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	<title>Comments on: Paper simulation in with AS3Dmod and Away3D</title>
	<atom:link href="http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/</link>
	<description>3D user experience on the web. Design, technology news. A blog by Bartek Drozdz.</description>
	<lastBuildDate>Sat, 04 Feb 2012 16:53:16 +0000</lastBuildDate>
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	<item>
		<title>By: kennethc</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-2/#comment-281548</link>
		<dc:creator>kennethc</dc:creator>
		<pubDate>Mon, 09 Jan 2012 19:37:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-281548</guid>
		<description>It&#039;s so awesome I still playing with it till this day :)
one question, what is the best way to lock down bend axis instead of the code finding the thinest dimension to bend?</description>
		<content:encoded><![CDATA[<p>It&#8217;s so awesome I still playing with it till this day :)<br />
one question, what is the best way to lock down bend axis instead of the code finding the thinest dimension to bend?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: verzerren von displayobjects - Flashforum</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-2/#comment-247676</link>
		<dc:creator>verzerren von displayobjects - Flashforum</dc:creator>
		<pubDate>Wed, 22 Jun 2011 12:23:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-247676</guid>
		<description>[...] du das hier? Paper simulation in with AS3Dmod and Away3D - Everyday 3D oder sowas: DisplayObject transformieren   __________________ greetz Thomas  [ Progger, kein [...]</description>
		<content:encoded><![CDATA[<p>[...] du das hier? Paper simulation in with AS3Dmod and Away3D &#8211; Everyday 3D oder sowas: DisplayObject transformieren   __________________ greetz Thomas  [ Progger, kein [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-2/#comment-242460</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Thu, 05 May 2011 17:19:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-242460</guid>
		<description>@Tim after you apply the modifier, you need to recalculate the normals for each face if you want to use lights/shading.</description>
		<content:encoded><![CDATA[<p>@Tim after you apply the modifier, you need to recalculate the normals for each face if you want to use lights/shading.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim John</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-2/#comment-242337</link>
		<dc:creator>Tim John</dc:creator>
		<pubDate>Wed, 04 May 2011 12:42:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-242337</guid>
		<description>Hi, I&#039;m trying to apply a modifier to a plane like you&#039;ve done, but I just can&#039;t get shading to apply to the modified plane. Shading still occurs as if the plane is unmodified. Have you been able to achieve this?

Thanks,
Tim</description>
		<content:encoded><![CDATA[<p>Hi, I&#8217;m trying to apply a modifier to a plane like you&#8217;ve done, but I just can&#8217;t get shading to apply to the modified plane. Shading still occurs as if the plane is unmodified. Have you been able to achieve this?</p>
<p>Thanks,<br />
Tim</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alvin</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-2/#comment-238837</link>
		<dc:creator>Alvin</dc:creator>
		<pubDate>Mon, 04 Apr 2011 18:33:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-238837</guid>
		<description>Great script &#124; Great work &#124; Great Job!!
Hopefully more to come!! =D</description>
		<content:encoded><![CDATA[<p>Great script | Great work | Great Job!!<br />
Hopefully more to come!! =D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ritesh Jagga</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-2/#comment-233609</link>
		<dc:creator>Ritesh Jagga</dc:creator>
		<pubDate>Wed, 23 Feb 2011 06:12:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-233609</guid>
		<description>Hi,
First of all thank you for such a great library which opened new gates to work with 3d things. Just started exploring the modifiers and am able to apply the Bend and Skew modifiers on a cube but changing the dimensions (width, height or depth) of this cube removes the modifiers and will straighten it. My project req. is to retain the modifiers while I change the dimensions at run time. Is it possible?

Please help me.</description>
		<content:encoded><![CDATA[<p>Hi,<br />
First of all thank you for such a great library which opened new gates to work with 3d things. Just started exploring the modifiers and am able to apply the Bend and Skew modifiers on a cube but changing the dimensions (width, height or depth) of this cube removes the modifiers and will straighten it. My project req. is to retain the modifiers while I change the dimensions at run time. Is it possible?</p>
<p>Please help me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steff</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-2/#comment-221472</link>
		<dc:creator>Steff</dc:creator>
		<pubDate>Thu, 02 Dec 2010 10:28:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-221472</guid>
		<description>Hi!

