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	<title>Comments on: 3D experiments with Flash Player 10 and AS3Dmod</title>
	<atom:link href="http://www.everyday3d.com/blog/index.php/2009/03/16/3d-experiments-with-flash-player-10-and-as3dmod/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.everyday3d.com/blog/index.php/2009/03/16/3d-experiments-with-flash-player-10-and-as3dmod/</link>
	<description>3D user experience on the web. Design, technology news. A blog by Bartek Drozdz.</description>
	<lastBuildDate>Thu, 02 Sep 2010 18:48:51 +0000</lastBuildDate>
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		<title>By: AlexG</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/03/16/3d-experiments-with-flash-player-10-and-as3dmod/comment-page-1/#comment-164716</link>
		<dc:creator>AlexG</dc:creator>
		<pubDate>Sun, 21 Feb 2010 16:05:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=54#comment-164716</guid>
		<description>I am dealing with the frame rate speed stuff too.
Its obviously that Perlin Noise effect calculates thousands of pixels each frame and that is why it is so slow.
Looking forward to your next researches ;)
Have fun !!!</description>
		<content:encoded><![CDATA[<p>I am dealing with the frame rate speed stuff too.<br />
Its obviously that Perlin Noise effect calculates thousands of pixels each frame and that is why it is so slow.<br />
Looking forward to your next researches ;)<br />
Have fun !!!</p>
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	<item>
		<title>By: Gary Stasiuk</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/03/16/3d-experiments-with-flash-player-10-and-as3dmod/comment-page-1/#comment-64186</link>
		<dc:creator>Gary Stasiuk</dc:creator>
		<pubDate>Wed, 21 Oct 2009 19:58:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=54#comment-64186</guid>
		<description>One suggestion on the bloat Mod..

Change

public function set r (v:Number):void { _r = Math.max (0, v); }

to just 

public function set r (v:Number):void { _r = v; }

The r method works much like the force methods in the other mods. So for instance, if you apply it to a plane and bloat the direction in the Z direction, you can oscillate (both + and -) the bloat effect much like in your example FLA.

It would also allow for the inverse of the effect on a primitive, which looks more like a contraction... The only issue being if you go too far, you invert the mesh, creating an inside out possible mess.

btw... I added all these mods to VizualPV3D, and they work great. bravo... they really add much more in the 3d melting pot.</description>
		<content:encoded><![CDATA[<p>One suggestion on the bloat Mod..</p>
<p>Change</p>
<p>public function set r (v:Number):void { _r = Math.max (0, v); }</p>
<p>to just </p>
<p>public function set r (v:Number):void { _r = v; }</p>
<p>The r method works much like the force methods in the other mods. So for instance, if you apply it to a plane and bloat the direction in the Z direction, you can oscillate (both + and -) the bloat effect much like in your example FLA.</p>
<p>It would also allow for the inverse of the effect on a primitive, which looks more like a contraction&#8230; The only issue being if you go too far, you invert the mesh, creating an inside out possible mess.</p>
<p>btw&#8230; I added all these mods to VizualPV3D, and they work great. bravo&#8230; they really add much more in the 3d melting pot.</p>
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		<title>By: honi</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/03/16/3d-experiments-with-flash-player-10-and-as3dmod/comment-page-1/#comment-16815</link>
		<dc:creator>honi</dc:creator>
		<pubDate>Tue, 19 May 2009 18:08:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=54#comment-16815</guid>
		<description>hi! i can&#039;t seem to find source files for example 4.. could anybody help me out? thanks!</description>
		<content:encoded><![CDATA[<p>hi! i can&#8217;t seem to find source files for example 4.. could anybody help me out? thanks!</p>
]]></content:encoded>
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		<title>By: 13 sites à se bookmarker &#124; Jouer-Online</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/03/16/3d-experiments-with-flash-player-10-and-as3dmod/comment-page-1/#comment-13797</link>
		<dc:creator>13 sites à se bookmarker &#124; Jouer-Online</dc:creator>
		<pubDate>Fri, 03 Apr 2009 13:33:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=54#comment-13797</guid>
		<description>[...] everydayflash.com [...]</description>
		<content:encoded><![CDATA[<p>[...] everydayflash.com [...]</p>
]]></content:encoded>
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		<title>By: Mike Almond</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/03/16/3d-experiments-with-flash-player-10-and-as3dmod/comment-page-1/#comment-13658</link>
		<dc:creator>Mike Almond</dc:creator>
		<pubDate>Mon, 30 Mar 2009 14:06:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=54#comment-13658</guid>
		<description>Hi, I&#039;ve made an audio visualisation based on your 3rd example, the pixel tunnel.

