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	<title>Comments on: Pixel precision in Papervision3D</title>
	<atom:link href="http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/</link>
	<description>3D user experience on the web. Design, technology news. A blog by Bartek Drozdz.</description>
	<lastBuildDate>Thu, 02 Sep 2010 18:48:51 +0000</lastBuildDate>
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	<item>
		<title>By: hellogrish</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-207503</link>
		<dc:creator>hellogrish</dc:creator>
		<pubDate>Mon, 24 May 2010 23:10:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-207503</guid>
		<description>hello there,

so do you have any idea how to get camera.z if I know do3d.z?

the solve given by daddfristy doesnt work
( camera.z = ((camera.zoom – 1) * camera.focus) + 3dobj.z; )</description>
		<content:encoded><![CDATA[<p>hello there,</p>
<p>so do you have any idea how to get camera.z if I know do3d.z?</p>
<p>the solve given by daddfristy doesnt work<br />
( camera.z = ((camera.zoom – 1) * camera.focus) + 3dobj.z; )</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Case Prince</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-167529</link>
		<dc:creator>Case Prince</dc:creator>
		<pubDate>Thu, 25 Feb 2010 03:16:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-167529</guid>
		<description>Bartek - great article - I find myself coming back and referring to it over and over... but this time your magic formula didn&#039;t quite work? A little trial and error, and I hit on this:

view.camera.z = 1000;
view.camera.focus = 200;
view.camera.zoom = 5;

That seems to do the trick... my cubes&#039; front faces are at z = 0, so the camera z is the only thing I changed. Is it possible the projection math in PV has changed???

I&#039;m using the latest (rev 934) PV3d from svn: 
http://papervision3d.googlecode.com/svn/trunk/as3/trunk/

Thanks for the great article!</description>
		<content:encoded><![CDATA[<p>Bartek &#8211; great article &#8211; I find myself coming back and referring to it over and over&#8230; but this time your magic formula didn&#8217;t quite work? A little trial and error, and I hit on this:</p>
<p>view.camera.z = 1000;<br />
view.camera.focus = 200;<br />
view.camera.zoom = 5;</p>
<p>That seems to do the trick&#8230; my cubes&#8217; front faces are at z = 0, so the camera z is the only thing I changed. Is it possible the projection math in PV has changed???</p>
<p>I&#8217;m using the latest (rev 934) PV3d from svn:<br />
<a href="http://papervision3d.googlecode.com/svn/trunk/as3/trunk/" rel="nofollow">http://papervision3d.googlecode.com/svn/trunk/as3/trunk/</a></p>
<p>Thanks for the great article!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: How to get Pixel Precision in PV3D &#124; xperiments.es</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-152866</link>
		<dc:creator>How to get Pixel Precision in PV3D &#124; xperiments.es</dc:creator>
		<pubDate>Sat, 06 Feb 2010 23:16:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-152866</guid>
		<description>[...] por la red he encontrado este interesante post en Everyday Flash en el que explica como ajustar un objeto 3D para que su textura se vea en relacción [...]</description>
		<content:encoded><![CDATA[<p>[...] por la red he encontrado este interesante post en Everyday Flash en el que explica como ajustar un objeto 3D para que su textura se vea en relacción [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-145034</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Fri, 29 Jan 2010 01:19:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-145034</guid>
		<description>I see! Unfortunately I don&#039;t know 3DSMax good enough to help you on that.</description>
		<content:encoded><![CDATA[<p>I see! Unfortunately I don&#8217;t know 3DSMax good enough to help you on that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Erik</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-144815</link>
		<dc:creator>Erik</dc:creator>
		<pubDate>Thu, 28 Jan 2010 18:37:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-144815</guid>
		<description>Well, i have a texture (256 x 256) with a pixel pattern.

