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	<title>Comments on: Exploring JigLibFlash &#8211; the AS3 3D physics library</title>
	<atom:link href="http://www.everyday3d.com/blog/index.php/2009/04/23/jiglibflash-3d-physics/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.everyday3d.com/blog/index.php/2009/04/23/jiglibflash-3d-physics/</link>
	<description>3D user experience on the web. Design, technology news. A blog by Bartek Drozdz.</description>
	<lastBuildDate>Thu, 02 Sep 2010 18:48:51 +0000</lastBuildDate>
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	<item>
		<title>By: Powerflasher Blog » Bartek experimentiert</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/04/23/jiglibflash-3d-physics/comment-page-1/#comment-28833</link>
		<dc:creator>Powerflasher Blog » Bartek experimentiert</dc:creator>
		<pubDate>Thu, 30 Jul 2009 10:45:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=204#comment-28833</guid>
		<description>[...] gerade mit JigLibFlash herum. Genaue Vorgehensweise und technischen Hintergrund erfahrt ihr dr&#252;ben bei Bartek. Auch k&#246;nnt ihr selbst aktiv werden und ein wenig eure Ping Pong-K&#252;nste [...]</description>
		<content:encoded><![CDATA[<p>[...] gerade mit JigLibFlash herum. Genaue Vorgehensweise und technischen Hintergrund erfahrt ihr dr&#252;ben bei Bartek. Auch k&#246;nnt ihr selbst aktiv werden und ein wenig eure Ping Pong-K&#252;nste [...]</p>
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	<item>
		<title>By: Yogesh</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/04/23/jiglibflash-3d-physics/comment-page-1/#comment-27762</link>
		<dc:creator>Yogesh</dc:creator>
		<pubDate>Mon, 27 Jul 2009 11:57:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=204#comment-27762</guid>
		<description>Thanks for this example..

I am using collada files as 3D objects which are of uneven shape and mapping the collada with JSphere Object of Jiglib...in this object i have to pass the radius as one of the parameters...is there any way i can find the dimensions of collada objects so that i can use it as a radius for spherical objects?</description>
		<content:encoded><![CDATA[<p>Thanks for this example..</p>
<p>I am using collada files as 3D objects which are of uneven shape and mapping the collada with JSphere Object of Jiglib&#8230;in this object i have to pass the radius as one of the parameters&#8230;is there any way i can find the dimensions of collada objects so that i can use it as a radius for spherical objects?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Collection of jiglibflash examples/tutorials 3d physic engine &#124; JiglibFlash - 3D Physics Engine AS3</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/04/23/jiglibflash-3d-physics/comment-page-1/#comment-26194</link>
		<dc:creator>Collection of jiglibflash examples/tutorials 3d physic engine &#124; JiglibFlash - 3D Physics Engine AS3</dc:creator>
		<pubDate>Thu, 23 Jul 2009 14:59:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=204#comment-26194</guid>
		<description>[...] http://www.everydayflash.com/blog/index.php/2009/04/23/jiglibflash-3d-physics/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.everydayflash.com/blog/index.php/2009/04/23/jiglibflash-3d-physics/" rel="nofollow">http://www.everydayflash.com/blog/index.php/2009/04/23/jiglibflash-3d-physics/</a> [...]</p>
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	</item>
	<item>
		<title>By: FredJouldd</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/04/23/jiglibflash-3d-physics/comment-page-1/#comment-17562</link>
		<dc:creator>FredJouldd</dc:creator>
		<pubDate>Thu, 28 May 2009 22:16:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=204#comment-17562</guid>
		<description>Thanks, good article.</description>
		<content:encoded><![CDATA[<p>Thanks, good article.</p>
]]></content:encoded>
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	<item>
		<title>By: Marcello D.</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/04/23/jiglibflash-3d-physics/comment-page-1/#comment-16974</link>
		<dc:creator>Marcello D.</dc:creator>
		<pubDate>Thu, 21 May 2009 15:17:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=204#comment-16974</guid>
		<description>Everydayflash is my home page now. You rock, man.</description>
		<content:encoded><![CDATA[<p>Everydayflash is my home page now. You rock, man.</p>
]]></content:encoded>
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	<item>
		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/04/23/jiglibflash-3d-physics/comment-page-1/#comment-16069</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Sun, 10 May 2009 12:01:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=204#comment-16069</guid>
		<description>@pablo Sorry, I forgot to specify that for this example you need to use the fp10 branch of AS3Dmod, which is also located in the SVN here: http://code.google.com/p/as3dmod/source/browse/#svn/branches/fp10 Now I also update the post above. Thanks!</description>
		<content:encoded><![CDATA[<p>@pablo Sorry, I forgot to specify that for this example you need to use the fp10 branch of AS3Dmod, which is also located in the SVN here: <a href="http://code.google.com/p/as3dmod/source/browse/#svn/branches/fp10" rel="nofollow">http://code.google.com/p/as3dmod/source/browse/#svn/branches/fp10</a> Now I also update the post above. Thanks!</p>
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	</item>
	<item>
		<title>By: pablo</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/04/23/jiglibflash-3d-physics/comment-page-1/#comment-16043</link>
		<dc:creator>pablo</dc:creator>
		<pubDate>Sun, 10 May 2009 04:33:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=204#comment-16043</guid>
		<description>Hi, great work!!!