Find it here:
http://blog.madebypi.co.uk/2009/03/30/flashplayer-10-audio-fun/</description>
		<content:encoded><![CDATA[<p>Hi, I&#8217;ve made an audio visualisation based on your 3rd example, the pixel tunnel.</p>
<p>Find it here:<br />
<a href="http://blog.madebypi.co.uk/2009/03/30/flashplayer-10-audio-fun/" rel="nofollow">http://blog.madebypi.co.uk/2009/03/30/flashplayer-10-audio-fun/</a></p>
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	</item>
	<item>
		<title>By: FlashPlayer 10 audio fun &#124; MadeByPi® Blog</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/03/16/3d-experiments-with-flash-player-10-and-as3dmod/comment-page-1/#comment-13657</link>
		<dc:creator>FlashPlayer 10 audio fun &#124; MadeByPi® Blog</dc:creator>
		<pubDate>Mon, 30 Mar 2009 13:58:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=54#comment-13657</guid>
		<description>[...] seeing these experiments over at everyday flash, I felt compelled to make something using the fp10 version of [...]</description>
		<content:encoded><![CDATA[<p>[...] seeing these experiments over at everyday flash, I felt compelled to make something using the fp10 version of [...]</p>
]]></content:encoded>
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		<title>By: MikeNess</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/03/16/3d-experiments-with-flash-player-10-and-as3dmod/comment-page-1/#comment-13312</link>
		<dc:creator>MikeNess</dc:creator>
		<pubDate>Sat, 21 Mar 2009 13:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=54#comment-13312</guid>
		<description>sorry, found it ;)</description>
		<content:encoded><![CDATA[<p>sorry, found it ;)</p>
]]></content:encoded>
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		<title>By: MikeNess</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/03/16/3d-experiments-with-flash-player-10-and-as3dmod/comment-page-1/#comment-13306</link>
		<dc:creator>MikeNess</dc:creator>
		<pubDate>Sat, 21 Mar 2009 10:22:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=54#comment-13306</guid>
		<description>are the sourcecodes available?</description>
		<content:encoded><![CDATA[<p>are the sourcecodes available?</p>
]]></content:encoded>
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	<item>
		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/03/16/3d-experiments-with-flash-player-10-and-as3dmod/comment-page-1/#comment-13284</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Fri, 20 Mar 2009 10:34:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=54#comment-13284</guid>
		<description>@Jensa exactly, this was already noticed by others and I am getting this error too, although not every time. Seems that stage width &amp; height is not always available inside the onAdded event. Unfortunately I didn&#039;t find any rule for this, so I still don&#039;t know the nature of the bug. My code is very straightforward as you can see, so I don&#039;t see where I can go wrong... I will investigate.</description>
		<content:encoded><![CDATA[<p>@Jensa exactly, this was already noticed by others and I am getting this error too, although not every time. Seems that stage width &#038; height is not always available inside the onAdded event. Unfortunately I didn&#8217;t find any rule for this, so I still don&#8217;t know the nature of the bug. My code is very straightforward as you can see, so I don&#8217;t see where I can go wrong&#8230; I will investigate.</p>
]]></content:encoded>
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		<title>By: Jensa</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/03/16/3d-experiments-with-flash-player-10-and-as3dmod/comment-page-1/#comment-13277</link>
		<dc:creator>Jensa</dc:creator>
		<pubDate>Fri, 20 Mar 2009 07:42:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=54#comment-13277</guid>
		<description>All except #2 gives me this error:

ArgumentError: Error #2015: Invalid BitmapData.
	at flash.display::BitmapData()
	at com.everydayflash.cart.core::AbstractSketch/onAdded()

Any ideas?

J</description>
		<content:encoded><![CDATA[<p>All except #2 gives me this error:</p>
<p>ArgumentError: Error #2015: Invalid BitmapData.<br />
	at flash.display::BitmapData()<br />
	at com.everydayflash.cart.core::AbstractSketch/onAdded()</p>
<p>Any ideas?</p>
<p>J</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ys.hu &#187; Blog Archive &#187; utánérzés</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/03/16/3d-experiments-with-flash-player-10-and-as3dmod/comment-page-1/#comment-13248</link>
		<dc:creator>ys.hu &#187; Blog Archive &#187; utánérzés</dc:creator>
		<pubDate>Thu, 19 Mar 2009 00:56:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=54#comment-13248</guid>
		<description>[...] hogy az eredeti sokkal jobban nézett ki, de ez csak 1260 [...]</description>
		<content:encoded><![CDATA[<p>[...] hogy az eredeti sokkal jobban nézett ki, de ez csak 1260 [...]</p>
]]></content:encoded>
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		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/03/16/3d-experiments-with-flash-player-10-and-as3dmod/comment-page-1/#comment-13244</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Wed, 18 Mar 2009 23:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=54#comment-13244</guid>
		<description>@makc bitmapData.lock is overrated :) it only gave me +1fps improvement</description>
		<content:encoded><![CDATA[<p>@makc bitmapData.lock is overrated :) it only gave me +1fps improvement</p>
]]></content:encoded>
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	<item>
		<title>By: makc</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/03/16/3d-experiments-with-flash-player-10-and-as3dmod/comment-page-1/#comment-13166</link>
		<dc:creator>makc</dc:creator>
		<pubDate>Tue, 17 Mar 2009 01:21:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=54#comment-13166</guid>
		<description>not locking bcanvas you are why? maybe you could gain those 4 fps back :)</description>
		<content:encoded><![CDATA[<p>not locking bcanvas you are why? maybe you could gain those 4 fps back :)</p>
]]></content:encoded>
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		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/03/16/3d-experiments-with-flash-player-10-and-as3dmod/comment-page-1/#comment-13158</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Mon, 16 Mar 2009 18:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=54#comment-13158</guid>
		<description>@Andrea @Piergiorgio Niero Thanks, it seems there is a weird bug with stage.stageWidth not being available after the ADDED_TO_STAGE event. I&#039;m looking into that.

