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	<title>Comments on: Making things walk in Flash 3D</title>
	<atom:link href="http://www.everyday3d.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.everyday3d.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/</link>
	<description>3D user experience on the web. Design, technology news. A blog by Bartek Drozdz.</description>
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		<title>By: Doug Burnett</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/comment-page-1/#comment-148817</link>
		<dc:creator>Doug Burnett</dc:creator>
		<pubDate>Tue, 02 Feb 2010 15:02:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=52#comment-148817</guid>
		<description>Just discovered this thread. http://n4.nabble.com/InteractiveScene3DEvent-and-dae-models-td784150.html

It talks about using getChildByName() in Papervision. I just applied this to my joints in my dae file and I can now Tween my joint positions with ActionScript! The annoying part of it is that you need to go through your joint chain to find the right joints. But if you name your joints correctly and use your model in your 3D program as a reference, you can quickly create variables for each joint. Here is an example:

var LHand:Display 3D = dae.getChildByName(&quot;COLLADA_Scene&quot;).getChildByName(&quot;Root_Joint&quot;).getChildByName(&quot;LShoulder_Joint&quot;).getChildByName(&quot;LArm_Joint&quot;).getChildByName(&quot;LHand_Joint&quot;)

Of course, you can&#039;t use your IK but if you do the math you can convert your FK to IK with equations. Anyway, I&#039;m pretty excited about this.</description>
		<content:encoded><![CDATA[<p>Just discovered this thread. <a href="http://n4.nabble.com/InteractiveScene3DEvent-and-dae-models-td784150.html" rel="nofollow">http://n4.nabble.com/InteractiveScene3DEvent-and-dae-models-td784150.html</a></p>
<p>It talks about using getChildByName() in Papervision. I just applied this to my joints in my dae file and I can now Tween my joint positions with ActionScript! The annoying part of it is that you need to go through your joint chain to find the right joints. But if you name your joints correctly and use your model in your 3D program as a reference, you can quickly create variables for each joint. Here is an example:</p>
<p>var LHand:Display 3D = dae.getChildByName(&#8220;COLLADA_Scene&#8221;).getChildByName(&#8220;Root_Joint&#8221;).getChildByName(&#8220;LShoulder_Joint&#8221;).getChildByName(&#8220;LArm_Joint&#8221;).getChildByName(&#8220;LHand_Joint&#8221;)</p>
<p>Of course, you can&#8217;t use your IK but if you do the math you can convert your FK to IK with equations. Anyway, I&#8217;m pretty excited about this.</p>
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		<title>By: Nick Park Fan</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/comment-page-1/#comment-106767</link>
		<dc:creator>Nick Park Fan</dc:creator>
		<pubDate>Sat, 19 Dec 2009 00:38:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=52#comment-106767</guid>
		<description>&quot;They&#039;re the wrong trousers, Grommit! And they&#039;ve gone wrong!&quot;

-Wallace</description>
		<content:encoded><![CDATA[<p>&#8220;They&#8217;re the wrong trousers, Grommit! And they&#8217;ve gone wrong!&#8221;</p>
<p>-Wallace</p>
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		<title>By: tammy</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/comment-page-1/#comment-80121</link>
		<dc:creator>tammy</dc:creator>
		<pubDate>Wed, 11 Nov 2009 12:03:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=52#comment-80121</guid>
		<description>Nice... this is the cats meow!!</description>
		<content:encoded><![CDATA[<p>Nice&#8230; this is the cats meow!!</p>
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		<title>By: krazl</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/comment-page-1/#comment-32074</link>
		<dc:creator>krazl</dc:creator>
		<pubDate>Thu, 13 Aug 2009 02:59:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=52#comment-32074</guid>
		<description>great works! still there&#039;s room of improvement as it&#039;s only cover leg but butt quite stagnant</description>
		<content:encoded><![CDATA[<p>great works! still there&#8217;s room of improvement as it&#8217;s only cover leg but butt quite stagnant</p>
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		<title>By: Tucker</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/comment-page-1/#comment-30503</link>
		<dc:creator>Tucker</dc:creator>
		<pubDate>Wed, 05 Aug 2009 02:45:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=52#comment-30503</guid>
		<description>I would have liked to have seen the source code as well. I am a Computer Science Masters Student - RESEARCH ONLY - working on his project. 

After spending 3.5 weeks reading cover to cover (the book recommended), trying out your &quot;Break.as&quot; class found inside the SVN REPO and NOT the advertised downloadable AS3MOD package (and realizing it doesn&#039;t work that good), my making several mistakes... mathematically and conceptually..., after two weeks of hacking away... I made my first ActionScript-based 3D Forward Kinematic Bone System... capable of N-nodes for massive jointed structures...

