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	<title>Comments on: Unity3D is awesome!</title>
	<atom:link href="http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/</link>
	<description>3D user experience on the web. Design, technology news. A blog by Bartek Drozdz.</description>
	<lastBuildDate>Thu, 02 Sep 2010 18:48:51 +0000</lastBuildDate>
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	<item>
		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-212825</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Mon, 19 Jul 2010 09:31:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-212825</guid>
		<description>@foo yes it is! :)</description>
		<content:encoded><![CDATA[<p>@foo yes it is! :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: foo</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-212739</link>
		<dc:creator>foo</dc:creator>
		<pubDate>Thu, 15 Jul 2010 22:53:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-212739</guid>
		<description>Not sure if you&#039;re aware, but real-time 3D is coming soon to Flash: http://www.electronista.com/articles/10/07/08/tech.preview.scheduled.for.fall</description>
		<content:encoded><![CDATA[<p>Not sure if you&#8217;re aware, but real-time 3D is coming soon to Flash: <a href="http://www.electronista.com/articles/10/07/08/tech.preview.scheduled.for.fall" rel="nofollow">http://www.electronista.com/articles/10/07/08/tech.preview.scheduled.for.fall</a></p>
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	<item>
		<title>By: Jason</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-211541</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Mon, 28 Jun 2010 13:47:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-211541</guid>
		<description>A guy I work with told me about your site and how you&#039;ve recently switched to way more Unity content then Fash. I&#039;m a flash developer and I&#039;ve been working through my first Unity book and I too can&#039;t believe what is playing in my web browser! In a day, I have a 3D island with physics, textures, etc. that i can walk around, it&#039;s really amazing. I&#039;ll have to check out more of your post but I totally agree with this one.</description>
		<content:encoded><![CDATA[<p>A guy I work with told me about your site and how you&#8217;ve recently switched to way more Unity content then Fash. I&#8217;m a flash developer and I&#8217;ve been working through my first Unity book and I too can&#8217;t believe what is playing in my web browser! In a day, I have a 3D island with physics, textures, etc. that i can walk around, it&#8217;s really amazing. I&#8217;ll have to check out more of your post but I totally agree with this one.</p>
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	<item>
		<title>By: Altax</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-200791</link>
		<dc:creator>Altax</dc:creator>
		<pubDate>Tue, 13 Apr 2010 14:06:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-200791</guid>
		<description>Very informative.. Thanks for this post.</description>
		<content:encoded><![CDATA[<p>Very informative.. Thanks for this post.</p>
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	<item>
		<title>By: Andrew Odendaal</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-166159</link>
		<dc:creator>Andrew Odendaal</dc:creator>
		<pubDate>Tue, 23 Feb 2010 13:47:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-166159</guid>
		<description>Another flash and unity fan here!
I do quite a bit of 3d in flash using Papervision3d as well and have started using web publishing in 3d game engines now too.
I&#039;m really excited where all this seems to be going!</description>
		<content:encoded><![CDATA[<p>Another flash and unity fan here!<br />
I do quite a bit of 3d in flash using Papervision3d as well and have started using web publishing in 3d game engines now too.<br />
I&#8217;m really excited where all this seems to be going!</p>
]]></content:encoded>
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	<item>
		<title>By: Flash Infidelity All Over the Place- Unity 3D is taking up more of your time</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-75834</link>
		<dc:creator>Flash Infidelity All Over the Place- Unity 3D is taking up more of your time</dc:creator>
		<pubDate>Thu, 05 Nov 2009 01:19:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-75834</guid>
		<description>[...] 05/27/2009 Unity is Awesome- Unity vs Flash [...]</description>
		<content:encoded><![CDATA[<p>[...] 05/27/2009 Unity is Awesome- Unity vs Flash [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Flash Infidelity All over the place-Unity3D is Taking up more of your time</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-74235</link>
		<dc:creator>Flash Infidelity All over the place-Unity3D is Taking up more of your time</dc:creator>
		<pubDate>Mon, 02 Nov 2009 20:23:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-74235</guid>
		<description>[...] 05/27/2009 Unity is Awesome- Unity vs Flash [...]</description>
		<content:encoded><![CDATA[<p>[...] 05/27/2009 Unity is Awesome- Unity vs Flash [...]</p>
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	<item>
		<title>By: UnityAddict</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-28775</link>
		<dc:creator>UnityAddict</dc:creator>
		<pubDate>Thu, 30 Jul 2009 03:53:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-28775</guid>
		<description>Ok, now here&#039;s my story, I&#039;ve seen it all and done it all... Flash, DX Studio, Shiva, (not torque) and of course Unity 3d. But this ain&#039;t no stiff competition, Unity offers the best platform for rapid 3d game development because
1.) Intuitive GUI that a newbie can get used to in 5 mins (No kidding)
2.) A web plugin that&#039;s very portable and actually works!
