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	<title>Comments on: Runtime objects in Unity3D</title>
	<atom:link href="http://www.everyday3d.com/blog/index.php/2010/04/14/runtime-objects-with-unity3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.everyday3d.com/blog/index.php/2010/04/14/runtime-objects-with-unity3d/</link>
	<description>3D user experience on the web. Design, technology news. A blog by Bartek Drozdz.</description>
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		<title>By: Inear &#8211; Flash Development &#187; Interior mapping in Unity3D</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/04/14/runtime-objects-with-unity3d/comment-page-1/#comment-246841</link>
		<dc:creator>Inear &#8211; Flash Development &#187; Interior mapping in Unity3D</dc:creator>
		<pubDate>Wed, 15 Jun 2011 11:40:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1272#comment-246841</guid>
		<description>[...] I use another source of inspiration as well. If you&#8217;re into Unity, you have probably seen this cityscape made by @bartekd. I using his example to plot out procedural buildings in a grid, and in [...]</description>
		<content:encoded><![CDATA[<p>[...] I use another source of inspiration as well. If you&#8217;re into Unity, you have probably seen this cityscape made by @bartekd. I using his example to plot out procedural buildings in a grid, and in [...]</p>
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	<item>
		<title>By: Tour virtual interactivo en 3D · Living &#124; Buenos Aires Web Design</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/04/14/runtime-objects-with-unity3d/comment-page-1/#comment-213794</link>
		<dc:creator>Tour virtual interactivo en 3D · Living &#124; Buenos Aires Web Design</dc:creator>
		<pubDate>Thu, 19 Aug 2010 21:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1272#comment-213794</guid>
		<description>[...] web. Visualización arquitectónica en tiempo real. Desarrollado en Remedia For All.City landscape: BuildingBuilder by Bartek Drozdz.  [...]</description>
		<content:encoded><![CDATA[<p>[...] web. Visualización arquitectónica en tiempo real. Desarrollado en Remedia For All.City landscape: BuildingBuilder by Bartek Drozdz.  [...]</p>
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	<item>
		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/04/14/runtime-objects-with-unity3d/comment-page-1/#comment-212826</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Mon, 19 Jul 2010 09:32:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1272#comment-212826</guid>
		<description>@Scott For the ShaderLab the official documentation is pretty much everything you have, but I think it&#039;s not bad. If you want to write your shaders using Cg try the NVIDIA tutorial: http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter01.html</description>
		<content:encoded><![CDATA[<p>@Scott For the ShaderLab the official documentation is pretty much everything you have, but I think it&#8217;s not bad. If you want to write your shaders using Cg try the NVIDIA tutorial: <a href="http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter01.html" rel="nofollow">http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter01.html</a></p>
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	<item>
		<title>By: Scott Petrovic</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/04/14/runtime-objects-with-unity3d/comment-page-1/#comment-212718</link>
		<dc:creator>Scott Petrovic</dc:creator>
		<pubDate>Thu, 15 Jul 2010 10:33:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1272#comment-212718</guid>
		<description>hi Bartek!