It&#039;s still raw, this is why I haven&#039;t posted it. And unfortunately my system uses joints and not breakable single meshes. Would have loved to have seen YOUR source code. Because while my idea definitely works, I could have benefited from your information.</description>
		<content:encoded><![CDATA[<p>I would have liked to have seen the source code as well. I am a Computer Science Masters Student &#8211; RESEARCH ONLY &#8211; working on his project. </p>
<p>After spending 3.5 weeks reading cover to cover (the book recommended), trying out your &#8220;Break.as&#8221; class found inside the SVN REPO and NOT the advertised downloadable AS3MOD package (and realizing it doesn&#8217;t work that good), my making several mistakes&#8230; mathematically and conceptually&#8230;, after two weeks of hacking away&#8230; I made my first ActionScript-based 3D Forward Kinematic Bone System&#8230; capable of N-nodes for massive jointed structures&#8230;</p>
<p>It&#8217;s still raw, this is why I haven&#8217;t posted it. And unfortunately my system uses joints and not breakable single meshes. Would have loved to have seen YOUR source code. Because while my idea definitely works, I could have benefited from your information.</p>
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		<title>By: amit doshi</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/comment-page-1/#comment-25786</link>
		<dc:creator>amit doshi</dc:creator>
		<pubDate>Wed, 22 Jul 2009 11:20:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=52#comment-25786</guid>
		<description>nice work

want the source code of it</description>
		<content:encoded><![CDATA[<p>nice work</p>
<p>want the source code of it</p>
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		<title>By: ltc (Li-Te Cheng)</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/comment-page-1/#comment-13012</link>
		<dc:creator>ltc (Li-Te Cheng)</dc:creator>
		<pubDate>Fri, 27 Feb 2009 14:39:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=52#comment-13012</guid>
		<description>looking at as3dmod, http://bit.ly/ph7g1 after seeing bone system in http://bit.ly/2crN3u ... already using the same walk cycle</description>
		<content:encoded><![CDATA[<p>looking at as3dmod, <a href="http://bit.ly/ph7g1" rel="nofollow">http://bit.ly/ph7g1</a> after seeing bone system in <a href="http://bit.ly/2crN3u" rel="nofollow">http://bit.ly/2crN3u</a> &#8230; already using the same walk cycle</p>
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		<title>By: Flash Friday - 3D, Flex and Video Tutorials &#124; Weber Design Labs</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/comment-page-1/#comment-12138</link>
		<dc:creator>Flash Friday - 3D, Flex and Video Tutorials &#124; Weber Design Labs</dc:creator>
		<pubDate>Fri, 20 Feb 2009 18:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=52#comment-12138</guid>
		<description>[...] Making Things Walk in Flash 3D http://www.everydayflash.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Making Things Walk in Flash 3D <a href="http://www.everydayflash.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/" rel="nofollow">http://www.everydayflash.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/</a> [...]</p>
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		<title>By: Texasbrat (Shelly Colvin)</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/comment-page-1/#comment-13008</link>
		<dc:creator>Texasbrat (Shelly Colvin)</dc:creator>
		<pubDate>Wed, 18 Feb 2009 12:16:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=52#comment-13008</guid>
		<description>Reading: &quot;Everyday Flash / » Making things walk in Flash 3D / by Bartek Drozdz&quot; ( http://tinyurl.com/aclfsu )</description>
		<content:encoded><![CDATA[<p>Reading: &#8220;Everyday Flash / » Making things walk in Flash 3D / by Bartek Drozdz&#8221; ( <a href="http://tinyurl.com/aclfsu" rel="nofollow">http://tinyurl.com/aclfsu</a> )</p>
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	<item>
		<title>By: localToGlobal &#187; Blog Archive &#187; news review -&#62; 7th week of 2009</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/comment-page-1/#comment-11954</link>
		<dc:creator>localToGlobal &#187; Blog Archive &#187; news review -&#62; 7th week of 2009</dc:creator>
		<pubDate>Mon, 16 Feb 2009 20:28:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=52#comment-11954</guid>
		<description>[...] &gt; Everyday Flash / » Making things walk in Flash 3D / by Bartek Drozdz [...]</description>
		<content:encoded><![CDATA[<p>[...] &gt; Everyday Flash / » Making things walk in Flash 3D / by Bartek Drozdz [...]</p>
]]></content:encoded>
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		<title>By: Tornar as coisas em pé em Flash 3D &#124; Tecinfor</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/comment-page-1/#comment-11881</link>
		<dc:creator>Tornar as coisas em pé em Flash 3D &#124; Tecinfor</dc:creator>
		<pubDate>Sat, 14 Feb 2009 22:38:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=52#comment-11881</guid>
		<description>[...] vendo meus rrs hoje achei este link interessante. vale a pena ver  http://www.everydayflash.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/ [...]</description>
		<content:encoded><![CDATA[<p>[...] vendo meus rrs hoje achei este link interessante. vale a pena ver  <a href="http://www.everydayflash.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/" rel="nofollow">http://www.everydayflash.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/</a> [...]</p>
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		<title>By: Willem</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/comment-page-1/#comment-11689</link>
		<dc:creator>Willem</dc:creator>
		<pubDate>Tue, 10 Feb 2009 20:29:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=52#comment-11689</guid>
		<description>Great stuff Bartek. Thanks for showing.</description>
		<content:encoded><![CDATA[<p>Great stuff Bartek. Thanks for showing.</p>
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		<title>By: Jim Foley</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/comment-page-1/#comment-11687</link>
		<dc:creator>Jim Foley</dc:creator>
		<pubDate>Tue, 10 Feb 2009 20:08:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=52#comment-11687</guid>
		<description>Gawd.. Bartek, you&#039;re a super human. Thats awesome man. Truly awesome. I look forward to seeing how you manage to come up with a semi-friendly way of applying the bones to a specified region of vertices. Its a challenge and a half but I&#039;m sure you&#039;re up for it. Keep rockin it man!</description>
		<content:encoded><![CDATA[<p>Gawd.. Bartek, you&#8217;re a super human. Thats awesome man. Truly awesome. I look forward to seeing how you manage to come up with a semi-friendly way of applying the bones to a specified region of vertices. Its a challenge and a half but I&#8217;m sure you&#8217;re up for it. Keep rockin it man!</p>
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		<title>By: Dan</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/comment-page-1/#comment-11647</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Mon, 09 Feb 2009 17:44:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=52#comment-11647</guid>
		<description>Man you rock! ;) I don&#039;t say something like this too often..</description>
		<content:encoded><![CDATA[<p>Man you rock! ;) I don&#8217;t say something like this too often..</p>
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		<title>By: Michel Nielsen</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/comment-page-1/#comment-11641</link>
		<dc:creator>Michel Nielsen</dc:creator>
		<pubDate>Mon, 09 Feb 2009 15:02:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=52#comment-11641</guid>
		<description>Whoa...Nice ass ;)</description>
		<content:encoded><![CDATA[<p>Whoa&#8230;Nice ass ;)</p>
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		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/comment-page-1/#comment-11639</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Mon, 09 Feb 2009 13:48:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=52#comment-11639</guid>
		<description>@rob Whoa, this is good news! I couldn&#039;t figure this out from the Mario demo, but now I will definitely try this out! Thanks</description>
		<content:encoded><![CDATA[<p>@rob Whoa, this is good news! I couldn&#8217;t figure this out from the Mario demo, but now I will definitely try this out! Thanks</p>
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		<title>By: rob</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/comment-page-1/#comment-11636</link>
		<dc:creator>rob</dc:creator>
		<pubDate>Mon, 09 Feb 2009 13:16:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=52#comment-11636</guid>
		<description>Nice work!