In the Racket class.
there is an import of the Scale class
&quot;import com.as3dmod.modifiers.Scale;&quot;
and you use it to scale the mesh,
but there is not such class in the package 
com.as3dmod.modifiers at SVN

sorry for my bad english</description>
		<content:encoded><![CDATA[<p>Hi, great work!!!</p>
<p>In the Racket class.<br />
there is an import of the Scale class<br />
&#8220;import com.as3dmod.modifiers.Scale;&#8221;<br />
and you use it to scale the mesh,<br />
but there is not such class in the package<br />
com.as3dmod.modifiers at SVN</p>
<p>sorry for my bad english</p>
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	<item>
		<title>By: David Pérez</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/04/23/jiglibflash-3d-physics/comment-page-1/#comment-15805</link>
		<dc:creator>David Pérez</dc:creator>
		<pubDate>Wed, 06 May 2009 18:50:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=204#comment-15805</guid>
		<description>Hi bartek, great work! Jiglibflash have a great potential. 
This is my first experiment with jibliflash http://www.david5.com/wp-content/uploads/2009/03/testjiglibmenu3.swf
(key arrows to move)</description>
		<content:encoded><![CDATA[<p>Hi bartek, great work! Jiglibflash have a great potential.<br />
This is my first experiment with jibliflash <a href="http://www.david5.com/wp-content/uploads/2009/03/testjiglibmenu3.swf" rel="nofollow">http://www.david5.com/wp-content/uploads/2009/03/testjiglibmenu3.swf</a><br />
(key arrows to move)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: saywow</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/04/23/jiglibflash-3d-physics/comment-page-1/#comment-15792</link>
		<dc:creator>saywow</dc:creator>
		<pubDate>Wed, 06 May 2009 14:46:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=204#comment-15792</guid>
		<description>Hi Bartek,
Awesome work, congrats!
I&#039;ve got a question tho. Is there a way to bend the ground in the Jig Lib? I&#039;m trying to achieve a low-rise skyline effect, only object located close to the camera are too flat/low. Any ideas?</description>
		<content:encoded><![CDATA[<p>Hi Bartek,<br />
Awesome work, congrats!<br />
I&#8217;ve got a question tho. Is there a way to bend the ground in the Jig Lib? I&#8217;m trying to achieve a low-rise skyline effect, only object located close to the camera are too flat/low. Any ideas?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Exploring JigLibFlash - the AS3 3D physics library &#124; Lively Flash Tuts</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/04/23/jiglibflash-3d-physics/comment-page-1/#comment-15545</link>
		<dc:creator>Exploring JigLibFlash - the AS3 3D physics library &#124; Lively Flash Tuts</dc:creator>
		<pubDate>Sat, 02 May 2009 17:37:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=204#comment-15545</guid>
		<description>[...] Visit Article [...]</description>
		<content:encoded><![CDATA[<p>[...] Visit Article [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Boris</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/04/23/jiglibflash-3d-physics/comment-page-1/#comment-15011</link>
		<dc:creator>Boris</dc:creator>
		<pubDate>Fri, 24 Apr 2009 07:18:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=204#comment-15011</guid>
		<description>W  O  W - amazing stuff - Bartek is a hero</description>
		<content:encoded><![CDATA[<p>W  O  W &#8211; amazing stuff &#8211; Bartek is a hero</p>
]]></content:encoded>
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	<item>
		<title>By: Ringo</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/04/23/jiglibflash-3d-physics/comment-page-1/#comment-15009</link>
		<dc:creator>Ringo</dc:creator>
		<pubDate>Fri, 24 Apr 2009 07:11:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=204#comment-15009</guid>
		<description>Lovely Bartek:)

