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	<title>Comments on: Loading and manipulating images in Unity3D</title>
	<atom:link href="http://www.everyday3d.com/blog/index.php/2010/03/09/loading-and-manipulating-images-in-unity3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.everyday3d.com/blog/index.php/2010/03/09/loading-and-manipulating-images-in-unity3d/</link>
	<description>3D user experience on the web. Design, technology news. A blog by Bartek Drozdz.</description>
	<lastBuildDate>Fri, 03 Sep 2010 23:30:26 +0000</lastBuildDate>
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	<item>
		<title>By: Runtime objects in Unity3D - Everyday 3D</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/09/loading-and-manipulating-images-in-unity3d/comment-page-1/#comment-214199</link>
		<dc:creator>Runtime objects in Unity3D - Everyday 3D</dc:creator>
		<pubDate>Thu, 26 Aug 2010 23:30:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=935#comment-214199</guid>
		<description>[...] already seen that any bitmap you import into a Unity3D project is represented by the class Texture2D. Of course, [...]</description>
		<content:encoded><![CDATA[<p>[...] already seen that any bitmap you import into a Unity3D project is represented by the class Texture2D. Of course, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Image Wave - Unity3D网址传参RIA三维交互小品 &#124; 交典创艺 交互设计</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/09/loading-and-manipulating-images-in-unity3d/comment-page-1/#comment-211363</link>
		<dc:creator>Image Wave - Unity3D网址传参RIA三维交互小品 &#124; 交典创艺 交互设计</dc:creator>
		<pubDate>Sat, 26 Jun 2010 17:47:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=935#comment-211363</guid>
		<description>[...] http://www.everyday3d.com/blog/index.php/2010/03/09/loading-and-manipulating-images-in-unity3d/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.everyday3d.com/blog/index.php/2010/03/09/loading-and-manipulating-images-in-unity3d/" rel="nofollow">http://www.everyday3d.com/blog/index.php/2010/03/09/loading-and-manipulating-images-in-unity3d/</a> [...]</p>
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	</item>
	<item>
		<title>By: Spotlightor</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/09/loading-and-manipulating-images-in-unity3d/comment-page-1/#comment-211170</link>
		<dc:creator>Spotlightor</dc:creator>
		<pubDate>Fri, 25 Jun 2010 06:09:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=935#comment-211170</guid>
		<description>I have been following your blog since EverdayFlash. Recently I also begin to learn unity3d and your posts have taught me a lot. Inspired by this post, I made this:
http://spotlightor.com/lab/unity3d/imagewave?url=http://unity3d.com/images/top-menu/mm_unity_icon.png

In this app, I use the ExternalCall to inform javascript and return the URL to unity(using SendMessage) since I found no attributes in Application could tell me the URL that webplayer is running.</description>
		<content:encoded><![CDATA[<p>I have been following your blog since EverdayFlash. Recently I also begin to learn unity3d and your posts have taught me a lot. Inspired by this post, I made this:<br />
<a href="http://spotlightor.com/lab/unity3d/imagewave?url=http://unity3d.com/images/top-menu/mm_unity_icon.png" rel="nofollow">http://spotlightor.com/lab/unity3d/imagewave?url=http://unity3d.com/images/top-menu/mm_unity_icon.png</a></p>
<p>In this app, I use the ExternalCall to inform javascript and return the URL to unity(using SendMessage) since I found no attributes in Application could tell me the URL that webplayer is running.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Connecting Unity 3D With the outside</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/09/loading-and-manipulating-images-in-unity3d/comment-page-1/#comment-205926</link>
		<dc:creator>Connecting Unity 3D With the outside</dc:creator>
		<pubDate>Wed, 12 May 2010 16:09:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=935#comment-205926</guid>
		<description>[...] Loading and Manipulating Images in Unity3D [...]</description>
		<content:encoded><![CDATA[<p>[...] Loading and Manipulating Images in Unity3D [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/09/loading-and-manipulating-images-in-unity3d/comment-page-1/#comment-199698</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Thu, 08 Apr 2010 11:25:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=935#comment-199698</guid>
		<description>@John Thanks! You are absolutely right. I had only one parameter so I didn&#039;t think what happens if there is more.</description>
		<content:encoded><![CDATA[<p>@John Thanks! You are absolutely right. I had only one parameter so I didn&#8217;t think what happens if there is more.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Crawford</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/09/loading-and-manipulating-images-in-unity3d/comment-page-1/#comment-199561</link>
		<dc:creator>John Crawford</dc:creator>
		<pubDate>Wed, 07 Apr 2010 21:25:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=935#comment-199561</guid>
		<description>Actually, your URL parsing code will create an array with three values:
ps[0] = &quot;paramA&quot;
ps[1] = &quot;valueA&amp;paramB&quot;
ps[2] = &quot;valueB&quot;

