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	<title>Comments on: Bend modifier &#8211; part II</title>
	<atom:link href="http://www.everyday3d.com/blog/index.php/2008/06/16/bend-modifier-papervision3d-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.everyday3d.com/blog/index.php/2008/06/16/bend-modifier-papervision3d-2/</link>
	<description>3D user experience on the web. Design, technology news. A blog by Bartek Drozdz.</description>
	<lastBuildDate>Fri, 03 Sep 2010 23:30:26 +0000</lastBuildDate>
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		<title>By: rx003.blog &#187; Using the bend modifier with Collada objects</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/06/16/bend-modifier-papervision3d-2/comment-page-1/#comment-80292</link>
		<dc:creator>rx003.blog &#187; Using the bend modifier with Collada objects</dc:creator>
		<pubDate>Wed, 11 Nov 2009 17:51:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=31#comment-80292</guid>
		<description>[...] my first experiment I decided to export only the geometry and not the texture. I wanted to see my bend modifier applied to such an object. The task turned out to be not difficult at all. The only thing I needed [...]</description>
		<content:encoded><![CDATA[<p>[...] my first experiment I decided to export only the geometry and not the texture. I wanted to see my bend modifier applied to such an object. The task turned out to be not difficult at all. The only thing I needed [...]</p>
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		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/06/16/bend-modifier-papervision3d-2/comment-page-1/#comment-5773</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Thu, 04 Sep 2008 14:59:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=31#comment-5773</guid>
		<description>@Matt Pelham if you check out my latest post about the as3dmod library - http://www.everydayflash.com/blog/index.php/2008/09/03/as3dmod/ - you will find that stacking and exporting finished values (collapsing the modifier) is something I took care of. As for the question of bending along a custom rotation - I really need it too :) so hopefully it will be available soon.</description>
		<content:encoded><![CDATA[<p>@Matt Pelham if you check out my latest post about the as3dmod library &#8211; <a href="http://www.everydayflash.com/blog/index.php/2008/09/03/as3dmod/" rel="nofollow">http://www.everydayflash.com/blog/index.php/2008/09/03/as3dmod/</a> &#8211; you will find that stacking and exporting finished values (collapsing the modifier) is something I took care of. As for the question of bending along a custom rotation &#8211; I really need it too :) so hopefully it will be available soon.</p>
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	<item>
		<title>By: Matt Pelham</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/06/16/bend-modifier-papervision3d-2/comment-page-1/#comment-5766</link>
		<dc:creator>Matt Pelham</dc:creator>
		<pubDate>Thu, 04 Sep 2008 14:39:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=31#comment-5766</guid>
		<description>I agree with Chris and Carlos. This is a great script but its limitations so far are its inability to stack bends, inability to bend along a custom rotation and its inability to export its finished values. If you&#039;re looking for a more advanced class, check out http://agit8.turbulent.ca/bwp/2008/02/25/dynamic-shape-morphing-with-papervision-3d/ to see some progression with Meshes, the source has been released for free!</description>
		<content:encoded><![CDATA[<p>I agree with Chris and Carlos. This is a great script but its limitations so far are its inability to stack bends, inability to bend along a custom rotation and its inability to export its finished values. If you&#8217;re looking for a more advanced class, check out <a href="http://agit8.turbulent.ca/bwp/2008/02/25/dynamic-shape-morphing-with-papervision-3d/" rel="nofollow">http://agit8.turbulent.ca/bwp/2008/02/25/dynamic-shape-morphing-with-papervision-3d/</a> to see some progression with Meshes, the source has been released for free!</p>
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		<title>By: Mitchell</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/06/16/bend-modifier-papervision3d-2/comment-page-1/#comment-5353</link>
		<dc:creator>Mitchell</dc:creator>
		<pubDate>Tue, 26 Aug 2008 02:30:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=31#comment-5353</guid>
		<description>I am having a hard time getting this to work.  Can someone send me an example project with a fla file included?</description>
		<content:encoded><![CDATA[<p>I am having a hard time getting this to work.  Can someone send me an example project with a fla file included?</p>
]]></content:encoded>
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		<title>By: Mike</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/06/16/bend-modifier-papervision3d-2/comment-page-1/#comment-5231</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 19 Aug 2008 15:17:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=31#comment-5231</guid>
		<description>Thanks for sharing this.  My quest to create 3D swimming fish just got saved :P</description>
		<content:encoded><![CDATA[<p>Thanks for sharing this.  My quest to create 3D swimming fish just got saved :P</p>
]]></content:encoded>
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		<title>By: Chris</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/06/16/bend-modifier-papervision3d-2/comment-page-1/#comment-5171</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Mon, 11 Aug 2008 19:41:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=31#comment-5171</guid>
		<description>Great class, we have been working with it a lot lately, I have one question.
How can I get the coordinates of the end points?  Can you share the formula that you are using so I can calculate them?  Or can it be property that can be retrieved?

