-1/#comment-7080</link>
		<dc:creator>tg_jp</dc:creator>
		<pubDate>Sun, 28 Sep 2008 03:14:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=43#comment-7080</guid>
		<description>hello, here is updated version. I added other modifiers to Elephant demo.

http://www.tres-graficos.jp/away3d/elephant105_a3d/

thanks for sharing nice library. :)</description>
		<content:encoded><![CDATA[<p>hello, here is updated version. I added other modifiers to Elephant demo.</p>
<p><a href="http://www.tres-graficos.jp/away3d/elephant105_a3d/" rel="nofollow">http://www.tres-graficos.jp/away3d/elephant105_a3d/</a></p>
<p>thanks for sharing nice library. :)</p>
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