This code will properly parse it:

String para = &quot;flash.swf?paramA=valueA&amp;paramB=valueB&quot;;
Debug.Log(&quot;para = &quot; + para);
String[] pList  = para.Substring(para.IndexOf(&quot;?&quot;) + 1).Split(&#039;&amp;&#039;);
for (int x = 0; x &lt; pList.Length; x++) {
    String[] foo = pList[x].Split(&#039;=&#039;);
    Debug.Log(&quot;pList[&quot; + x + &quot;] = &quot; + foo[0] + &quot;, &quot; + foo[1]);
}</description>
		<content:encoded><![CDATA[<p>Actually, your URL parsing code will create an array with three values:<br />
ps[0] = &#8220;paramA&#8221;<br />
ps[1] = &#8220;valueA&amp;paramB&#8221;<br />
ps[2] = &#8220;valueB&#8221;</p>
<p>This code will properly parse it:</p>
<p>String para = &#8220;flash.swf?paramA=valueA&amp;paramB=valueB&#8221;;<br />
Debug.Log(&#8220;para = &#8221; + para);<br />
String[] pList  = para.Substring(para.IndexOf(&#8220;?&#8221;) + 1).Split(&#8216;&amp;&#8217;);<br />
for (int x = 0; x &lt; pList.Length; x++) {<br />
    String[] foo = pList[x].Split(&#039;=&#039;);<br />
    Debug.Log(&quot;pList[&quot; + x + &quot;] = &quot; + foo[0] + &quot;, &quot; + foo[1]);<br />
}</p>
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	</item>
	<item>
		<title>By: peutichat</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/09/loading-and-manipulating-images-in-unity3d/comment-page-1/#comment-196638</link>
		<dc:creator>peutichat</dc:creator>
		<pubDate>Tue, 16 Mar 2010 15:36:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=935#comment-196638</guid>
		<description>wicked demo by the way! But i must admit it was rather slow on my machine (macbook pro, core2 2.6ghz)</description>
		<content:encoded><![CDATA[<p>wicked demo by the way! But i must admit it was rather slow on my machine (macbook pro, core2 2.6ghz)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: peutichat</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/09/loading-and-manipulating-images-in-unity3d/comment-page-1/#comment-196635</link>
		<dc:creator>peutichat</dc:creator>
		<pubDate>Tue, 16 Mar 2010 15:31:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=935#comment-196635</guid>
		<description>...Unity3D can load plain text, images, video and sound. Since loading plain text is not so interesting, I thought I&#039;d see how it works with an image...