Thanks for providing the code! I&#039;d like to port it to OpenGL ES. However since I&#039;m not familiar with AS3D I&#039;m kinda lost. I hope you can help me out with a couple of questions:

What do the mid-, max- and minAxis properties of MeshProxy mean? I don&#039;t quite get what&#039;s done within the setModifiable function.
What does VertexProxy::getValue(axis) return?

Thanks and a merry xmas in advance!
Steff</description>
		<content:encoded><![CDATA[<p>Hi!</p>
<p>Thanks for providing the code! I&#8217;d like to port it to OpenGL ES. However since I&#8217;m not familiar with AS3D I&#8217;m kinda lost. I hope you can help me out with a couple of questions:</p>
<p>What do the mid-, max- and minAxis properties of MeshProxy mean? I don&#8217;t quite get what&#8217;s done within the setModifiable function.<br />
What does VertexProxy::getValue(axis) return?</p>
<p>Thanks and a merry xmas in advance!<br />
Steff</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tinman</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-2/#comment-220301</link>
		<dc:creator>tinman</dc:creator>
		<pubDate>Wed, 17 Nov 2010 15:21:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-220301</guid>
		<description>I just found your site and it&#039;s fantastic! - have downloaded the code and am getting the bend working... 

However, I cannot input the angle (even though the version I downloaded was 0.2).
looking at bend.as it doesn&#039;t allow for that...
Did you realise google code was linking to an old version? Where can I get the newest version?

thanks lots!.</description>
		<content:encoded><![CDATA[<p>I just found your site and it&#8217;s fantastic! &#8211; have downloaded the code and am getting the bend working&#8230; </p>
<p>However, I cannot input the angle (even though the version I downloaded was 0.2).<br />
looking at bend.as it doesn&#8217;t allow for that&#8230;<br />
Did you realise google code was linking to an old version? Where can I get the newest version?</p>
<p>thanks lots!.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: flo</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-2/#comment-217875</link>
		<dc:creator>flo</dc:creator>
		<pubDate>Tue, 19 Oct 2010 20:43:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-217875</guid>
		<description>hey,
i&#039;m trying to run this but i got a couple of errors. i updated every class but it doesn&#039;t work.
would anybody be so kind and post the source with the correct as3dmod and away libs?!
thanks
f</description>
		<content:encoded><![CDATA[<p>hey,<br />
i&#8217;m trying to run this but i got a couple of errors. i updated every class but it doesn&#8217;t work.<br />
would anybody be so kind and post the source with the correct as3dmod and away libs?!<br />
thanks<br />
f</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Luiz Zamboni</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-2/#comment-213248</link>
		<dc:creator>Luiz Zamboni</dc:creator>
		<pubDate>Wed, 04 Aug 2010 14:05:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-213248</guid>
		<description>Cool, but the documentation ain&#039;t the update, and it cause very troubles for me....</description>
		<content:encoded><![CDATA[<p>Cool, but the documentation ain&#8217;t the update, and it cause very troubles for me&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nail</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-2/#comment-211945</link>
		<dc:creator>Nail</dc:creator>
		<pubDate>Thu, 01 Jul 2010 19:34:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-211945</guid>
		<description>Nevermind!

I just found the docs here:
http://www.everydayflash.com/flash/as3dmod/doc/

AGAIN - Thank you to the authors.

:)</description>
		<content:encoded><![CDATA[<p>Nevermind!</p>
<p>I just found the docs here:<br />
<a href="http://www.everydayflash.com/flash/as3dmod/doc/" rel="nofollow">http://www.everydayflash.com/flash/as3dmod/doc/</a></p>
<p>AGAIN &#8211; Thank you to the authors.</p>
<p>:)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nail</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-2/#comment-211942</link>
		<dc:creator>Nail</dc:creator>
		<pubDate>Thu, 01 Jul 2010 19:24:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-211942</guid>
		<description>The latest version isn&#039;t the zip file. It is in the SVN. Get yourself a SVN client app and go download the latest version of the code here: http://as3dmod.googlecode.com/svn/trunk/

Great set of modifiers BTW! Many thanks to the authors.

