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	<title>Comments for Everyday 3D</title>
	<atom:link href="http://www.everyday3d.com/blog/index.php/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.everyday3d.com/blog</link>
	<description>3D user experience on the web. Design, technology news. A blog by Bartek Drozdz.</description>
	<lastBuildDate>Wed, 08 Sep 2010 08:42:06 +0000</lastBuildDate>
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	<item>
		<title>Comment on Loading 3d models at runtime in Unity3d by Giancarlo</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-1/#comment-214963</link>
		<dc:creator>Giancarlo</dc:creator>
		<pubDate>Wed, 08 Sep 2010 08:42:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-214963</guid>
		<description>@Bartek, 

Thank you so much! I&#039;ll check that out. Hopefully, blender should have something similar.

GC.</description>
		<content:encoded><![CDATA[<p>@Bartek, </p>
<p>Thank you so much! I&#8217;ll check that out. Hopefully, blender should have something similar.</p>
<p>GC.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Loading 3d models at runtime in Unity3d by bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-1/#comment-214961</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Wed, 08 Sep 2010 07:15:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-214961</guid>
		<description>@Giancarlo if it says &quot;edges has to be multiple of 3&quot; that means that the OBJ file contains quads, and Unity3D doesn&#039;t work with quads. What you need is to triangulate your model before exporting it - depending on your 3d software this function can be in different places, so you need to look for it, but it&#039;s usually called either &quot;Triangulate&quot; or &quot;Convert quads to tris&quot; or something similar...</description>
		<content:encoded><![CDATA[<p>@Giancarlo if it says &#8220;edges has to be multiple of 3&#8243; that means that the OBJ file contains quads, and Unity3D doesn&#8217;t work with quads. What you need is to triangulate your model before exporting it &#8211; depending on your 3d software this function can be in different places, so you need to look for it, but it&#8217;s usually called either &#8220;Triangulate&#8221; or &#8220;Convert quads to tris&#8221; or something similar&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Loading 3d models at runtime in Unity3d by Giancarlo</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-1/#comment-214876</link>
		<dc:creator>Giancarlo</dc:creator>
		<pubDate>Tue, 07 Sep 2010 10:32:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-214876</guid>
		<description>Hi, 
converted my obj files using blender... and I used your C# scripts to load an object, but the LOG files returns me these warning/errors and I believe the C# Load function doesn&#039;t complete as it returns a NULL REFERENCE, moreover sometimes I get an error that the edges has to be multiple of 3.:

http://localhost/OBJs/DisplayCases/wwwdisplaycase1.obj
UnityEngine.Debug:Log(Object)
wwwManager_script:wwwRequest(String)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

wwwLoadObjects
UnityEngine.Debug:Log(Object)
wwwManager_script:wwwLoadObjects(String)
wwwManager_script:wwwRequest(String)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

NullReferenceException
wwwManager_script.wwwLoadObjects (System.String addrs) 
wwwManager_script.wwwRequest (System.String param) 
 
(Filename:  Line: -1)