I want to make a 1:1 render of a plane (with that texture, also 256 x 256) in 3D Studio, so i have a pixel match on Z = 0

I don&#039;t know how to setup a scene like this. Is it possible?</description>
		<content:encoded><![CDATA[<p>Well, i have a texture (256 x 256) with a pixel pattern.</p>
<p>I want to make a 1:1 render of a plane (with that texture, also 256 x 256) in 3D Studio, so i have a pixel match on Z = 0</p>
<p>I don&#8217;t know how to setup a scene like this. Is it possible?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-144098</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Wed, 27 Jan 2010 23:07:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-144098</guid>
		<description>@Erik Hm, I am not sure if I understand what you want to do.</description>
		<content:encoded><![CDATA[<p>@Erik Hm, I am not sure if I understand what you want to do.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Erik</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-144045</link>
		<dc:creator>Erik</dc:creator>
		<pubDate>Wed, 27 Jan 2010 21:46:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-144045</guid>
		<description>And does anyone can tell me how to do this in 3D Studio Max?

I want to combine 3D and HTML.

Thanks already!</description>
		<content:encoded><![CDATA[<p>And does anyone can tell me how to do this in 3D Studio Max?</p>
<p>I want to combine 3D and HTML.</p>
<p>Thanks already!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: farmazone</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-130085</link>
		<dc:creator>farmazone</dc:creator>
		<pubDate>Tue, 12 Jan 2010 10:53:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-130085</guid>
		<description>Hello. 

Does anyone can provide me a similar formula to use with Away3D ?</description>
		<content:encoded><![CDATA[<p>Hello. </p>
<p>Does anyone can provide me a similar formula to use with Away3D ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lucas Gabriel</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-118504</link>
		<dc:creator>Lucas Gabriel</dc:creator>
		<pubDate>Wed, 30 Dec 2009 21:53:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-118504</guid>
		<description>OMG thx man, thx thx thx many times over. I&#039;m in my very first papervision3d project and it is really giving me head aches. your tutorial is very user-friendly and helped me out quite a bit. THX!</description>
		<content:encoded><![CDATA[<p>OMG thx man, thx thx thx many times over. I&#8217;m in my very first papervision3d project and it is really giving me head aches. your tutorial is very user-friendly and helped me out quite a bit. THX!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jan</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-88578</link>
		<dc:creator>jan</dc:creator>
		<pubDate>Wed, 25 Nov 2009 11:12:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-88578</guid>
		<description>Thanks for this great post.
When I try to compile the source with flashdevelop I get this:

Error: a target file must be specified
Use &#039;mxmlc -help&#039; for information about using the command line.
Build halted with errors (fcsh).

any ideas?

btw. I read about a deploy folder in the source, but its missing in the source i got from the link on this page.


Thanks.</description>
		<content:encoded><![CDATA[<p>Thanks for this great post.<br />
When I try to compile the source with flashdevelop I get this:</p>
<p>Error: a target file must be specified<br />
Use &#8216;mxmlc -help&#8217; for information about using the command line.<br />
Build halted with errors (fcsh).</p>
<p>any ideas?</p>
<p>btw. I read about a deploy folder in the source, but its missing in the source i got from the link on this page.</p>
<p>Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Simon</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-74099</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Mon, 02 Nov 2009 15:21:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-74099</guid>
		<description>Considering it is a cube, and the property of the Camera3D class are set manual (f.e. like in this example), the correct formula would be:
-((camera.zoom * camera.focus) - Math.abs(camera.z)) - (baseSize/2)

If you do not set the Camera properties, use this formula:
((camera.zoom * camera.focus) - Math.abs(camera.z)) + (baseSize/2)