Is there a place for comprehensive documents on all the parameters and how to use them?</description>
		<content:encoded><![CDATA[<p>The latest version isn&#8217;t the zip file. It is in the SVN. Get yourself a SVN client app and go download the latest version of the code here: <a href="http://as3dmod.googlecode.com/svn/trunk/" rel="nofollow">http://as3dmod.googlecode.com/svn/trunk/</a></p>
<p>Great set of modifiers BTW! Many thanks to the authors.</p>
<p>Is there a place for comprehensive documents on all the parameters and how to use them?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Philipp</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-2/#comment-208345</link>
		<dc:creator>Philipp</dc:creator>
		<pubDate>Mon, 31 May 2010 12:44:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-208345</guid>
		<description>Nice work!

I have the same problem as in previous comments - where can I get the last version? According the documentation there should be 0.3 version, but at Google Code I can find only v0.2</description>
		<content:encoded><![CDATA[<p>Nice work!</p>
<p>I have the same problem as in previous comments &#8211; where can I get the last version? According the documentation there should be 0.3 version, but at Google Code I can find only v0.2</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Flashox</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-2/#comment-203419</link>
		<dc:creator>Flashox</dc:creator>
		<pubDate>Tue, 27 Apr 2010 12:43:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-203419</guid>
		<description>Same problem, i can&#039;t find a working package with the 3&#039;rd value &quot;angle&quot;.

Anyone knows where to get the latest files?</description>
		<content:encoded><![CDATA[<p>Same problem, i can&#8217;t find a working package with the 3&#8242;rd value &#8220;angle&#8221;.</p>
<p>Anyone knows where to get the latest files?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: geeker</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-2/#comment-203378</link>
		<dc:creator>geeker</dc:creator>
		<pubDate>Tue, 27 Apr 2010 10:03:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-203378</guid>
		<description>Great work, but where is the angle parameter gone?</description>
		<content:encoded><![CDATA[<p>Great work, but where is the angle parameter gone?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michax</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-2/#comment-198737</link>
		<dc:creator>Michax</dc:creator>
		<pubDate>Thu, 01 Apr 2010 11:39:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-198737</guid>
		<description>Best wishes from Poland. Great library, very smooth and usefull. Thanks ! 

PS.
I&#039;m currently using bend, and i&#039;m impress :)</description>
		<content:encoded><![CDATA[<p>Best wishes from Poland. Great library, very smooth and usefull. Thanks ! </p>
<p>PS.<br />
I&#8217;m currently using bend, and i&#8217;m impress :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-2/#comment-198620</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Wed, 31 Mar 2010 14:55:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-198620</guid>
		<description>@jp I ported some of the modifiers to C# - you car read about it here: http://www.everydayflash.com/blog/index.php/2009/11/10/porting-actionscript-to-unity3d/ It&#039;s not the complete library though.</description>
		<content:encoded><![CDATA[<p>@jp I ported some of the modifiers to C# &#8211; you car read about it here: <a href="http://www.everydayflash.com/blog/index.php/2009/11/10/porting-actionscript-to-unity3d/" rel="nofollow">http://www.everydayflash.com/blog/index.php/2009/11/10/porting-actionscript-to-unity3d/</a> It&#8217;s not the complete library though.</p>
]]></content:encoded>
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	<item>
		<title>By: jp</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-1/#comment-197793</link>
		<dc:creator>jp</dc:creator>
		<pubDate>Wed, 24 Mar 2010 22:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-197793</guid>
		<description>Woaaaaaaa!!!
Maybe a Unity3D version?

JP</description>
		<content:encoded><![CDATA[<p>Woaaaaaaa!!!<br />
Maybe a Unity3D version?</p>
<p>JP</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-1/#comment-166224</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Tue, 23 Feb 2010 15:28:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-166224</guid>
		<description>Works great, and thanks. Yes, changing the wind Perlin to 0.1 makes it work--you can also remove the wind effect, which is what a Perlin is.

I have a question. How do you change the extremity of the bend? For instance, suppose you go to flip a page in a book. How do you make it so that the page curls with a smaller radius to the bend?