@VitaLee: that sounds weird, the only thing i&#039;ll like to add is, the debug player for flash can be about 100% slower with the 3d physics examples then the normal player.</description>
		<content:encoded><![CDATA[<p>Lovely Bartek:)</p>
<p>@VitaLee: that sounds weird, the only thing i&#8217;ll like to add is, the debug player for flash can be about 100% slower with the 3d physics examples then the normal player.</p>
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	<item>
		<title>By: semmais</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/04/23/jiglibflash-3d-physics/comment-page-1/#comment-14963</link>
		<dc:creator>semmais</dc:creator>
		<pubDate>Thu, 23 Apr 2009 15:49:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=204#comment-14963</guid>
		<description>Congrats
Now you can try use FLARToolKit to control the racket.</description>
		<content:encoded><![CDATA[<p>Congrats<br />
Now you can try use FLARToolKit to control the racket.</p>
]]></content:encoded>
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	<item>
		<title>By: vitaLee</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/04/23/jiglibflash-3d-physics/comment-page-1/#comment-14957</link>
		<dc:creator>vitaLee</dc:creator>
		<pubDate>Thu, 23 Apr 2009 14:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=204#comment-14957</guid>
		<description>checked it on a MAC / flash player 10 and it looks all fine(like on the picture you posted).
there you have something to think about. :)</description>
		<content:encoded><![CDATA[<p>checked it on a MAC / flash player 10 and it looks all fine(like on the picture you posted).<br />
there you have something to think about. :)</p>
]]></content:encoded>
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	<item>
		<title>By: vitaLee</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/04/23/jiglibflash-3d-physics/comment-page-1/#comment-14955</link>
		<dc:creator>vitaLee</dc:creator>
		<pubDate>Thu, 23 Apr 2009 13:58:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=204#comment-14955</guid>
		<description>Windows XP // FF 3.0.9 // Flash PLayer 10 (Debug).</description>
		<content:encoded><![CDATA[<p>Windows XP // FF 3.0.9 // Flash PLayer 10 (Debug).</p>
]]></content:encoded>
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	<item>
		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/04/23/jiglibflash-3d-physics/comment-page-1/#comment-14954</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Thu, 23 Apr 2009 13:34:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=204#comment-14954</guid>
		<description>@vitaLee :) Nope, it&#039;s should look like on the picture in the post. What browser/platform are you using or are you running the SWF standalone?</description>
		<content:encoded><![CDATA[<p>@vitaLee :) Nope, it&#8217;s should look like on the picture in the post. What browser/platform are you using or are you running the SWF standalone?</p>
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		<title>By: vitaLee</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/04/23/jiglibflash-3d-physics/comment-page-1/#comment-14951</link>
		<dc:creator>vitaLee</dc:creator>
		<pubDate>Thu, 23 Apr 2009 13:26:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=204#comment-14951</guid>
		<description>is the racket supposed to be 10X smaller than the ball or it&#039;s something on my side ?</description>
		<content:encoded><![CDATA[<p>is the racket supposed to be 10X smaller than the ball or it&#8217;s something on my side ?</p>
]]></content:encoded>
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		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/04/23/jiglibflash-3d-physics/comment-page-1/#comment-14945</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Thu, 23 Apr 2009 11:08:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=204#comment-14945</guid>
		<description>@David Thanks! A tennis table game would be cool indeed. Must find time to work on it.

@Peixinho I modelled the racket in Blender and the textures I got the from.. ehm.. Google Image Search :)</description>
		<content:encoded><![CDATA[<p>@David Thanks! A tennis table game would be cool indeed. Must find time to work on it.</p>
<p>@Peixinho I modelled the racket in Blender and the textures I got the from.. ehm.. Google Image Search :)</p>
]]></content:encoded>
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	<item>
		<title>By: Peixinho</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/04/23/jiglibflash-3d-physics/comment-page-1/#comment-14940</link>
		<dc:creator>Peixinho</dc:creator>
		<pubDate>Thu, 23 Apr 2009 09:26:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=204#comment-14940</guid>
		<description>Great demo bartek! I did something similar a couple weeks ago , but your racket model is just perfect! You should try to do something else of this demo ;)</description>
		<content:encoded><![CDATA[<p>Great demo bartek! I did something similar a couple weeks ago , but your racket model is just perfect! You should try to do something else of this demo ;)</p>
]]></content:encoded>
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	<item>
		<title>By: David</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/04/23/jiglibflash-3d-physics/comment-page-1/#comment-14939</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 23 Apr 2009 09:14:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=204#comment-14939</guid>
		<description>Great work! Add a table and it&#039;d make a pretty cool game :)</description>
		<content:encoded><![CDATA[<p>Great work! Add a table and it&#8217;d make a pretty cool game :)</p>
]]></content:encoded>
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	<item>
		<title>By: Turtles</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/04/23/jiglibflash-3d-physics/comment-page-1/#comment-14938</link>
		<dc:creator>Turtles</dc:creator>
		<pubDate>Thu, 23 Apr 2009 09:09:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=204#comment-14938</guid>
		<description>It&#039;s very fluid. Congrats</description>
		<content:encoded><![CDATA[<p>It&#8217;s very fluid. Congrats</p>
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