After doing so, I managed to get this example to work!</description>
		<content:encoded><![CDATA[<p>Considering it is a cube, and the property of the Camera3D class are set manual (f.e. like in this example), the correct formula would be:<br />
-((camera.zoom * camera.focus) &#8211; Math.abs(camera.z)) &#8211; (baseSize/2)</p>
<p>If you do not set the Camera properties, use this formula:<br />
((camera.zoom * camera.focus) &#8211; Math.abs(camera.z)) + (baseSize/2)</p>
<p>After doing so, I managed to get this example to work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: another_lukasz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-64752</link>
		<dc:creator>another_lukasz</dc:creator>
		<pubDate>Thu, 22 Oct 2009 13:38:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-64752</guid>
		<description>Ok, got it!
Sorry for bothering you, the formula works perfectly. Great article, thanks a lot!</description>
		<content:encoded><![CDATA[<p>Ok, got it!<br />
Sorry for bothering you, the formula works perfectly. Great article, thanks a lot!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: another_lukasz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-63215</link>
		<dc:creator>another_lukasz</dc:creator>
		<pubDate>Tue, 20 Oct 2009 13:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-63215</guid>
		<description>Hi Bartek,
thanks for that article, but somehow it just wont work with my project. Im reading this for the fifth time, but the result is always the same - my plane gets mutch too close to the camera. Tried every formula, found in the comments, but it doesnt help - its always the same result.
So i ask concretly: Have a plane that measures 300x300 and im using the same measurement for the mc, thats beeing used as the MovieMaterial parameter. The plane is beeing tweened to:
&lt;code&gt;var newZ:Number = (camera.zoom * camera.focus) - Math.abs(camera.z)&lt;/code&gt; 
Newest 2.1 GW, also tried with 2.0. It becomes to large/close, anyway. Am i doing something wrong?</description>
		<content:encoded><![CDATA[<p>Hi Bartek,<br />
thanks for that article, but somehow it just wont work with my project. Im reading this for the fifth time, but the result is always the same &#8211; my plane gets mutch too close to the camera. Tried every formula, found in the comments, but it doesnt help &#8211; its always the same result.<br />
So i ask concretly: Have a plane that measures 300&#215;300 and im using the same measurement for the mc, thats beeing used as the MovieMaterial parameter. The plane is beeing tweened to:<br />
<code>var newZ:Number = (camera.zoom * camera.focus) - Math.abs(camera.z)</code><br />
Newest 2.1 GW, also tried with 2.0. It becomes to large/close, anyway. Am i doing something wrong?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daniel</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-57745</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Tue, 13 Oct 2009 12:53:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-57745</guid>
		<description>Help! I doesn&#039;t work with a sphere because the camera makes it disproportionately larger!
Changing the FoV doesn&#039;t work either :(</description>
		<content:encoded><![CDATA[<p>Help! I doesn&#8217;t work with a sphere because the camera makes it disproportionately larger!<br />
Changing the FoV doesn&#8217;t work either :(</p>
]]></content:encoded>
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		<title>By: oscar</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-22473</link>
		<dc:creator>oscar</dc:creator>
		<pubDate>Sat, 11 Jul 2009 20:50:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-22473</guid>
		<description>Hi, this formula helps a lot, I was testing the code with flash but I cannot get to match the block picture with the background, maybe because my images are to big, maybe you could tell which are the requierements for teh pictures used, I&#039;ll keep playing with the code. Thanks</description>
		<content:encoded><![CDATA[<p>Hi, this formula helps a lot, I was testing the code with flash but I cannot get to match the block picture with the background, maybe because my images are to big, maybe you could tell which are the requierements for teh pictures used, I&#8217;ll keep playing with the code. Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 有米啦 &#187; Blog Archive &#187; Papervision 3D 教程收集</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-22303</link>
		<dc:creator>有米啦 &#187; Blog Archive &#187; Papervision 3D 教程收集</dc:creator>
		<pubDate>Fri, 10 Jul 2009 16:02:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-22303</guid>
		<description>[...] Pixel precision in Papervision3D  [...]</description>
		<content:encoded><![CDATA[<p>[...] Pixel precision in Papervision3D  [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: amani</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-18940</link>
		<dc:creator>amani</dc:creator>
		<pubDate>Thu, 18 Jun 2009 23:39:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-18940</guid>
		<description>hi bravooooo very nive work!
but how can i do like this fabulous work?
thank&#039;s a lot</description>
		<content:encoded><![CDATA[<p>hi bravooooo very nive work!<br />
but how can i do like this fabulous work?<br />
thank&#8217;s a lot</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: miru109's me2DAY</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-18517</link>
		<dc:creator>miru109's me2DAY</dc:creator>
		<pubDate>Sat, 13 Jun 2009 06:30:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-18517</guid>
		<description>&lt;strong&gt;miru109의 생각...&lt;/strong&gt;

