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	<title>Comments on: FOTB&#8217;09 presentation: 3D Bowling demo</title>
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	<link>http://www.everyday3d.com/blog/index.php/2009/09/29/fotb09-3d-bowling-demo/</link>
	<description>3D user experience on the web. Design, technology news. A blog by Bartek Drozdz.</description>
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		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/09/29/fotb09-3d-bowling-demo/comment-page-1/#comment-97348</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Mon, 07 Dec 2009 08:04:09 +0000</pubDate>
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		<description>@Jason Thanks for the tip. I don&#039;t use Maya myself - we used it only once for the Mustang demo and that&#039;s because my friend who made the model was working in it. I use Blender, and pivots works fine in there.</description>
		<content:encoded><![CDATA[<p>@Jason Thanks for the tip. I don&#8217;t use Maya myself &#8211; we used it only once for the Mustang demo and that&#8217;s because my friend who made the model was working in it. I use Blender, and pivots works fine in there.</p>
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		<title>By: Jason</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/09/29/fotb09-3d-bowling-demo/comment-page-1/#comment-97310</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Mon, 07 Dec 2009 06:39:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=573#comment-97310</guid>
		<description>Hey just a thought for setting pivot points in Maya. Have you tried freezing transformations before exporting to the dae file?</description>
		<content:encoded><![CDATA[<p>Hey just a thought for setting pivot points in Maya. Have you tried freezing transformations before exporting to the dae file?</p>
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		<title>By: Flash on the Beach 09 : sittingandlooking</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/09/29/fotb09-3d-bowling-demo/comment-page-1/#comment-64056</link>
		<dc:creator>Flash on the Beach 09 : sittingandlooking</dc:creator>
		<pubDate>Wed, 21 Oct 2009 15:44:53 +0000</pubDate>
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		<description>[...] Ficklin’s fire sound visualization Bartek Drozdz 3d bowling in 3 minutes Joa Ebert Andre [...]</description>
		<content:encoded><![CDATA[<p>[...] Ficklin’s fire sound visualization Bartek Drozdz 3d bowling in 3 minutes Joa Ebert Andre [...]</p>
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		<title>By: Das war FOTB 2009 » GELB der Powerflasher Blog</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/09/29/fotb09-3d-bowling-demo/comment-page-1/#comment-49895</link>
		<dc:creator>Das war FOTB 2009 » GELB der Powerflasher Blog</dc:creator>
		<pubDate>Fri, 02 Oct 2009 09:50:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=573#comment-49895</guid>
		<description>[...] (Slides) (DE) Flashforum: Berichte der Mitglieder (DE) Create or Die: Flash on the Beach 2009 (EN) Everydayflash: 3D Bowling (EN) Joa Ebert: FOTB Recordings (EN) Flash Lab: Elevator Pitch &#8211; How to build 3 games in 3 [...]</description>
		<content:encoded><![CDATA[<p>[...] (Slides) (DE) Flashforum: Berichte der Mitglieder (DE) Create or Die: Flash on the Beach 2009 (EN) Everydayflash: 3D Bowling (EN) Joa Ebert: FOTB Recordings (EN) Flash Lab: Elevator Pitch &#8211; How to build 3 games in 3 [...]</p>
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		<title>By: Devon O</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/09/29/fotb09-3d-bowling-demo/comment-page-1/#comment-48258</link>
		<dc:creator>Devon O</dc:creator>
		<pubDate>Wed, 30 Sep 2009 12:28:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=573#comment-48258</guid>
		<description>It&#039;s great to get a look at another way of doing things. The object rotation detection you used is SO much more elegant and useful. Wish I had known of the matrix2euler method sooner. Thanks for the source.</description>
		<content:encoded><![CDATA[<p>It&#8217;s great to get a look at another way of doing things. The object rotation detection you used is SO much more elegant and useful. Wish I had known of the matrix2euler method sooner. Thanks for the source.</p>
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