I tried looking through the source, but I didn&#039;t quite understand the formulas being used.

Thanks</description>
		<content:encoded><![CDATA[<p>Great class, we have been working with it a lot lately, I have one question.<br />
How can I get the coordinates of the end points?  Can you share the formula that you are using so I can calculate them?  Or can it be property that can be retrieved?</p>
<p>I tried looking through the source, but I didn&#8217;t quite understand the formulas being used.</p>
<p>Thanks</p>
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	<item>
		<title>By: pimsn</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/06/16/bend-modifier-papervision3d-2/comment-page-1/#comment-3322</link>
		<dc:creator>pimsn</dc:creator>
		<pubDate>Tue, 15 Jul 2008 21:33:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=31#comment-3322</guid>
		<description>hey,
thats seriously awesome. i played with it and all was nice in the beginning, but now i&#039;m not getting it to bend anymore for some strange reason. it rather looks like perspective transformation. any idea what the problem is there?</description>
		<content:encoded><![CDATA[<p>hey,<br />
thats seriously awesome. i played with it and all was nice in the beginning, but now i&#8217;m not getting it to bend anymore for some strange reason. it rather looks like perspective transformation. any idea what the problem is there?</p>
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		<title>By: { P I X E L W E L D E R S } &#124; Pokervision3D</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/06/16/bend-modifier-papervision3d-2/comment-page-1/#comment-3295</link>
		<dc:creator>{ P I X E L W E L D E R S } &#124; Pokervision3D</dc:creator>
		<pubDate>Mon, 14 Jul 2008 13:35:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=31#comment-3295</guid>
		<description>[...] is what happens when you mouse over your cards (the closest hand). That is Bartek Drozdz&#8217;s bend modifier in action. I think it&#8217;s pretty eye-catching.   [...]</description>
		<content:encoded><![CDATA[<p>[...] is what happens when you mouse over your cards (the closest hand). That is Bartek Drozdz&#8217;s bend modifier in action. I think it&#8217;s pretty eye-catching.   [...]</p>
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	</item>
	<item>
		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/06/16/bend-modifier-papervision3d-2/comment-page-1/#comment-2121</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Tue, 24 Jun 2008 06:33:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=31#comment-2121</guid>
		<description>@charlie I used 2 planes, with a onesided material applied to each. The second plane is flipped 180 degrees. I found this solution on pv3d.org, but now I can&#039;t find the link to that article.</description>
		<content:encoded><![CDATA[<p>@charlie I used 2 planes, with a onesided material applied to each. The second plane is flipped 180 degrees. I found this solution on pv3d.org, but now I can&#8217;t find the link to that article.</p>
]]></content:encoded>
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	<item>
		<title>By: horidream&#8217;s blog &#187; Blog Archive &#187; Papervision3D的&#8221;弯曲修改器&#8221;</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/06/16/bend-modifier-papervision3d-2/comment-page-1/#comment-2120</link>
		<dc:creator>horidream&#8217;s blog &#187; Blog Archive &#187; Papervision3D的&#8221;弯曲修改器&#8221;</dc:creator>
		<pubDate>Tue, 24 Jun 2008 03:06:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=31#comment-2120</guid>
		<description>[...] 使用方法    &#171; 粒子系统实现的火焰效果 [...]</description>
		<content:encoded><![CDATA[<p>[...] 使用方法    &laquo; 粒子系统实现的火焰效果 [...]</p>
]]></content:encoded>
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		<title>By: Charlie</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/06/16/bend-modifier-papervision3d-2/comment-page-1/#comment-2119</link>
		<dc:creator>Charlie</dc:creator>
		<pubDate>Mon, 23 Jun 2008 22:42:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=31#comment-2119</guid>
		<description>For the double sided 100 dollar bill did you just use 2 planes or did you find a different way to include a 2nd side? Or is that really just a very think cube? :)