thank you so much for any help you can provide me.
Giancarlo</description>
		<content:encoded><![CDATA[<p>Hi,<br />
converted my obj files using blender&#8230; and I used your C# scripts to load an object, but the LOG files returns me these warning/errors and I believe the C# Load function doesn&#8217;t complete as it returns a NULL REFERENCE, moreover sometimes I get an error that the edges has to be multiple of 3.:</p>
<p><a href="http://localhost/OBJs/DisplayCases/wwwdisplaycase1.obj" rel="nofollow">http://localhost/OBJs/DisplayCases/wwwdisplaycase1.obj</a><br />
UnityEngine.Debug:Log(Object)<br />
wwwManager_script:wwwRequest(String)</p>
<p>(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)</p>
<p>wwwLoadObjects<br />
UnityEngine.Debug:Log(Object)<br />
wwwManager_script:wwwLoadObjects(String)<br />
wwwManager_script:wwwRequest(String)</p>
<p>(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)</p>
<p>NullReferenceException<br />
wwwManager_script.wwwLoadObjects (System.String addrs)<br />
wwwManager_script.wwwRequest (System.String param) </p>
<p>(Filename:  Line: -1)</p>
<p>thank you so much for any help you can provide me.<br />
Giancarlo</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Getting started with C# for Unity3D by achmad</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/07/21/c-sharp-for-unity3d/comment-page-1/#comment-214853</link>
		<dc:creator>achmad</dc:creator>
		<pubDate>Tue, 07 Sep 2010 03:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=434#comment-214853</guid>
		<description>c# is best as far from my experience even compare to c++, c# isn&#039;t far behind as people guest, and the sole reason i&#039;ve choose unity is the support of c#..great works guys!!!</description>
		<content:encoded><![CDATA[<p>c# is best as far from my experience even compare to c++, c# isn&#8217;t far behind as people guest, and the sole reason i&#8217;ve choose unity is the support of c#..great works guys!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FITC San Francisco &#8211; slides &amp; links by Deconstruckt&#160;&#124; FITC San Francisco</title>
		<link>http://www.everyday3d.com/blog/index.php/fitc-links/comment-page-1/#comment-214677</link>
		<dc:creator>Deconstruckt&#160;&#124; FITC San Francisco</dc:creator>
		<pubDate>Fri, 03 Sep 2010 23:30:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/index.php/#comment-214677</guid>
		<description>[...] What Can You Do With Unity3D &#8211; Bartek Drozdz • Skive &#8211; London based agency doing great work with unity • Aquiris &#8211; Brasil based agency • http://www.everyday3d.com/blog/index.php/fitc-links/ [...]</description>
		<content:encoded><![CDATA[<p>[...] What Can You Do With Unity3D &#8211; Bartek Drozdz • Skive &#8211; London based agency doing great work with unity • Aquiris &#8211; Brasil based agency • http://www.everyday3d.com/blog/index.php/fitc-links/ [...]</p>
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	</item>
	<item>
		<title>Comment on Old school effects with shaders by felix</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/09/02/old-school-effects/comment-page-1/#comment-214591</link>
		<dc:creator>felix</dc:creator>
		<pubDate>Thu, 02 Sep 2010 18:48:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1622#comment-214591</guid>
		<description>The Plasma effect is beautiful! Only works in fullscreen mode for me, otherwise blue screen. OS X, Chrome.</description>
		<content:encoded><![CDATA[<p>The Plasma effect is beautiful! Only works in fullscreen mode for me, otherwise blue screen. OS X, Chrome.</p>
]]></content:encoded>
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		<title>Comment on Old school effects with shaders by Quba</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/09/02/old-school-effects/comment-page-1/#comment-214577</link>
		<dc:creator>Quba</dc:creator>
		<pubDate>Thu, 02 Sep 2010 14:42:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1622#comment-214577</guid>
		<description>Wow bro, trippy!

Brings back the good old memories. Now time for gelatin cubes with half of the polys in white and other half in translucent blue :)

...and some 4-channel sampler music.</description>
		<content:encoded><![CDATA[<p>Wow bro, trippy!</p>
<p>Brings back the good old memories. Now time for gelatin cubes with half of the polys in white and other half in translucent blue :)</p>
<p>&#8230;and some 4-channel sampler music.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Old school effects with shaders by marco</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/09/02/old-school-effects/comment-page-1/#comment-214573</link>
		<dc:creator>marco</dc:creator>
		<pubDate>Thu, 02 Sep 2010 13:42:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1622#comment-214573</guid>
		<description>Woops, forgot my specs: iMAc 3.06GHz Intel Core 2 Duo, OSX 10.6.4</description>
		<content:encoded><![CDATA[<p>Woops, forgot my specs: iMAc 3.06GHz Intel Core 2 Duo, OSX 10.6.4</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Old school effects with shaders by marco</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/09/02/old-school-effects/comment-page-1/#comment-214572</link>
		<dc:creator>marco</dc:creator>
		<pubDate>Thu, 02 Sep 2010 13:40:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1622#comment-214572</guid>
		<description>I see a nice blurred cube.

marco</description>
		<content:encoded><![CDATA[<p>I see a nice blurred cube.</p>
<p>marco</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Old school effects with shaders by bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/09/02/old-school-effects/comment-page-1/#comment-214571</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Thu, 02 Sep 2010 13:08:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1622#comment-214571</guid>
		<description>@Og2t Whoa!! It runs fine on the same setup for me, except I have 10.5.8. Shaders are strange for sure... UPDATE: Try in FF, it should be ok. Meanwhile I will install Safari 5 and see what&#039;s wrong ;) (was using 4 so far and it runs fine)