3.) amazing cross platform development options with 1 click deployment
4.) Supporting the Dotnet FX (through mono) was the best move they could make, I mean, what other platform gives you the option to code in 3 different languages with a good level of interoperability? It even allows u to use an external editor such as visual studio (which is what i use).
The line has been drawn... unity is Lord of the rest</description>
		<content:encoded><![CDATA[<p>Ok, now here&#8217;s my story, I&#8217;ve seen it all and done it all&#8230; Flash, DX Studio, Shiva, (not torque) and of course Unity 3d. But this ain&#8217;t no stiff competition, Unity offers the best platform for rapid 3d game development because<br />
1.) Intuitive GUI that a newbie can get used to in 5 mins (No kidding)<br />
2.) A web plugin that&#8217;s very portable and actually works!<br />
3.) amazing cross platform development options with 1 click deployment<br />
4.) Supporting the Dotnet FX (through mono) was the best move they could make, I mean, what other platform gives you the option to code in 3 different languages with a good level of interoperability? It even allows u to use an external editor such as visual studio (which is what i use).<br />
The line has been drawn&#8230; unity is Lord of the rest</p>
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	<item>
		<title>By: Unity getting more and more love &#171; Muse Games News and 3D Games Blog</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-25308</link>
		<dc:creator>Unity getting more and more love &#171; Muse Games News and 3D Games Blog</dc:creator>
		<pubDate>Mon, 20 Jul 2009 18:03:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-25308</guid>
		<description>[...] amazing stuff, just as the Muse platform is rounding out its feature set. Anyways, thought I&#8217;d share an example of this praise from the blog of a prolific Flash (!) developer, Bartek Drozdz, after discovering Unity:  After [...]</description>
		<content:encoded><![CDATA[<p>[...] amazing stuff, just as the Muse platform is rounding out its feature set. Anyways, thought I&#8217;d share an example of this praise from the blog of a prolific Flash (!) developer, Bartek Drozdz, after discovering Unity:  After [...]</p>
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		<title>By: The one about browser-based 3D without using flash &#171; Ahrengot</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-24213</link>
		<dc:creator>The one about browser-based 3D without using flash &#171; Ahrengot</dc:creator>
		<pubDate>Fri, 17 Jul 2009 17:00:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-24213</guid>
		<description>[...] Drozdz of Everydayflash.com wrote a great post about Unity3D. He also talks about Unity vs [...]</description>
		<content:encoded><![CDATA[<p>[...] Drozdz of Everydayflash.com wrote a great post about Unity3D. He also talks about Unity vs [...]</p>
]]></content:encoded>
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	<item>
		<title>By: LutinCapuche</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-18363</link>
		<dc:creator>LutinCapuche</dc:creator>
		<pubDate>Wed, 10 Jun 2009 15:55:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-18363</guid>
		<description>Yes, you remotivate me! Thanks, I&#039;m going to try Unit3D rigth now!!</description>
		<content:encoded><![CDATA[<p>Yes, you remotivate me! Thanks, I&#8217;m going to try Unit3D rigth now!!</p>
]]></content:encoded>
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		<title>By: Tomas</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-18167</link>
		<dc:creator>Tomas</dc:creator>
		<pubDate>Sun, 07 Jun 2009 15:11:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-18167</guid>
		<description>What&#039;s cool about Flash and standard internet is that you can show off your work to everyone. Pass a link to a non-technical friend, make something viral that reach very many. Quite new plugins feel limited reach and unsure for future. Flash limitations can make you creative and you don&#039;t need to be a hardcore 3d/lowlevel/etc programmer.</description>
		<content:encoded><![CDATA[<p>What&#8217;s cool about Flash and standard internet is that you can show off your work to everyone. Pass a link to a non-technical friend, make something viral that reach very many. Quite new plugins feel limited reach and unsure for future. Flash limitations can make you creative and you don&#8217;t need to be a hardcore 3d/lowlevel/etc programmer.</p>
]]></content:encoded>
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		<title>By: Dreamer</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-18087</link>
		<dc:creator>Dreamer</dc:creator>
		<pubDate>Sat, 06 Jun 2009 00:58:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-18087</guid>
		<description>I&#039;d love to see adobe buying unity3d and in some way incorporating the technologies into the Flash Platform.</description>
		<content:encoded><![CDATA[<p>I&#8217;d love to see adobe buying unity3d and in some way incorporating the technologies into the Flash Platform.</p>