Charlie</description>
		<content:encoded><![CDATA[<p>For the double sided 100 dollar bill did you just use 2 planes or did you find a different way to include a 2nd side? Or is that really just a very think cube? :)</p>
<p>Charlie</p>
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		<title>By: Michael Battle - Work &#38; Play &#187; FIVe3D and PV3D goes bendy - Flash and Actionscript Experiments!</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/06/16/bend-modifier-papervision3d-2/comment-page-1/#comment-2118</link>
		<dc:creator>Michael Battle - Work &#38; Play &#187; FIVe3D and PV3D goes bendy - Flash and Actionscript Experiments!</dc:creator>
		<pubDate>Mon, 23 Jun 2008 22:04:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=31#comment-2118</guid>
		<description>[...] back on the PV3D ranch, a new modifier branch has started with this blog post and pretty cool demo - kudos to Bartek [...]</description>
		<content:encoded><![CDATA[<p>[...] back on the PV3D ranch, a new modifier branch has started with this blog post and pretty cool demo &#8211; kudos to Bartek [...]</p>
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		<title>By: Fabrice Closier</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/06/16/bend-modifier-papervision3d-2/comment-page-1/#comment-2115</link>
		<dc:creator>Fabrice Closier</dc:creator>
		<pubDate>Sun, 22 Jun 2008 22:32:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=31#comment-2115</guid>
		<description>Very nice to see it works now on any meshes.
Well done!</description>
		<content:encoded><![CDATA[<p>Very nice to see it works now on any meshes.<br />
Well done!</p>
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		<title>By: Evan</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/06/16/bend-modifier-papervision3d-2/comment-page-1/#comment-2113</link>
		<dc:creator>Evan</dc:creator>
		<pubDate>Sat, 21 Jun 2008 18:32:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=31#comment-2113</guid>
		<description>hi Bartek,

I came across your blog/website a few weeks ago and I must say it is a real gem  and tops on my rss list now.

a year ago I struggled with bending a plane with papervision (for a curling plane page flip effect I was after) but now with your excellent work now will this not only be much easier but bending any do3d has incredible possibilities.

thanks so much for your contributions.

Evan</description>
		<content:encoded><![CDATA[<p>hi Bartek,</p>
<p>I came across your blog/website a few weeks ago and I must say it is a real gem  and tops on my rss list now.</p>
<p>a year ago I struggled with bending a plane with papervision (for a curling plane page flip effect I was after) but now with your excellent work now will this not only be much easier but bending any do3d has incredible possibilities.</p>
<p>thanks so much for your contributions.</p>
<p>Evan</p>
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		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/06/16/bend-modifier-papervision3d-2/comment-page-1/#comment-1956</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Wed, 18 Jun 2008 22:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=31#comment-1956</guid>
		<description>@nate. You asked for the limit feature - you&#039;ve got it! Chekout the latest &lt;a href=&quot;http://code.google.com/p/barteksplayground/source/browse/trunk/src/com/everydayflash/pv3d/modifiers/Bend.as&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;version from SVN&lt;/a&gt; and take a look at the &#039;constraint&#039; public property in the class. It can be either LEFT, RIGHT or NONE (I&#039;ve created static fields for that) - which combined with the offset parameter will do the limiting you are looking for. I will document it soon. 
Also - I compile it under the Great White branch, that is why my imports are different, but I am happy that it works for the trunk too.

@carlos I was thinking about that, but I won&#039;t be adding this feature now. If you want to animate a dogs tail, try to combine bending with rotation.