pv3d 1:1 뷰를 위한 셋팅 계산...</description>
		<content:encoded><![CDATA[<p><strong>miru109의 생각&#8230;</strong></p>
<p>pv3d 1:1 뷰를 위한 셋팅 계산&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pixel Precision in Papervision &#124; Epic Butter</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-16445</link>
		<dc:creator>Pixel Precision in Papervision &#124; Epic Butter</dc:creator>
		<pubDate>Thu, 14 May 2009 23:25:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-16445</guid>
		<description>[...] Full Article [...]</description>
		<content:encoded><![CDATA[<p>[...] Full Article [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Neil</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-16327</link>
		<dc:creator>Neil</dc:creator>
		<pubDate>Wed, 13 May 2009 13:35:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-16327</guid>
		<description>Very well explained and your demo shows this perfectly, I thought Mr Doob would like that, its right up his street.</description>
		<content:encoded><![CDATA[<p>Very well explained and your demo shows this perfectly, I thought Mr Doob would like that, its right up his street.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pixel Precision in Papervision 3D &#124; Papervision Tutorials</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-15373</link>
		<dc:creator>Pixel Precision in Papervision 3D &#124; Papervision Tutorials</dc:creator>
		<pubDate>Wed, 29 Apr 2009 10:26:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-15373</guid>
		<description>[...] This tutorial offers some magic formula for solving these problems. Useful tips, comments, demo and the source code are at your service as well. [...]</description>
		<content:encoded><![CDATA[<p>[...] This tutorial offers some magic formula for solving these problems. Useful tips, comments, demo and the source code are at your service as well. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: How to get Pixel Precision in PV3D - blog.xperiments.es</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-14693</link>
		<dc:creator>How to get Pixel Precision in PV3D - blog.xperiments.es</dc:creator>
		<pubDate>Sat, 18 Apr 2009 23:03:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-14693</guid>
		<description>[...] por la red he encontrado este interesante post en Everyday Flash en el que explica como ajustar un objeto 3D para que su textura se vea en relacción [...]</description>
		<content:encoded><![CDATA[<p>[...] por la red he encontrado este interesante post en Everyday Flash en el que explica como ajustar un objeto 3D para que su textura se vea en relacción [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mrsteel (mrsteel)</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-14522</link>
		<dc:creator>mrsteel (mrsteel)</dc:creator>
		<pubDate>Thu, 16 Apr 2009 06:13:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-14522</guid>
		<description>PV3D pixel precision and calculatin screen coords http://tinyurl.com/65v76b</description>
		<content:encoded><![CDATA[<p>PV3D pixel precision and calculatin screen coords <a href="http://tinyurl.com/65v76b" rel="nofollow">http://tinyurl.com/65v76b</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: confectionary malfunction &#187; pure unadulterated actionscript geekery</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-13293</link>
		<dc:creator>confectionary malfunction &#187; pure unadulterated actionscript geekery</dc:creator>
		<pubDate>Fri, 20 Mar 2009 21:45:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-13293</guid>
		<description>[...] Everyday Flash - Pixel precision in Papervision 3D [...]</description>
		<content:encoded><![CDATA[<p>[...] Everyday Flash &#8211; Pixel precision in Papervision 3D [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-13235</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Wed, 18 Mar 2009 20:39:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-13235</guid>
		<description>@Xavier All of my examples on this blog are built with the Flex SDK which doesn’t use FLA files. To compile it you will need an Actionscript editor. If you haven’t used any, the best choice for the beginning is FlashDevelop - it is free and offers a decent functionality. Here’s some more details and links:

http://www.everydayflash.com/blog/index.php/2008/07/01/flash-on-free-software-flashdevelop-flex-sdk/</description>
		<content:encoded><![CDATA[<p>@Xavier All of my examples on this blog are built with the Flex SDK which doesn’t use FLA files. To compile it you will need an Actionscript editor. If you haven’t used any, the best choice for the beginning is FlashDevelop &#8211; it is free and offers a decent functionality. Here’s some more details and links:</p>
<p><a href="http://www.everydayflash.com/blog/index.php/2008/07/01/flash-on-free-software-flashdevelop-flex-sdk/" rel="nofollow">http://www.everydayflash.com/blog/index.php/2008/07/01/flash-on-free-software-flashdevelop-flex-sdk/</a></p>
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		<title>By: Xavier</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-13232</link>
		<dc:creator>Xavier</dc:creator>
		<pubDate>Wed, 18 Mar 2009 19:11:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-13232</guid>
		<description>can you provide the fla of this file, I am having difficulty making the src file operate</description>
		<content:encoded><![CDATA[<p>can you provide the fla of this file, I am having difficulty making the src file operate</p>
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		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-11000</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Wed, 21 Jan 2009 08:13:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-11000</guid>
		<description>@alex thanks for the fix. Indeed it makes more sense the way you did it in case the camera.z value is not negative.</description>
		<content:encoded><![CDATA[<p>@alex thanks for the fix. Indeed it makes more sense the way you did it in case the camera.z value is not negative.</p>
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		<title>By: papervision3d - pixel precision - formula bug / CODEISPOETRY</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-10806</link>
		<dc:creator>papervision3d - pixel precision - formula bug / CODEISPOETRY</dc:creator>
		<pubDate>Thu, 15 Jan 2009 16:47:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-10806</guid>
		<description>[...] wrote a great article here about showing e.g. an 400&#215;300 px image in the same size in [...]</description>
		<content:encoded><![CDATA[<p>[...] wrote a great article here about showing e.g. an 400&#215;300 px image in the same size in [...]</p>
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		<title>By: alex</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-10805</link>
		<dc:creator>alex</dc:creator>
		<pubDate>Thu, 15 Jan 2009 16:41:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-10805</guid>
		<description>Hi bartek
i&#039;m not shure but maybe i found a bug. when camera.z &gt; 0 your formula does strange things. I change it to

var targetZ1 : Number = (camera.zoom * camera.focus) - (camera.z*-1);

works fine for me.
thank you anyway. you saved me a lot of time ;)

greets
alex</description>
		<content:encoded><![CDATA[<p>Hi bartek<br />
i&#8217;m not shure but maybe i found a bug. when camera.z &gt; 0 your formula does strange things. I change it to</p>
<p>var targetZ1 : Number = (camera.zoom * camera.focus) &#8211; (camera.z*-1);</p>
<p>works fine for me.<br />
thank you anyway. you saved me a lot of time ;)</p>
<p>greets<br />
alex</p>
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		<title>By: Peter Briers</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/07/07/pixel-precision-in-papervision3d/comment-page-1/#comment-10343</link>
		<dc:creator>Peter Briers</dc:creator>
		<pubDate>Mon, 22 Dec 2008 14:55:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=35#comment-10343</guid>
		<description>I use this one in your demo to get it working right: 
cube.z = -((camera.zoom * camera.focus) - (Math.abs(camera.z) - baseSize / 2));

Basicly the same as Max&#039;s solution, but with the minus in front of the whole equation.</description>
		<content:encoded><![CDATA[<p>I use this one in your demo to get it working right:<br />
cube.z = -((camera.zoom * camera.focus) &#8211; (Math.abs(camera.z) &#8211; baseSize / 2));</p>
<p>Basicly the same as Max&#8217;s solution, but with the minus in front of the whole equation.</p>
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