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		<title>By: Zack J.</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-17901</link>
		<dc:creator>Zack J.</dc:creator>
		<pubDate>Tue, 02 Jun 2009 13:34:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-17901</guid>
		<description>We did a Unity project a couple years ago; it really is amazing what they can accomplish in the browser, isn&#039;t it? We&#039;ve been looking at it again because of all the publishing options that are now available.  I think that more than makes up for the browser plugin penetration.</description>
		<content:encoded><![CDATA[<p>We did a Unity project a couple years ago; it really is amazing what they can accomplish in the browser, isn&#8217;t it? We&#8217;ve been looking at it again because of all the publishing options that are now available.  I think that more than makes up for the browser plugin penetration.</p>
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		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-17899</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Tue, 02 Jun 2009 12:46:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-17899</guid>
		<description>&lt;p&gt;@Carlos Vega Don&#039;t worry, changes won&#039;t be that dramatic :) While I intend to write more about Unity3D, Flash stuff is still going to be present here. &lt;/p&gt;

&lt;p&gt;@PixelThis Thanks for this note. I was referring to what the software offers out-of-the-box, but you are right on that one. There are also some highly interesting initiatives with HaXe and iPhone so things are getting interesting on the Flash side too. &lt;/p&gt;

&lt;p&gt;@Og2t I opted for C# as I think it is closest to AS3 (it has some cool features, that I would love to see in future versions of AS, maybe I&#039;ll blog about that). Unity3d offers a choice when it comes to scripting though: you can use Javascript, C# or Boo, which is a dialect of Python.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>@Carlos Vega Don&#8217;t worry, changes won&#8217;t be that dramatic :) While I intend to write more about Unity3D, Flash stuff is still going to be present here. </p>
<p>@PixelThis Thanks for this note. I was referring to what the software offers out-of-the-box, but you are right on that one. There are also some highly interesting initiatives with HaXe and iPhone so things are getting interesting on the Flash side too. </p>
<p>@Og2t I opted for C# as I think it is closest to AS3 (it has some cool features, that I would love to see in future versions of AS, maybe I&#8217;ll blog about that). Unity3d offers a choice when it comes to scripting though: you can use Javascript, C# or Boo, which is a dialect of Python.</p>
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		<title>By: Og2t</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-17893</link>
		<dc:creator>Og2t</dc:creator>
		<pubDate>Tue, 02 Jun 2009 11:51:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-17893</guid>
		<description>What programming language do you use with Unity3D?</description>
		<content:encoded><![CDATA[<p>What programming language do you use with Unity3D?</p>
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		<title>By: Pixelthis</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-17886</link>
		<dc:creator>Pixelthis</dc:creator>
		<pubDate>Tue, 02 Jun 2009 09:26:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-17886</guid>
		<description>Don&#039;t get me wrong - I&#039;m a huge Unity3D fan.  We use both here at Pixelthis. However, just a note on your conclusions above: Flash content can be ported to many devices, including Online, Wii, Mobile phone, PC/Mac, PSP, and many more. Although perhaps not as easy as unity, it is possible :)</description>
		<content:encoded><![CDATA[<p>Don&#8217;t get me wrong &#8211; I&#8217;m a huge Unity3D fan.  We use both here at Pixelthis. However, just a note on your conclusions above: Flash content can be ported to many devices, including Online, Wii, Mobile phone, PC/Mac, PSP, and many more. Although perhaps not as easy as unity, it is possible :)</p>
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		<title>By: Carlos Vega</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-17788</link>
		<dc:creator>Carlos Vega</dc:creator>
		<pubDate>Mon, 01 Jun 2009 03:45:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-17788</guid>
		<description>I am predicting &quot;The end of everydayflash.com and the opening of everydayunit3d.com... of course i will follow you!!</description>
		<content:encoded><![CDATA[<p>I am predicting &#8220;The end of everydayflash.com and the opening of everydayunit3d.com&#8230; of course i will follow you!!</p>
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		<title>By: Unity 3D - Yet another admirer! &#171; Hip2B[ ]</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-17692</link>
		<dc:creator>Unity 3D - Yet another admirer! &#171; Hip2B[ ]</dc:creator>
		<pubDate>Sat, 30 May 2009 18:07:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-17692</guid>