@Phil Yes, it could be done, and it has been done. Check here: http://www.unitzeroone.com/blog/2009/04/06/more-play-with-alchemy-lookup-table-effects/ (and there&#039;s more on other blogs)</description>
		<content:encoded><![CDATA[<p>@Og2t Whoa!! It runs fine on the same setup for me, except I have 10.5.8. Shaders are strange for sure&#8230; UPDATE: Try in FF, it should be ok. Meanwhile I will install Safari 5 and see what&#8217;s wrong ;) (was using 4 so far and it runs fine)</p>
<p>@Phil Yes, it could be done, and it has been done. Check here: <a href="http://www.unitzeroone.com/blog/2009/04/06/more-play-with-alchemy-lookup-table-effects/" rel="nofollow">http://www.unitzeroone.com/blog/2009/04/06/more-play-with-alchemy-lookup-table-effects/</a> (and there&#8217;s more on other blogs)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Loading 3d models at runtime in Unity3d by Giancarlo</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-1/#comment-214567</link>
		<dc:creator>Giancarlo</dc:creator>
		<pubDate>Thu, 02 Sep 2010 12:41:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-214567</guid>
		<description>Hi, well first my huge thank you as it solved quite a big issue I got with Unity! :)
I was trying to use it and I had to convert my GoogleSkected OBJ files into Blender... and it worked quite well. But for a little more complex scene, I got this weird message:
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[System.String,UnityEngine.Material].get_Item (System.String ) [0x00000]

which I don&#039;t know what it depends for. 

Many many thanks!
Giancarlo</description>
		<content:encoded><![CDATA[<p>Hi, well first my huge thank you as it solved quite a big issue I got with Unity! :)<br />
I was trying to use it and I had to convert my GoogleSkected OBJ files into Blender&#8230; and it worked quite well. But for a little more complex scene, I got this weird message:<br />
KeyNotFoundException: The given key was not present in the dictionary.<br />
System.Collections.Generic.Dictionary`2[System.String,UnityEngine.Material].get_Item (System.String ) [0x00000]</p>
<p>which I don&#8217;t know what it depends for. </p>
<p>Many many thanks!<br />
Giancarlo</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Old school effects with shaders by Phil</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/09/02/old-school-effects/comment-page-1/#comment-214565</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Thu, 02 Sep 2010 12:26:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1622#comment-214565</guid>
		<description>Think this is something that could be done using a PixelBender shader in Flash?</description>
		<content:encoded><![CDATA[<p>Think this is something that could be done using a PixelBender shader in Flash?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Old school effects with shaders by Og2t</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/09/02/old-school-effects/comment-page-1/#comment-214563</link>
		<dc:creator>Og2t</dc:creator>
		<pubDate>Thu, 02 Sep 2010 11:25:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1622#comment-214563</guid>
		<description>Nice but same here - BSOD ;-) Using Mac, NVIDIA GeForce 9400M on OSX 10.6, Safari 5, most recent Unity plugin.</description>
		<content:encoded><![CDATA[<p>Nice but same here &#8211; BSOD ;-) Using Mac, NVIDIA GeForce 9400M on OSX 10.6, Safari 5, most recent Unity plugin.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Old school effects with shaders by Peixinho</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/09/02/old-school-effects/comment-page-1/#comment-214557</link>
		<dc:creator>Peixinho</dc:creator>
		<pubDate>Thu, 02 Sep 2010 09:30:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1622#comment-214557</guid>
		<description>Blue Screen for me, but I&#039;m running on a VM</description>
		<content:encoded><![CDATA[<p>Blue Screen for me, but I&#8217;m running on a VM</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Old school effects with shaders by bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/09/02/old-school-effects/comment-page-1/#comment-214549</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Thu, 02 Sep 2010 08:08:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1622#comment-214549</guid>
		<description>@Jeff so it runs smoothly for you on another browser, right? 

@grig_m thanks, that&#039;s good to know!

everyone: if you can&#039;t run the demos, can you also paste in your machine specs here? thanks</description>
		<content:encoded><![CDATA[<p>@Jeff so it runs smoothly for you on another browser, right? </p>
<p>@grig_m thanks, that&#8217;s good to know!</p>
<p>everyone: if you can&#8217;t run the demos, can you also paste in your machine specs here? thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Old school effects with shaders by grig_m</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/09/02/old-school-effects/comment-page-1/#comment-214548</link>
		<dc:creator>grig_m</dc:creator>
		<pubDate>Thu, 02 Sep 2010 08:02:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1622#comment-214548</guid>
		<description>blue screen too.
and blurred cube in your test)</description>
		<content:encoded><![CDATA[<p>blue screen too.<br />
and blurred cube in your test)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Old school effects with shaders by Jeff</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/09/02/old-school-effects/comment-page-1/#comment-214547</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Thu, 02 Sep 2010 08:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1622#comment-214547</guid>
		<description>I see the effects, they look very nice and smooth, but i get like .5 FPS in my FireFox on XP.</description>
		<content:encoded><![CDATA[<p>I see the effects, they look very nice and smooth, but i get like .5 FPS in my FireFox on XP.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Old school effects with shaders by bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/09/02/old-school-effects/comment-page-1/#comment-214545</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Thu, 02 Sep 2010 07:52:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1622#comment-214545</guid>
		<description>@kszyniu @marco the effect is automatically disabled if the system does not support image effects and/or the specific shaders - one of those things happens on your machines... 