just wanted to correct you on the Away3d bones thing - an imported collada model with bones has exposed obejcts which allows full control of each joint programatically. you can use the method getBoneByName() on the object container in exactly the same way as you would normally use getChildByName() to retrieve a mesh, and one returned, using jointRotationX/Y/Z will allow you move the bone any way you want

Rob</description>
		<content:encoded><![CDATA[<p>Nice work!</p>
<p>just wanted to correct you on the Away3d bones thing &#8211; an imported collada model with bones has exposed obejcts which allows full control of each joint programatically. you can use the method getBoneByName() on the object container in exactly the same way as you would normally use getChildByName() to retrieve a mesh, and one returned, using jointRotationX/Y/Z will allow you move the bone any way you want</p>
<p>Rob</p>
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		<title>By: Boris</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/comment-page-1/#comment-11633</link>
		<dc:creator>Boris</dc:creator>
		<pubDate>Mon, 09 Feb 2009 11:29:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=52#comment-11633</guid>
		<description>WOW - incredible - what about a Jeans-Designer</description>
		<content:encoded><![CDATA[<p>WOW &#8211; incredible &#8211; what about a Jeans-Designer</p>
]]></content:encoded>
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		<title>By: blogblog (Fabian Nöthe)</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/comment-page-1/#comment-13011</link>
		<dc:creator>blogblog (Fabian Nöthe)</dc:creator>
		<pubDate>Mon, 09 Feb 2009 11:24:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=52#comment-13011</guid>
		<description>Extern gefunden: Flash 3D walk cycle: 
		Flash 3D walk cycle gefunden bei: 
	
		everydayflash http://tinyurl.com/aclfsu</description>
		<content:encoded><![CDATA[<p>Extern gefunden: Flash 3D walk cycle:<br />
		Flash 3D walk cycle gefunden bei: </p>
<p>		everydayflash <a href="http://tinyurl.com/aclfsu" rel="nofollow">http://tinyurl.com/aclfsu</a></p>
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		<title>By: roger</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/comment-page-1/#comment-11625</link>
		<dc:creator>roger</dc:creator>
		<pubDate>Mon, 09 Feb 2009 09:37:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=52#comment-11625</guid>
		<description>Great work man! ;)</description>
		<content:encoded><![CDATA[<p>Great work man! ;)</p>
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