		<description>[...] http://www.everydayflash.com/blog/index.php/2009/05/27/flash-vs-unity3d/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.everydayflash.com/blog/index.php/2009/05/27/flash-vs-unity3d/" rel="nofollow">http://www.everydayflash.com/blog/index.php/2009/05/27/flash-vs-unity3d/</a> [...]</p>
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		<title>By: kamil</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-17644</link>
		<dc:creator>kamil</dc:creator>
		<pubDate>Sat, 30 May 2009 01:08:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-17644</guid>
		<description>After Bartek&#039;s Twit i&#039;ve also tried to launch Unity. My god.. Awesome stuff. With a little help of anybody who is able to properly prepare models&amp;txts you can easily make &quot;revelations of world&quot;. With only 30 minutes i&#039;ve made terrain, collide fields, light map, skyboxes, materials, textures are in app when you just add them to directory using Finder... and so on.. Without serious scripting infact. Good choice Bartosz! (www.kamilmajewski.com/projects/3d_teren)</description>
		<content:encoded><![CDATA[<p>After Bartek&#8217;s Twit i&#8217;ve also tried to launch Unity. My god.. Awesome stuff. With a little help of anybody who is able to properly prepare models&amp;txts you can easily make &#8220;revelations of world&#8221;. With only 30 minutes i&#8217;ve made terrain, collide fields, light map, skyboxes, materials, textures are in app when you just add them to directory using Finder&#8230; and so on.. Without serious scripting infact. Good choice Bartosz! (www.kamilmajewski.com/projects/3d_teren)</p>
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	<item>
		<title>By: samBrown</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-17587</link>
		<dc:creator>samBrown</dc:creator>
		<pubDate>Fri, 29 May 2009 06:25:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-17587</guid>
		<description>one thing for is for sure in a standards battle - end users win. Nice post, keep us posted as you wade further into U3D</description>
		<content:encoded><![CDATA[<p>one thing for is for sure in a standards battle &#8211; end users win. Nice post, keep us posted as you wade further into U3D</p>
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		<title>By: Wassim</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-17583</link>
		<dc:creator>Wassim</dc:creator>
		<pubDate>Fri, 29 May 2009 05:09:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-17583</guid>
		<description>I tried installing and got a no go message saying my VGA card is a pussy and can&#039;t handle the demands of the beast...

Well it&#039;s either time to update my hardware (which runs flash CS4 perfectly) or it&#039;s time for unity3D guys to have some modesty!</description>
		<content:encoded><![CDATA[<p>I tried installing and got a no go message saying my VGA card is a pussy and can&#8217;t handle the demands of the beast&#8230;</p>
<p>Well it&#8217;s either time to update my hardware (which runs flash CS4 perfectly) or it&#8217;s time for unity3D guys to have some modesty!</p>
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		<title>By: Macaca</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-17561</link>
		<dc:creator>Macaca</dc:creator>
		<pubDate>Thu, 28 May 2009 21:36:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-17561</guid>
		<description>Do not underestimate the importance of being able to publish to the iPhone.. which saves you from the hell of its Mac-only devkit and the horror of Objective-C. Unity IDE(!) runs/will run on PC too, and has proper language support and lots of good api&#039;s (sound, input and no OpenGL hassle).</description>
		<content:encoded><![CDATA[<p>Do not underestimate the importance of being able to publish to the iPhone.. which saves you from the hell of its Mac-only devkit and the horror of Objective-C. Unity IDE(!) runs/will run on PC too, and has proper language support and lots of good api&#8217;s (sound, input and no OpenGL hassle).</p>
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		<title>By: Fardeen</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-17533</link>
		<dc:creator>Fardeen</dc:creator>
		<pubDate>Thu, 28 May 2009 15:40:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-17533</guid>
		<description>What&#039;s the point doing the best 3D app ever if less than 1% of the people will use it ?</description>
		<content:encoded><![CDATA[<p>What&#8217;s the point doing the best 3D app ever if less than 1% of the people will use it ?</p>
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	<item>
		<title>By: Niaz Aliev</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-17513</link>
		<dc:creator>Niaz Aliev</dc:creator>
		<pubDate>Thu, 28 May 2009 08:26:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-17513</guid>
		<description>There are many competitors for that 1%: Quest3D, O3D, Virtools etc. But Shockwave has 50% penetration and big community. Yet another fight of standards?