Actually it would be interesting to see some proper &#039;standard&#039; website content that we would do in flash with unity 3d. To not only treat unity as a game thing, (there is not only games in life) but a solid alternative to flash. I wonder how a RIA might look with unity or a typical commercial microsite!</description>
		<content:encoded><![CDATA[<p>&#8230;Unity3D can load plain text, images, video and sound. Since loading plain text is not so interesting, I thought I&#8217;d see how it works with an image&#8230;</p>
<p>Actually it would be interesting to see some proper &#8216;standard&#8217; website content that we would do in flash with unity 3d. To not only treat unity as a game thing, (there is not only games in life) but a solid alternative to flash. I wonder how a RIA might look with unity or a typical commercial microsite!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Expérimentation de l&#8217;image dans Unity</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/09/loading-and-manipulating-images-in-unity3d/comment-page-1/#comment-196569</link>
		<dc:creator>Expérimentation de l&#8217;image dans Unity</dc:creator>
		<pubDate>Tue, 16 Mar 2010 06:08:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=935#comment-196569</guid>
		<description>[...] site Everydayflash met en ligne une petite expérience visuelle. Il s&#8217;agit de reconstituer une image quelconque [...]</description>
		<content:encoded><![CDATA[<p>[...] site Everydayflash met en ligne une petite expérience visuelle. Il s&#8217;agit de reconstituer une image quelconque [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott Petrovic</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/09/loading-and-manipulating-images-in-unity3d/comment-page-1/#comment-189167</link>
		<dc:creator>Scott Petrovic</dc:creator>
		<pubDate>Fri, 12 Mar 2010 21:00:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=935#comment-189167</guid>
		<description>Really cool post! I didn&#039;t realize you could call &quot;new&quot; when doing yields with C#. I have been doing it the long way and declaring a new function putting the content in there. I will have to check out the code more later. thanks!</description>
		<content:encoded><![CDATA[<p>Really cool post! I didn&#8217;t realize you could call &#8220;new&#8221; when doing yields with C#. I have been doing it the long way and declaring a new function putting the content in there. I will have to check out the code more later. thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dominic</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/09/loading-and-manipulating-images-in-unity3d/comment-page-1/#comment-188321</link>
		<dc:creator>Dominic</dc:creator>
		<pubDate>Fri, 12 Mar 2010 12:44:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=935#comment-188321</guid>
		<description>True there is a lot of casting, but then on the other hand, it does make use of generics, and to try generic programming is to love it.
Looking forward to the next Unity3D posts.</description>
		<content:encoded><![CDATA[<p>True there is a lot of casting, but then on the other hand, it does make use of generics, and to try generic programming is to love it.<br />
Looking forward to the next Unity3D posts.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/09/loading-and-manipulating-images-in-unity3d/comment-page-1/#comment-185802</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Thu, 11 Mar 2010 08:28:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=935#comment-185802</guid>
		<description>Thanks! 

@Dominic C# is very elegant indeed and, I dare to say, is easy to learn even for people who only did JS and ActionScript coding so far (at least in the context of Unity3D). 

The only thing one must get used to is a lot of casting (especially between int and float :)</description>
		<content:encoded><![CDATA[<p>Thanks! </p>
<p>@Dominic C# is very elegant indeed and, I dare to say, is easy to learn even for people who only did JS and ActionScript coding so far (at least in the context of Unity3D). </p>
<p>The only thing one must get used to is a lot of casting (especially between int and float :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dominic</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/09/loading-and-manipulating-images-in-unity3d/comment-page-1/#comment-184187</link>
		<dc:creator>Dominic</dc:creator>
		<pubDate>Wed, 10 Mar 2010 12:46:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=935#comment-184187</guid>
		<description>This is a cool blog post!
It&#039;s nice to see a creative mind using C#, maybe it will help change peoples minds that it is not some dull boring microsoft language.
Looking forward to the next post.</description>
		<content:encoded><![CDATA[<p>This is a cool blog post!<br />
It&#8217;s nice to see a creative mind using C#, maybe it will help change peoples minds that it is not some dull boring microsoft language.<br />
Looking forward to the next post.</p>
]]></content:encoded>
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	<item>
		<title>By: col000r</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/09/loading-and-manipulating-images-in-unity3d/comment-page-1/#comment-183944</link>
		<dc:creator>col000r</dc:creator>
		<pubDate>Wed, 10 Mar 2010 09:51:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=935#comment-183944</guid>
		<description>Great post! Thanks for sharing!</description>
		<content:encoded><![CDATA[<p>Great post! Thanks for sharing!</p>
]]></content:encoded>
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