So far the bend is quite large/broad.</description>
		<content:encoded><![CDATA[<p>Works great, and thanks. Yes, changing the wind Perlin to 0.1 makes it work&#8211;you can also remove the wind effect, which is what a Perlin is.</p>
<p>I have a question. How do you change the extremity of the bend? For instance, suppose you go to flip a page in a book. How do you make it so that the page curls with a smaller radius to the bend?</p>
<p>So far the bend is quite large/broad.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-1/#comment-128297</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sun, 10 Jan 2010 14:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-128297</guid>
		<description>If i do..

bend = new Bend(-2, 0.5, 1.5707963);
				bend.constraint = ModConstant.RIGHT;
				mstack.addModifier(bend);

It seems to constrain the top of my object in away3d instead the right? is there any tutorial how to use constraints?</description>
		<content:encoded><![CDATA[<p>If i do..</p>
<p>bend = new Bend(-2, 0.5, 1.5707963);<br />
				bend.constraint = ModConstant.RIGHT;<br />
				mstack.addModifier(bend);</p>
<p>It seems to constrain the top of my object in away3d instead the right? is there any tutorial how to use constraints?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-1/#comment-125316</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Thu, 07 Jan 2010 03:45:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-125316</guid>
		<description>Ah changing to..

wind = new Perlin(.1);  works :)</description>
		<content:encoded><![CDATA[<p>Ah changing to..</p>
<p>wind = new Perlin(.1);  works :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-1/#comment-125314</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Thu, 07 Jan 2010 03:41:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-125314</guid>
		<description>Great stuff only I get a problem when compiling...

[code]
AwayPaperDemo.as(100): col: 26 Error: Implicit coercion of a value of type int to an unrelated type com.as3dmod.util.bitmap:PerlinNoise.
AwayPaperDemo.as(100): col: 35 Error: Incorrect number of arguments.  Expected no more than 3.
[/code]

If I change the parameter to 2 it works but very wobly :P</description>
		<content:encoded><![CDATA[<p>Great stuff only I get a problem when compiling&#8230;</p>
<p>[code]<br />
AwayPaperDemo.as(100): col: 26 Error: Implicit coercion of a value of type int to an unrelated type com.as3dmod.util.bitmap:PerlinNoise.<br />
AwayPaperDemo.as(100): col: 35 Error: Incorrect number of arguments.  Expected no more than 3.<br />
[/code]</p>
<p>If I change the parameter to 2 it works but very wobly :P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: [Flash CS4] - Papierfalten Effekt - Flashforum</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-1/#comment-100607</link>
		<dc:creator>[Flash CS4] - Papierfalten Effekt - Flashforum</dc:creator>
		<pubDate>Fri, 11 Dec 2009 09:59:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-100607</guid>
		<description>[...] mal hier: Paper simulation in with AS3Dmod and Away3D - Everyday Flash   __________________ Es gibt nur zwei Arten von Menschen die Hawaiihemden tragen: Schwuchteln und [...]</description>
		<content:encoded><![CDATA[<p>[...] mal hier: Paper simulation in with AS3Dmod and Away3D &#8211; Everyday Flash   __________________ Es gibt nur zwei Arten von Menschen die Hawaiihemden tragen: Schwuchteln und [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-1/#comment-84429</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Tue, 17 Nov 2009 21:44:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-84429</guid>
		<description>@Alexandre it&#039;s not on purpose - it&#039;s a typo. It should be called when all the animations end. Thanks for noticing!</description>
		<content:encoded><![CDATA[<p>@Alexandre it&#8217;s not on purpose &#8211; it&#8217;s a typo. It should be called when all the animations end. Thanks for noticing!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alexandre</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-1/#comment-83008</link>
		<dc:creator>Alexandre</dc:creator>
		<pubDate>Sun, 15 Nov 2009 13:06:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-83008</guid>
		<description>Hi
First of all your website is just awesome.
Concerning the paper effect, why did you put your &quot;onComplete:onAnimated&quot; at the last tween (which is a .5 seconds only tween) to avoid to use the animation function ? The onAnimated function will be called before the end of animating.
Thanks for your work :)</description>
		<content:encoded><![CDATA[<p>Hi<br />
First of all your website is just awesome.<br />
Concerning the paper effect, why did you put your &#8220;onComplete:onAnimated&#8221; at the last tween (which is a .5 seconds only tween) to avoid to use the animation function ? The onAnimated function will be called before the end of animating.<br />
Thanks for your work :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: flashmad</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-1/#comment-58277</link>
		<dc:creator>flashmad</dc:creator>
		<pubDate>Wed, 14 Oct 2009 05:34:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-58277</guid>
		<description>Hi can u do one folding effect to plane? Not curve fold. It should fold a plane to 2 or 3 folds like a brochure. Is it possible?</description>
		<content:encoded><![CDATA[<p>Hi can u do one folding effect to plane? Not curve fold. It should fold a plane to 2 or 3 folds like a brochure. Is it possible?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ethan</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-1/#comment-39502</link>
		<dc:creator>ethan</dc:creator>
		<pubDate>Wed, 16 Sep 2009 16:57:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-39502</guid>
		<description>Brilliant!  New levels of flash 3d...</description>
		<content:encoded><![CDATA[<p>Brilliant!  New levels of flash 3d&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: slimbuddah</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-1/#comment-36669</link>
		<dc:creator>slimbuddah</dc:creator>
		<pubDate>Sat, 05 Sep 2009 10:10:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-36669</guid>
		<description>running FlexBuilder4/ FlashPlayer 10. i had the same error as desgraci, so I just used the first argument
wind = new Perlin(.1);
, also added an AddedToStage event listener, in order to get the stage properties values to work. all compiling nicely now ;)

