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	<title>Comments on: Wind simulation with modifiers and WOW Engine</title>
	<atom:link href="http://www.everyday3d.com/blog/index.php/2008/12/08/wind-simulation-wow-engine-as3dmod/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.everyday3d.com/blog/index.php/2008/12/08/wind-simulation-wow-engine-as3dmod/</link>
	<description>3D user experience on the web. Design, technology news. A blog by Bartek Drozdz.</description>
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		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/12/08/wind-simulation-wow-engine-as3dmod/comment-page-1/#comment-17291</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Mon, 25 May 2009 20:28:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=47#comment-17291</guid>
		<description>It&#039;s published under MIT license. You are free to use it in any way you need. Additionally, if you think you can put a link back to this article on your site, it would be nice (it&#039;s not mandatory though).</description>
		<content:encoded><![CDATA[<p>It&#8217;s published under MIT license. You are free to use it in any way you need. Additionally, if you think you can put a link back to this article on your site, it would be nice (it&#8217;s not mandatory though).</p>
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		<title>By: renato</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/12/08/wind-simulation-wow-engine-as3dmod/comment-page-1/#comment-17287</link>
		<dc:creator>renato</dc:creator>
		<pubDate>Mon, 25 May 2009 19:16:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=47#comment-17287</guid>
		<description>Hi,  I would like to use it on a site i&#039;m working. How can I take an autorization?

thankyou!</description>
		<content:encoded><![CDATA[<p>Hi,  I would like to use it on a site i&#8217;m working. How can I take an autorization?</p>
<p>thankyou!</p>
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		<title>By: Alex</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/12/08/wind-simulation-wow-engine-as3dmod/comment-page-1/#comment-11441</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Wed, 04 Feb 2009 22:48:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=47#comment-11441</guid>
		<description>Allright!!! Mucho&#039;s gracias.</description>
		<content:encoded><![CDATA[<p>Allright!!! Mucho&#8217;s gracias.</p>
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		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/12/08/wind-simulation-wow-engine-as3dmod/comment-page-1/#comment-11440</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Wed, 04 Feb 2009 22:28:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=47#comment-11440</guid>
		<description>@Alex this kind of effect can be achieved with something I call &quot;falloff&quot;. I am currently reworking this feature, but for now, in the code that is currently in the repository trunk you may want to try the &lt;a href=&quot;http://code.google.com/p/as3dmod/source/browse/trunk/src/com/as3dmod/modifiers/Perlin.as#46&quot; rel=&quot;nofollow&quot;&gt;setFalloff function&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>@Alex this kind of effect can be achieved with something I call &#8220;falloff&#8221;. I am currently reworking this feature, but for now, in the code that is currently in the repository trunk you may want to try the <a href="http://code.google.com/p/as3dmod/source/browse/trunk/src/com/as3dmod/modifiers/Perlin.as#46" rel="nofollow">setFalloff function</a>.</p>
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		<title>By: Alex</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/12/08/wind-simulation-wow-engine-as3dmod/comment-page-1/#comment-11437</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Wed, 04 Feb 2009 22:13:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=47#comment-11437</guid>
		<description>Hey Bartek, I am doing almost the same thing as your wind simulation demo. I&#039;m making a standup tube that simulates wind, like a skydancer tube. It looks all allright, except for the bottom that should stay still.. But I can&#039;t seem to figure out how I can fix the one side of the flag/tube so it doesn&#039;t get affected by the perlin modifier. Can you stear me in the right direction?

All I&#039;m using for the moment is the AS3Dmod and Papervision3D.</description>
		<content:encoded><![CDATA[<p>Hey Bartek, I am doing almost the same thing as your wind simulation demo. I&#8217;m making a standup tube that simulates wind, like a skydancer tube. It looks all allright, except for the bottom that should stay still.. But I can&#8217;t seem to figure out how I can fix the one side of the flag/tube so it doesn&#8217;t get affected by the perlin modifier. Can you stear me in the right direction?</p>
<p>All I&#8217;m using for the moment is the AS3Dmod and Papervision3D.</p>
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		<title>By: Law</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/12/08/wind-simulation-wow-engine-as3dmod/comment-page-1/#comment-10542</link>
		<dc:creator>Law</dc:creator>
		<pubDate>Tue, 06 Jan 2009 17:51:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=47#comment-10542</guid>
		<description>Hey Bartek!
I&#039;ll try to make a comment that goes beyond the &#039;OMG that&#039;s freakin&#039; cool!&#039; It goes without say that it is.

I&#039;m an animator who uses flash and I&#039;ve been trying to transfer my 2D skills to 3D. Anyway, seeing flash do stuff that I used to dream about blows my mind. THANKS for the demos.

-L</description>
		<content:encoded><![CDATA[<p>Hey Bartek!<br />
I&#8217;ll try to make a comment that goes beyond the &#8216;OMG that&#8217;s freakin&#8217; cool!&#8217; It goes without say that it is.</p>
<p>I&#8217;m an animator who uses flash and I&#8217;ve been trying to transfer my 2D skills to 3D. Anyway, seeing flash do stuff that I used to dream about blows my mind. THANKS for the demos.</p>
<p>-L</p>
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		<title>By: Down the Foxhole - Happenings in the Flash-o-sphere</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/12/08/wind-simulation-wow-engine-as3dmod/comment-page-1/#comment-10361</link>
		<dc:creator>Down the Foxhole - Happenings in the Flash-o-sphere</dc:creator>
		<pubDate>Tue, 23 Dec 2008 18:25:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=47#comment-10361</guid>
		<description>[...] Everydayflash.com writes about an Actionscript API called WOW Engine that simulates physics in a 3D environment. Read the post here. [...]</description>
		<content:encoded><![CDATA[<p>[...] Everydayflash.com writes about an Actionscript API called WOW Engine that simulates physics in a 3D environment. Read the post here. [...]</p>
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