If you want to make a really mass browser game, you need to use a standard with 99% coverage (you know, what&#039;s it).</description>
		<content:encoded><![CDATA[<p>There are many competitors for that 1%: Quest3D, O3D, Virtools etc. But Shockwave has 50% penetration and big community. Yet another fight of standards?</p>
<p>If you want to make a really mass browser game, you need to use a standard with 99% coverage (you know, what&#8217;s it).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: diamondTearz &#187; A list of entirely unrelated Unity3D finds</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-17496</link>
		<dc:creator>diamondTearz &#187; A list of entirely unrelated Unity3D finds</dc:creator>
		<pubDate>Thu, 28 May 2009 03:45:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-17496</guid>
		<description>[...] Unity3D is Awesome- Flash vs Unity3D-  In case you missed it the discussion is not over- Flash vs Unity3D roundup.  I promptly added him to Flash Infidelity all over the place-Unity3D is taking up all of your time when he used the word &#8220;emotional&#8221;. [...]</description>
		<content:encoded><![CDATA[<p>[...] Unity3D is Awesome- Flash vs Unity3D-  In case you missed it the discussion is not over- Flash vs Unity3D roundup.  I promptly added him to Flash Infidelity all over the place-Unity3D is taking up all of your time when he used the word &#8220;emotional&#8221;. [...]</p>
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	</item>
	<item>
		<title>By: Willem</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-17474</link>
		<dc:creator>Willem</dc:creator>
		<pubDate>Wed, 27 May 2009 22:25:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-17474</guid>
		<description>Unity is fantastic. The way it interacts with 3D software, greatly supports light mapping. It&#039;s a dream.</description>
		<content:encoded><![CDATA[<p>Unity is fantastic. The way it interacts with 3D software, greatly supports light mapping. It&#8217;s a dream.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dennis</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-17460</link>
		<dc:creator>Dennis</dc:creator>
		<pubDate>Wed, 27 May 2009 18:49:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-17460</guid>
		<description>It looks like the O3D API from google. 
I&#039;m going to give this a try when I get some time over :)</description>
		<content:encoded><![CDATA[<p>It looks like the O3D API from google.<br />
I&#8217;m going to give this a try when I get some time over :)</p>
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	</item>
	<item>
		<title>By: Joseph Burchett</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-17452</link>
		<dc:creator>Joseph Burchett</dc:creator>
		<pubDate>Wed, 27 May 2009 17:11:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-17452</guid>
		<description>Indeed Unity is pretty neat, and when it comes to making 3D games and well, even 2D games it does blow Flash out of the water, but id say just for games.  Being a Flex dev guy even though id like to see Flash do well as a gaming platform it seems it just will continue to fall behind unless adobe starts opening it up more so it can handle graphics adn stuff better.  But as an RIA dev tool it is truly ahead of the game and is an amazing platform for developing rich internet applications.  

Hopefully you will make a blog post sharing your thoughts on Untiy 3D after you have tinkered with it a bit more :-)</description>
		<content:encoded><![CDATA[<p>Indeed Unity is pretty neat, and when it comes to making 3D games and well, even 2D games it does blow Flash out of the water, but id say just for games.  Being a Flex dev guy even though id like to see Flash do well as a gaming platform it seems it just will continue to fall behind unless adobe starts opening it up more so it can handle graphics adn stuff better.  But as an RIA dev tool it is truly ahead of the game and is an amazing platform for developing rich internet applications.  </p>
<p>Hopefully you will make a blog post sharing your thoughts on Untiy 3D after you have tinkered with it a bit more :-)</p>
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	<item>
		<title>By: Tom Higgins</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/05/27/flash-vs-unity3d/comment-page-1/#comment-17448</link>
		<dc:creator>Tom Higgins</dc:creator>
		<pubDate>Wed, 27 May 2009 16:52:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=289#comment-17448</guid>
		<description>The Unity Web Player&#039;s penetration is at or about 1% so you have that right, but the install numbers are crazy high and so I imagine that figure will begin to change rapidly. Thanks for the positive thoughts, we&#039;ll keep working on the tech, you keep working on the content and together we&#039;ll get that penetration number up so it&#039;s (hopefully) just not something folks worry about! :)</description>
		<content:encoded><![CDATA[<p>The Unity Web Player&#8217;s penetration is at or about 1% so you have that right, but the install numbers are crazy high and so I imagine that figure will begin to change rapidly. Thanks for the positive thoughts, we&#8217;ll keep working on the tech, you keep working on the content and together we&#8217;ll get that penetration number up so it&#8217;s (hopefully) just not something folks worry about! :)</p>
]]></content:encoded>
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