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	<title>Comments on: Away3d: experimenting with light and shading</title>
	<atom:link href="http://www.everyday3d.com/blog/index.php/2008/04/26/light-shading-away3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.everyday3d.com/blog/index.php/2008/04/26/light-shading-away3d/</link>
	<description>3D user experience on the web. Design, technology news. A blog by Bartek Drozdz.</description>
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		<title>By: us nasa folks</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/04/26/light-shading-away3d/comment-page-1/#comment-38000</link>
		<dc:creator>us nasa folks</dc:creator>
		<pubDate>Thu, 10 Sep 2009 22:38:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=19#comment-38000</guid>
		<description>Probably irrelevant, but isn&#039;t the Moon orbiting backwards in the demo? Looks like we&#039;ve got tidal lock (good), but looks like the Moon&#039;s facing the wrong way, too. (I understand Earth&#039;s orbit is not simulated.) OTOH, maybe it&#039;s a bug! :D</description>
		<content:encoded><![CDATA[<p>Probably irrelevant, but isn&#8217;t the Moon orbiting backwards in the demo? Looks like we&#8217;ve got tidal lock (good), but looks like the Moon&#8217;s facing the wrong way, too. (I understand Earth&#8217;s orbit is not simulated.) OTOH, maybe it&#8217;s a bug! :D</p>
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		<title>By: viaria</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/04/26/light-shading-away3d/comment-page-1/#comment-23289</link>
		<dc:creator>viaria</dc:creator>
		<pubDate>Wed, 15 Jul 2009 05:34:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=19#comment-23289</guid>
		<description>cool works all</description>
		<content:encoded><![CDATA[<p>cool works all</p>
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		<title>By: Mark</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/04/26/light-shading-away3d/comment-page-1/#comment-18981</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Fri, 19 Jun 2009 10:45:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=19#comment-18981</guid>
		<description>What if you did a step by step tutorial for a beginner like myself. Would be really helpful. Great work.
Thanks</description>
		<content:encoded><![CDATA[<p>What if you did a step by step tutorial for a beginner like myself. Would be really helpful. Great work.<br />
Thanks</p>
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		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/04/26/light-shading-away3d/comment-page-1/#comment-11217</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Wed, 28 Jan 2009 13:14:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=19#comment-11217</guid>
		<description>@Peyvan. Looks like an error while creating bitmaps for the textures. If you are trying to build this with the Flash IDE (CS3) it won&#039;t work because I use flex-style asset embeding. You need use FlashDevelop + Flex SDK.</description>
		<content:encoded><![CDATA[<p>@Peyvan. Looks like an error while creating bitmaps for the textures. If you are trying to build this with the Flash IDE (CS3) it won&#8217;t work because I use flex-style asset embeding. You need use FlashDevelop + Flex SDK.</p>
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		<title>By: Peyvand</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/04/26/light-shading-away3d/comment-page-1/#comment-11214</link>
		<dc:creator>Peyvand</dc:creator>
		<pubDate>Wed, 28 Jan 2009 07:59:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=19#comment-11214</guid>
		<description>doese not work .
TypeError: Error #1007: Instantiation attempted on a non-constructor.
	at EarthDemo/::init()
	at EarthDemo$iinit()</description>
		<content:encoded><![CDATA[<p>doese not work .<br />
TypeError: Error #1007: Instantiation attempted on a non-constructor.<br />
	at EarthDemo/::init()<br />
	at EarthDemo$iinit()</p>
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		<title>By: d3signmonk3y</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/04/26/light-shading-away3d/comment-page-1/#comment-7581</link>
		<dc:creator>d3signmonk3y</dc:creator>
		<pubDate>Sat, 18 Oct 2008 21:53:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=19#comment-7581</guid>
		<description>Thanks for the great post. I&#039;m new to away3d after struggling with papervision off and on. This was exactly what I was looking for.</description>
		<content:encoded><![CDATA[<p>Thanks for the great post. I&#8217;m new to away3d after struggling with papervision off and on. This was exactly what I was looking for.</p>
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		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/04/26/light-shading-away3d/comment-page-1/#comment-4761</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Tue, 29 Jul 2008 20:42:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=19#comment-4761</guid>
		<description>@Shaun I compiled this demo with Away3D 2.0 rev. 494 from SVN. Due to some later changes in the code, compiling with higher version creates the problems with materials/lights you mentionned above.