PLUS. I have been also asked if the Bend class does work with Tweener. Well, now it does! :)
A demo and some documentation on that is coming soon.</description>
		<content:encoded><![CDATA[<p>@nate. You asked for the limit feature &#8211; you&#8217;ve got it! Chekout the latest <a href="http://code.google.com/p/barteksplayground/source/browse/trunk/src/com/everydayflash/pv3d/modifiers/Bend.as" target="_blank" rel="nofollow">version from SVN</a> and take a look at the &#8216;constraint&#8217; public property in the class. It can be either LEFT, RIGHT or NONE (I&#8217;ve created static fields for that) &#8211; which combined with the offset parameter will do the limiting you are looking for. I will document it soon.<br />
Also &#8211; I compile it under the Great White branch, that is why my imports are different, but I am happy that it works for the trunk too.</p>
<p>@carlos I was thinking about that, but I won&#8217;t be adding this feature now. If you want to animate a dogs tail, try to combine bending with rotation.</p>
<p>PLUS. I have been also asked if the Bend class does work with Tweener. Well, now it does! :)<br />
A demo and some documentation on that is coming soon.</p>
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		<title>By: Zack Jordan</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/06/16/bend-modifier-papervision3d-2/comment-page-1/#comment-1830</link>
		<dc:creator>Zack Jordan</dc:creator>
		<pubDate>Tue, 17 Jun 2008 16:44:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=31#comment-1830</guid>
		<description>Hey Bartek.  You&#039;ve got some great stuff coming out here; I&#039;ve seen a couple shoutouts on the PV3D blog.  Keep &#039;em coming.</description>
		<content:encoded><![CDATA[<p>Hey Bartek.  You&#8217;ve got some great stuff coming out here; I&#8217;ve seen a couple shoutouts on the PV3D blog.  Keep &#8216;em coming.</p>
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		<title>By: carlos</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/06/16/bend-modifier-papervision3d-2/comment-page-1/#comment-1828</link>
		<dc:creator>carlos</dc:creator>
		<pubDate>Tue, 17 Jun 2008 13:43:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=31#comment-1828</guid>
		<description>That&#039;s awesome! Very useful.
I guess the next step now would be adding a custom source point for the bending; instead of the middle of shape, it could happen from an arbitrary coordinate. For example, it would be very useful to animate a character wagging its tail or a page flipping.

Great work!</description>
		<content:encoded><![CDATA[<p>That&#8217;s awesome! Very useful.<br />
I guess the next step now would be adding a custom source point for the bending; instead of the middle of shape, it could happen from an arbitrary coordinate. For example, it would be very useful to animate a character wagging its tail or a page flipping.</p>
<p>Great work!</p>
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	<item>
		<title>By: Nate Chatellier</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/06/16/bend-modifier-papervision3d-2/comment-page-1/#comment-1825</link>
		<dc:creator>Nate Chatellier</dc:creator>
		<pubDate>Mon, 16 Jun 2008 21:46:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=31#comment-1825</guid>
		<description>So I got it up and running with the current rev (592) of pv3d. If anyone else is trying to do this, please copy and paste the following imports over the current list of imports and it will work:

	import org.papervision3d.objects.DisplayObject3D;
	import org.papervision3d.objects.Collada;
	import org.papervision3d.objects.Cone;
	import org.papervision3d.objects.Cube;
	import org.papervision3d.objects.Cylinder;
	import org.papervision3d.objects.Sphere;
	import org.papervision3d.objects.Plane;
	import org.papervision3d.core.proto.MaterialObject3D;
	import org.papervision3d.core.geom.Vertex3D;

And, alas, there is still no feature to limit the Bend&#039;s effect, so it only works on half of a plane instead of the full plane (for example). Still an outstanding class and I really appreciate your work Bartek, but I would LOVE to see a limiting parameter added   :)</description>
		<content:encoded><![CDATA[<p>So I got it up and running with the current rev (592) of pv3d. If anyone else is trying to do this, please copy and paste the following imports over the current list of imports and it will work:</p>
<p>	import org.papervision3d.objects.DisplayObject3D;<br />
	import org.papervision3d.objects.Collada;<br />
	import org.papervision3d.objects.Cone;<br />
	import org.papervision3d.objects.Cube;<br />
	import org.papervision3d.objects.Cylinder;<br />
	import org.papervision3d.objects.Sphere;<br />
	import org.papervision3d.objects.Plane;<br />
	import org.papervision3d.core.proto.MaterialObject3D;<br />
	import org.papervision3d.core.geom.Vertex3D;</p>
<p>And, alas, there is still no feature to limit the Bend&#8217;s effect, so it only works on half of a plane instead of the full plane (for example). Still an outstanding class and I really appreciate your work Bartek, but I would LOVE to see a limiting parameter added   :)</p>
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		<title>By: Nate Chatellier</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/06/16/bend-modifier-papervision3d-2/comment-page-1/#comment-1815</link>
		<dc:creator>Nate Chatellier</dc:creator>
		<pubDate>Mon, 16 Jun 2008 21:17:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=31#comment-1815</guid>
		<description>Very nice update!! It sounds like you got my request from your first post in there..? I&#039;ll start playing with it tonight. Thanks again!</description>
		<content:encoded><![CDATA[<p>Very nice update!! It sounds like you got my request from your first post in there..? I&#8217;ll start playing with it tonight. Thanks again!</p>
]]></content:encoded>
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