Many many thanks for your work, very inspiring !!! :)</description>
		<content:encoded><![CDATA[<p>running FlexBuilder4/ FlashPlayer 10. i had the same error as desgraci, so I just used the first argument<br />
wind = new Perlin(.1);<br />
, also added an AddedToStage event listener, in order to get the stage properties values to work. all compiling nicely now ;)</p>
<p>Many many thanks for your work, very inspiring !!! :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: desgraci</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-1/#comment-21190</link>
		<dc:creator>desgraci</dc:creator>
		<pubDate>Sun, 05 Jul 2009 14:35:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-21190</guid>
		<description>btw and sry for double post, u know how to acces ht emethod setfalloff in the perlin, i think they removed, but not sue, if they only changed, but i cant find it, tx in advance</description>
		<content:encoded><![CDATA[<p>btw and sry for double post, u know how to acces ht emethod setfalloff in the perlin, i think they removed, but not sue, if they only changed, but i cant find it, tx in advance</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: desgraci</title>
		<link>http://www.everyday3d.com/blog/index.php/2008/11/03/paper-simulation-as3dmod/comment-page-1/#comment-21187</link>
		<dc:creator>desgraci</dc:creator>
		<pubDate>Sun, 05 Jul 2009 14:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=44#comment-21187</guid>
		<description>I’m getting the following error in Flex Builder 3 running with Flash Player 9 :
This line shows the following errors #1067 &amp; #1137 — Problems with the : “int” and a “number of arguments incorrect (3 max) ”
wind = new Perlin(.1, 25, 25, 95840);

Please Help ,i’m dreaming about compiling your great work !
–

Its not ur flash or ur flex, this code is outdated, nw you got to declare the perlin as it follows:

wind = new Perlin(f:Number,n:PerlinNoise,a:Noolean);

please read the documentation about what goes in each of them, or update the code.</description>
		<content:encoded><![CDATA[<p>I’m getting the following error in Flex Builder 3 running with Flash Player 9 :<br />
This line shows the following errors #1067 &amp; #1137 — Problems with the : “int” and a “number of arguments incorrect (3 max) ”<br />
wind = new Perlin(.1, 25, 25, 95840);</p>
<p>Please Help ,i’m dreaming about compiling your great work !<br />
–</p>
<p>Its not ur flash or ur flex, this code is outdated, nw you got to declare the perlin as it follows:</p>
<p>wind = new Perlin(f:Number,n:PerlinNoise,a:Noolean);</p>
<p>please read the documentation about what goes in each of them, or update the code.</p>
]]></content:encoded>
	</item>
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