I think that is why 2.0.0 works fine for you and 2.0.1 doesn&#039;t. I did not ask anyone on the Away3d forum about those changes, so I do not know exactly what they were.</description>
		<content:encoded><![CDATA[<p>@Shaun I compiled this demo with Away3D 2.0 rev. 494 from SVN. Due to some later changes in the code, compiling with higher version creates the problems with materials/lights you mentionned above.</p>
<p>I think that is why 2.0.0 works fine for you and 2.0.1 doesn&#8217;t. I did not ask anyone on the Away3d forum about those changes, so I do not know exactly what they were.</p>
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		<title>By: Shaun</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/04/26/light-shading-away3d/comment-page-1/#comment-4681</link>
		<dc:creator>Shaun</dc:creator>
		<pubDate>Tue, 29 Jul 2008 10:50:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=19#comment-4681</guid>
		<description>Okay, I&#039;ve finally found a version of the Away3D class library that doesn&#039;t produce this anomaly. 2_0_0 from the Away3D site works fine (with the PointLight3D with WhiteShadingBitmapMaterial thing), and 2_0_1 gives me the black material again.

I&#039;ll let them know about this... and feel free to collate or remove my many repeat posts!</description>
		<content:encoded><![CDATA[<p>Okay, I&#8217;ve finally found a version of the Away3D class library that doesn&#8217;t produce this anomaly. 2_0_0 from the Away3D site works fine (with the PointLight3D with WhiteShadingBitmapMaterial thing), and 2_0_1 gives me the black material again.</p>
<p>I&#8217;ll let them know about this&#8230; and feel free to collate or remove my many repeat posts!</p>
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		<title>By: Shaun</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/04/26/light-shading-away3d/comment-page-1/#comment-4676</link>
		<dc:creator>Shaun</dc:creator>
		<pubDate>Tue, 29 Jul 2008 10:35:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=19#comment-4676</guid>
		<description>Yeah, I&#039;ve tried your code again (with my version of Away3D, 2.0, which I downloaded from the site), but this time I&#039;m making the Earth use a ShadingColorMaterial instead of the WhiteShadingBitmapMaterial. You can see the Earth, and it&#039;s lit properly.</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;ve tried your code again (with my version of Away3D, 2.0, which I downloaded from the site), but this time I&#8217;m making the Earth use a ShadingColorMaterial instead of the WhiteShadingBitmapMaterial. You can see the Earth, and it&#8217;s lit properly.</p>
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		<title>By: Shaun</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/04/26/light-shading-away3d/comment-page-1/#comment-4657</link>
		<dc:creator>Shaun</dc:creator>
		<pubDate>Tue, 29 Jul 2008 09:38:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=19#comment-4657</guid>
		<description>@Bartek: Yeah, thanks - it helps to a degree! Can you tell me exactly what version of Away3D you&#039;re using in this example? Maybe even offer up the entire project folder for download? I can assure you I&#039;m not trying to steal your code - I just want to prove to myself that PointLight3D works with WhiteShadingBitmapMaterial, because at the moment, I&#039;m having a lot of trouble getting reasonable results from combinations of materials and lights, even though I know what each should do (I&#039;m not new to 3D graphics, only to 3D Flash).

Thanks</description>
		<content:encoded><![CDATA[<p>@Bartek: Yeah, thanks &#8211; it helps to a degree! Can you tell me exactly what version of Away3D you&#8217;re using in this example? Maybe even offer up the entire project folder for download? I can assure you I&#8217;m not trying to steal your code &#8211; I just want to prove to myself that PointLight3D works with WhiteShadingBitmapMaterial, because at the moment, I&#8217;m having a lot of trouble getting reasonable results from combinations of materials and lights, even though I know what each should do (I&#8217;m not new to 3D graphics, only to 3D Flash).</p>
<p>Thanks</p>
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		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/04/26/light-shading-away3d/comment-page-1/#comment-4625</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Tue, 29 Jul 2008 08:11:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=19#comment-4625</guid>
		<description>@Shaun I did this demo using a trial-and-error technique, so I can&#039;t really say how exactly the WhiteShadingBitmapMaterial works. It may also have been changed by the Away3d team in the meantime. But I also had the problem with my material getting dark - it was realted with the light settings being too high. I hope that helps.</description>