&lt;em&gt;Updated&lt;/em&gt; Can you do a simple test: http://www.everyday3d.com/unity3d/effects/debug/ - do you see a red screen or blue screen? Also does the info there say that the shader is supported (last line).</description>
		<content:encoded><![CDATA[<p>@kszyniu @marco the effect is automatically disabled if the system does not support image effects and/or the specific shaders &#8211; one of those things happens on your machines&#8230; </p>
<p><em>Updated</em> Can you do a simple test: <a href="http://www.everyday3d.com/unity3d/effects/debug/" rel="nofollow">http://www.everyday3d.com/unity3d/effects/debug/</a> &#8211; do you see a red screen or blue screen? Also does the info there say that the shader is supported (last line).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Old school effects with shaders by marco</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/09/02/old-school-effects/comment-page-1/#comment-214543</link>
		<dc:creator>marco</dc:creator>
		<pubDate>Thu, 02 Sep 2010 07:30:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1622#comment-214543</guid>
		<description>It seems pretty amazing, but I just see a blue screen too :(</description>
		<content:encoded><![CDATA[<p>It seems pretty amazing, but I just see a blue screen too :(</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Old school effects with shaders by kszyniu</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/09/02/old-school-effects/comment-page-1/#comment-214541</link>
		<dc:creator>kszyniu</dc:creator>
		<pubDate>Thu, 02 Sep 2010 07:19:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1622#comment-214541</guid>
		<description>Yo mate
I see nothing but blue screen now :)
Cheers!</description>
		<content:encoded><![CDATA[<p>Yo mate<br />
I see nothing but blue screen now :)<br />
Cheers!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on From Blender to Papervision3D by bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/03/01/from-blender-to-papervision3d/comment-page-1/#comment-214488</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Wed, 01 Sep 2010 17:01:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/wp/?p=7#comment-214488</guid>
		<description>@scheggia it&#039;s the polygon count that&#039;s important, not where the models come from, so making them in Blender would not help. On the other hand 1360 tris is not very many...