@Niaz Aliev Yes, I&#039;ve seen them - Alternativa3D team does amazing stuff, its always inspiring!</description>
		<content:encoded><![CDATA[<p>@Andrea @Piergiorgio Niero Thanks, it seems there is a weird bug with stage.stageWidth not being available after the ADDED_TO_STAGE event. I&#8217;m looking into that.</p>
<p>@Niaz Aliev Yes, I&#8217;ve seen them &#8211; Alternativa3D team does amazing stuff, its always inspiring!</p>
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		<title>By: Niaz Aliev</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/03/16/3d-experiments-with-flash-player-10-and-as3dmod/comment-page-1/#comment-13157</link>
		<dc:creator>Niaz Aliev</dc:creator>
		<pubDate>Mon, 16 Mar 2009 18:00:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=54#comment-13157</guid>
		<description>Did you see FP10-demos from Alternativa team?
http://blog.alternativaplatform.com/en/2009/02/21/alternativa3d-7-in-progress/
They achieved over 21000 vertices model with good FPS (last demo).
Skeletal animation is also interesting - there are no gaps between bones.</description>
		<content:encoded><![CDATA[<p>Did you see FP10-demos from Alternativa team?<br />
<a href="http://blog.alternativaplatform.com/en/2009/02/21/alternativa3d-7-in-progress/" rel="nofollow">http://blog.alternativaplatform.com/en/2009/02/21/alternativa3d-7-in-progress/</a><br />
They achieved over 21000 vertices model with good FPS (last demo).<br />
Skeletal animation is also interesting &#8211; there are no gaps between bones.</p>
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		<title>By: Andrea</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/03/16/3d-experiments-with-flash-player-10-and-as3dmod/comment-page-1/#comment-13155</link>
		<dc:creator>Andrea</dc:creator>
		<pubDate>Mon, 16 Mar 2009 17:12:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=54#comment-13155</guid>
		<description>Just some feedback:
I can&#039;t see anything on a Mac Pro / Firefox 3 / Flash player 10
It works well on the same machine but with Safari.</description>
		<content:encoded><![CDATA[<p>Just some feedback:<br />
I can&#8217;t see anything on a Mac Pro / Firefox 3 / Flash player 10<br />
It works well on the same machine but with Safari.</p>
]]></content:encoded>
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		<title>By: Mr.doob</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/03/16/3d-experiments-with-flash-player-10-and-as3dmod/comment-page-1/#comment-13148</link>
		<dc:creator>Mr.doob</dc:creator>
		<pubDate>Mon, 16 Mar 2009 13:10:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=54#comment-13148</guid>
		<description>1 and 3 are really pretty!</description>
		<content:encoded><![CDATA[<p>1 and 3 are really pretty!</p>
]]></content:encoded>
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		<title>By: Piergiorgio Niero</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/03/16/3d-experiments-with-flash-player-10-and-as3dmod/comment-page-1/#comment-13147</link>
		<dc:creator>Piergiorgio Niero</dc:creator>
		<pubDate>Mon, 16 Mar 2009 12:46:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=54#comment-13147</guid>
		<description>i get an error on demo 1,2 and 4 then nothing happens :\
ArgumentError: Error #2015: Invalid BitmapData.
	at flash.display::BitmapData()
	at com.everydayflash.cart.core::AbstractSketch/onAdded()

fp 10 r22 debug, firefox 3, osx 10.5</description>
		<content:encoded><![CDATA[<p>i get an error on demo 1,2 and 4 then nothing happens :\<br />
ArgumentError: Error #2015: Invalid BitmapData.<br />
	at flash.display::BitmapData()<br />
	at com.everydayflash.cart.core::AbstractSketch/onAdded()</p>
<p>fp 10 r22 debug, firefox 3, osx 10.5</p>
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		<title>By: robert</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/03/16/3d-experiments-with-flash-player-10-and-as3dmod/comment-page-1/#comment-13142</link>
		<dc:creator>robert</dc:creator>
		<pubDate>Mon, 16 Mar 2009 11:21:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=54#comment-13142</guid>
		<description>Great experiments Bartek!</description>
		<content:encoded><![CDATA[<p>Great experiments Bartek!</p>
]]></content:encoded>
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	<item>
		<title>By: mico</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/03/16/3d-experiments-with-flash-player-10-and-as3dmod/comment-page-1/#comment-13141</link>
		<dc:creator>mico</dc:creator>
		<pubDate>Mon, 16 Mar 2009 10:59:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=54#comment-13141</guid>
		<description>Thanks for sharing, this is great for effects built without 3D engines.</description>
		<content:encoded><![CDATA[<p>Thanks for sharing, this is great for effects built without 3D engines.</p>
]]></content:encoded>
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