		<content:encoded><![CDATA[<p>@Shaun I did this demo using a trial-and-error technique, so I can&#8217;t really say how exactly the WhiteShadingBitmapMaterial works. It may also have been changed by the Away3d team in the meantime. But I also had the problem with my material getting dark &#8211; it was realted with the light settings being too high. I hope that helps.</p>
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		<title>By: Shaun</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/04/26/light-shading-away3d/comment-page-1/#comment-4383</link>
		<dc:creator>Shaun</dc:creator>
		<pubDate>Sat, 26 Jul 2008 18:58:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=19#comment-4383</guid>
		<description>Oh, one other thing - I tried using WhiteShadingBitmapMaterial with PointLight3D, and the object with the WhiteShadingBitmapMaterial just shows up black. It&#039;s there, but it&#039;s always black, whereas if I make that object use a ColorShadingMaterial instead, it shows up, and is affected properly by the light. The WhiteShadingBitmapMaterial shows up when affected by a DirectionalLight3D, but it&#039;s not as nice. Any thoughts? I thought I might be using a version of Away3D with a bug in that area, but I&#039;m using 2.0, and that&#039;s what you&#039;re using. I downloaded your source code, set it up in Flex, and ran it, and I get the same anomaly - the Earth appears completely black. Please email me or reply if you have any advice, thanks!</description>
		<content:encoded><![CDATA[<p>Oh, one other thing &#8211; I tried using WhiteShadingBitmapMaterial with PointLight3D, and the object with the WhiteShadingBitmapMaterial just shows up black. It&#8217;s there, but it&#8217;s always black, whereas if I make that object use a ColorShadingMaterial instead, it shows up, and is affected properly by the light. The WhiteShadingBitmapMaterial shows up when affected by a DirectionalLight3D, but it&#8217;s not as nice. Any thoughts? I thought I might be using a version of Away3D with a bug in that area, but I&#8217;m using 2.0, and that&#8217;s what you&#8217;re using. I downloaded your source code, set it up in Flex, and ran it, and I get the same anomaly &#8211; the Earth appears completely black. Please email me or reply if you have any advice, thanks!</p>
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		<title>By: Shaun</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/04/26/light-shading-away3d/comment-page-1/#comment-4222</link>
		<dc:creator>Shaun</dc:creator>
		<pubDate>Fri, 25 Jul 2008 13:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=19#comment-4222</guid>
		<description>Away3D just tears PV3D apart. I love it.</description>
		<content:encoded><![CDATA[<p>Away3D just tears PV3D apart. I love it.</p>
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		<title>By: 3D con ActionScript y Away3D - Experimentos con luz y sombras &#171; Shift F12</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/04/26/light-shading-away3d/comment-page-1/#comment-44</link>
		<dc:creator>3D con ActionScript y Away3D - Experimentos con luz y sombras &#171; Shift F12</dc:creator>
		<pubDate>Mon, 19 May 2008 15:43:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=19#comment-44</guid>
		<description>[...] nuevo) que ya incluye 3D de manera nativa, hay que seguirle sacando jugo a las librerías actuales. Este tutorial/demo de Away3D esta poca madre. ¿Lo mejor? Tiene snipets de código para que luego luego podamos ver los [...]</description>
		<content:encoded><![CDATA[<p>[...] nuevo) que ya incluye 3D de manera nativa, hay que seguirle sacando jugo a las librerías actuales. Este tutorial/demo de Away3D esta poca madre. ¿Lo mejor? Tiene snipets de código para que luego luego podamos ver los [...]</p>
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		<title>By: pault107</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/04/26/light-shading-away3d/comment-page-1/#comment-13</link>
		<dc:creator>pault107</dc:creator>
		<pubDate>Tue, 29 Apr 2008 18:49:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=19#comment-13</guid>
		<description>Wow, that&#039;s blazing fast rendering. I&#039;ve only dabbled with Papervision and haven&#039;t touched Away3D yet, but looking at the speed of Away3D I may well have to look into it.</description>
		<content:encoded><![CDATA[<p>Wow, that&#8217;s blazing fast rendering. I&#8217;ve only dabbled with Papervision and haven&#8217;t touched Away3D yet, but looking at the speed of Away3D I may well have to look into it.</p>
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		<title>By: Bajker</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/04/26/light-shading-away3d/comment-page-1/#comment-10</link>
		<dc:creator>Bajker</dc:creator>
		<pubDate>Sat, 26 Apr 2008 20:41:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=19#comment-10</guid>
		<description>I`m suprised how fast is Away3D. i have slow computer and it works incredibly fast. Good job Drodjo.</description>
		<content:encoded><![CDATA[<p>I`m suprised how fast is Away3D. i have slow computer and it works incredibly fast. Good job Drodjo.</p>
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