Suggestions: 
- try setting Stage.quality to LOW
- if you can, switch from pv3d to away3d or away3dlite - this engine, in the fp10 version, is significantly faster</description>
		<content:encoded><![CDATA[<p>@scheggia it&#8217;s the polygon count that&#8217;s important, not where the models come from, so making them in Blender would not help. On the other hand 1360 tris is not very many&#8230;</p>
<p>Suggestions:<br />
- try setting Stage.quality to LOW<br />
- if you can, switch from pv3d to away3d or away3dlite &#8211; this engine, in the fp10 version, is significantly faster</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on From Blender to Papervision3D by scheggia</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/03/01/from-blender-to-papervision3d/comment-page-1/#comment-214478</link>
		<dc:creator>scheggia</dc:creator>
		<pubDate>Wed, 01 Sep 2010 14:05:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/wp/?p=7#comment-214478</guid>
		<description>hi, i am projecting a game with at maximum 36 cones and 5*36 circles. if i use PV3D to buil the objects are about 36*5+5*6*36=1360 triangles and the game appears slow, too much slow! do you think that importing the 3d object with blender could be faster?</description>
		<content:encoded><![CDATA[<p>hi, i am projecting a game with at maximum 36 cones and 5*36 circles. if i use PV3D to buil the objects are about 36*5+5*6*36=1360 triangles and the game appears slow, too much slow! do you think that importing the 3d object with blender could be faster?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Loading and manipulating images in Unity3D by Runtime objects in Unity3D - Everyday 3D</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/09/loading-and-manipulating-images-in-unity3d/comment-page-1/#comment-214199</link>
		<dc:creator>Runtime objects in Unity3D - Everyday 3D</dc:creator>
		<pubDate>Thu, 26 Aug 2010 23:30:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=935#comment-214199</guid>
		<description>[...] already seen that any bitmap you import into a Unity3D project is represented by the class Texture2D. Of course, [...]</description>
		<content:encoded><![CDATA[<p>[...] already seen that any bitmap you import into a Unity3D project is represented by the class Texture2D. Of course, [...]</p>
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	</item>
	<item>
		<title>Comment on Runtime objects in Unity3D by Tour virtual interactivo en 3D · Living &#124; Buenos Aires Web Design</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/04/14/runtime-objects-with-unity3d/comment-page-1/#comment-213794</link>
		<dc:creator>Tour virtual interactivo en 3D · Living &#124; Buenos Aires Web Design</dc:creator>
		<pubDate>Thu, 19 Aug 2010 21:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1272#comment-213794</guid>
		<description>[...] web. Visualización arquitectónica en tiempo real. Desarrollado en Remedia For All.City landscape: BuildingBuilder by Bartek Drozdz.  [...]</description>
		<content:encoded><![CDATA[<p>[...] web. Visualización arquitectónica en tiempo real. Desarrollado en Remedia For All.City landscape: BuildingBuilder by Bartek Drozdz.  [...]</p>
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	</item>
	<item>
		<title>Comment on From Blender to Papervision3D by Collada and Cinema4D, Update &#171; Blackspell.de</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/03/01/from-blender-to-papervision3d/comment-page-1/#comment-213507</link>
		<dc:creator>Collada and Cinema4D, Update &#171; Blackspell.de</dc:creator>
		<pubDate>Fri, 13 Aug 2010 11:07:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/wp/?p=7#comment-213507</guid>
		<description>[...] be bugged as well, as I wrote the last time, with faulty animation. And while there&#8217;s tons of options for exporting Blender models into PV3D, none seems to include [...]</description>
		<content:encoded><![CDATA[<p>[...] be bugged as well, as I wrote the last time, with faulty animation. And while there&#8217;s tons of options for exporting Blender models into PV3D, none seems to include [...]</p>
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	<item>
		<title>Comment on Paper simulation in with AS3Dmod and Away3D by Luiz Zamboni</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-2/#comment-213248</link>
		<dc:creator>Luiz Zamboni</dc:creator>
		<pubDate>Wed, 04 Aug 2010 14:05:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-213248</guid>
		<description>Cool, but the documentation ain&#039;t the update, and it cause very troubles for me....</description>
		<content:encoded><![CDATA[<p>Cool, but the documentation ain&#8217;t the update, and it cause very troubles for me&#8230;.</p>
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	<item>
		<title>Comment on Road trip animation in Papervision3D by avn rocky</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/05/16/road-trip-papervision3d/comment-page-1/#comment-213182</link>
		<dc:creator>avn rocky</dc:creator>
		<pubDate>Mon, 02 Aug 2010 10:32:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=25#comment-213182</guid>
		<description>OMG - Great work! Thanks :)</description>
		<content:encoded><![CDATA[<p>OMG &#8211; Great work! Thanks :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tutorial: Create a reflection effect with Flash/AS3 by Juan</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/04/13/reflection-effect-as3/comment-page-1/#comment-213080</link>
		<dc:creator>Juan</dc:creator>
		<pubDate>Thu, 29 Jul 2010 06:36:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=15#comment-213080</guid>
		<description>Wonderful! I look around for a while and this is the first class where I can apply perspective and preserve the reflection. Simple and fast. Great Job !!!   Thanks a lot...</description>
		<content:encoded><![CDATA[<p>Wonderful! I look around for a while and this is the first class where I can apply perspective and preserve the reflection. Simple and fast. Great Job !!!   Thanks a lot&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Format journey by George Profenza</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/07/20/format-journey/comment-page-1/#comment-213064</link>
		<dc:creator>George Profenza</dc:creator>
		<pubDate>Wed, 28 Jul 2010 17:55:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1428#comment-213064</guid>
		<description>I didn&#039;t expect to see Unity used for these sort of projects. Well done! Looks good!</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t expect to see Unity used for these sort of projects. Well done! Looks good!</p>
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		<title>Comment on Loading 3d models at runtime in Unity3d by Epicyeti</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-1/#comment-213014</link>
		<dc:creator>Epicyeti</dc:creator>
		<pubDate>Mon, 26 Jul 2010 17:41:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-213014</guid>
		<description>The other problem I have is that it will work, but the object it creates is empty.  I think the previous problem is because a *.mtl file was not available.</description>
		<content:encoded><![CDATA[<p>The other problem I have is that it will work, but the object it creates is empty.  I think the previous problem is because a *.mtl file was not available.</p>
]]></content:encoded>
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