Thanks for the post. This was pretty informative. Are you pretty good at Shaders? What is a good book to learn more about them? I went through the ShaderLab documentation on the Unity website, but it doesn&#039;t go into too much detail about Cg or HLSL. thanks!</description>
		<content:encoded><![CDATA[<p>hi Bartek!</p>
<p>Thanks for the post. This was pretty informative. Are you pretty good at Shaders? What is a good book to learn more about them? I went through the ShaderLab documentation on the Unity website, but it doesn&#8217;t go into too much detail about Cg or HLSL. thanks!</p>
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		<title>By: TimK</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/04/14/runtime-objects-with-unity3d/comment-page-1/#comment-207402</link>
		<dc:creator>TimK</dc:creator>
		<pubDate>Mon, 24 May 2010 03:29:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1272#comment-207402</guid>
		<description>Thanks Bartek! This code was my &quot;Hello World&quot; into Unity ;-) Provided me with some invaluable gems to kickstart me into Unity.</description>
		<content:encoded><![CDATA[<p>Thanks Bartek! This code was my &#8220;Hello World&#8221; into Unity ;-) Provided me with some invaluable gems to kickstart me into Unity.</p>
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	<item>
		<title>By: Weekly Digest for May 2nd — Hello. My name is Václav Vančura.</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/04/14/runtime-objects-with-unity3d/comment-page-1/#comment-204685</link>
		<dc:creator>Weekly Digest for May 2nd — Hello. My name is Václav Vančura.</dc:creator>
		<pubDate>Sun, 02 May 2010 17:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1272#comment-204685</guid>
		<description>[...] Runtime objects in Unity3D &#8211; Everyday 3D [...]</description>
		<content:encoded><![CDATA[<p>[...] Runtime objects in Unity3D &#8211; Everyday 3D [...]</p>
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	<item>
		<title>By: Weekly Digest for April 18th — Hello. My name is Václav Vančura.</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/04/14/runtime-objects-with-unity3d/comment-page-1/#comment-201374</link>
		<dc:creator>Weekly Digest for April 18th — Hello. My name is Václav Vančura.</dc:creator>
		<pubDate>Sun, 18 Apr 2010 17:30:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1272#comment-201374</guid>
		<description>[...] Runtime objects in Unity3D &#8211; Everyday 3D.  Unity3D can work with meshes created in external 3D editors, but geometry can also be created [...]</description>
		<content:encoded><![CDATA[<p>[...] Runtime objects in Unity3D &#8211; Everyday 3D.  Unity3D can work with meshes created in external 3D editors, but geometry can also be created [...]</p>
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	<item>
		<title>By: Hakan Yilmaz</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/04/14/runtime-objects-with-unity3d/comment-page-1/#comment-201246</link>
		<dc:creator>Hakan Yilmaz</dc:creator>
		<pubDate>Sat, 17 Apr 2010 10:27:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1272#comment-201246</guid>
		<description>super great!</description>
		<content:encoded><![CDATA[<p>super great!</p>
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	<item>
		<title>By: George Profenza</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/04/14/runtime-objects-with-unity3d/comment-page-1/#comment-201003</link>
		<dc:creator>George Profenza</dc:creator>
		<pubDate>Thu, 15 Apr 2010 01:09:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1272#comment-201003</guid>
		<description>Niice! Thanks for the sources.

Feels a bit like LowGMan in 3D :) Anyone remember LowGMan on the NES ?
http://virtualnes.com/play/?id=NES-L7&amp;s=9

Faster speed would create a space-time continuum you&#039;d end up in 1940&#039;s Max Fleischer&#039;s Superman ( http://www.archive.org/details/superman_the_mechanical_monsters see minute 1:00)

Ok, I have no clue what I&#039;m on about, time to get some sleep.

Great post Bart!</description>
		<content:encoded><![CDATA[<p>Niice! Thanks for the sources.</p>
<p>Feels a bit like LowGMan in 3D :) Anyone remember LowGMan on the NES ?<br />
<a href="http://virtualnes.com/play/?id=NES-L7&#038;s=9" rel="nofollow">http://virtualnes.com/play/?id=NES-L7&#038;s=9</a></p>
<p>Faster speed would create a space-time continuum you&#8217;d end up in 1940&#8242;s Max Fleischer&#8217;s Superman ( <a href="http://www.archive.org/details/superman_the_mechanical_monsters" rel="nofollow">http://www.archive.org/details/superman_the_mechanical_monsters</a> see minute 1:00)</p>
<p>Ok, I have no clue what I&#8217;m on about, time to get some sleep.</p>
<p>Great post Bart!</p>
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	<item>
		<title>By: RaphDuVus</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/04/14/runtime-objects-with-unity3d/comment-page-1/#comment-200925</link>
		<dc:creator>RaphDuVus</dc:creator>
		<pubDate>Wed, 14 Apr 2010 13:47:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1272#comment-200925</guid>
		<description>I really apreciate reading your blog, and going through your sources.

Thanks a lot for this one ;-)</description>
		<content:encoded><![CDATA[<p>I really apreciate reading your blog, and going through your sources.</p>
<p>Thanks a lot for this one ;-)</p>
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