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	<title>Comments on: Book review &#8220;Unity Game Development Essentials&#8221;</title>
	<atom:link href="http://www.everyday3d.com/blog/index.php/2009/10/16/unity-game-development-essentials/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.everyday3d.com/blog/index.php/2009/10/16/unity-game-development-essentials/</link>
	<description>3D user experience on the web. Design, technology news. A blog by Bartek Drozdz.</description>
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		<title>By: Unity Game Development Essentials is here. Now Read the F***ing Manual</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/10/16/unity-game-development-essentials/comment-page-1/#comment-85395</link>
		<dc:creator>Unity Game Development Essentials is here. Now Read the F***ing Manual</dc:creator>
		<pubDate>Thu, 19 Nov 2009 14:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=631#comment-85395</guid>
		<description>[...] Bartek Drodz- of Everyday Flash website and 3D Flash Guru wrote  advises beginners that &#8220;It&#8217;s probably a good idea to get this book&#8221; and concurs that &#8220;The important thing is that the book explains all the basics leaving you well prepared to explore the rest.&#8221;   DISCLOSURE:  I Would like to thank Packt Publishing for providing me with a copy of Unity Game Development Essentials for the purpose of reviewing the book.   Share and Enjoy: [...]</description>
		<content:encoded><![CDATA[<p>[...] Bartek Drodz- of Everyday Flash website and 3D Flash Guru wrote  advises beginners that &#8220;It&#8217;s probably a good idea to get this book&#8221; and concurs that &#8220;The important thing is that the book explains all the basics leaving you well prepared to explore the rest.&#8221;   DISCLOSURE:  I Would like to thank Packt Publishing for providing me with a copy of Unity Game Development Essentials for the purpose of reviewing the book.   Share and Enjoy: [...]</p>
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		<title>By: Will Goldstone</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/10/16/unity-game-development-essentials/comment-page-1/#comment-62944</link>
		<dc:creator>Will Goldstone</dc:creator>
		<pubDate>Mon, 19 Oct 2009 23:44:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=631#comment-62944</guid>
		<description>Hi Bartek, just wanted to say thank you very much for the review, fascinating to hear how the book is being received. I&#039;ve worked with Unity for a few years but am originally from a design background and always felt a little bewildered compared to peers in the IRC channel, and so hopefully this resource will help people like me starting out in Unity who aren&#039;t coming at it from a coding background. Hope you all enjoy it, cheers again Bartek, I am humbled!</description>
		<content:encoded><![CDATA[<p>Hi Bartek, just wanted to say thank you very much for the review, fascinating to hear how the book is being received. I&#8217;ve worked with Unity for a few years but am originally from a design background and always felt a little bewildered compared to peers in the IRC channel, and so hopefully this resource will help people like me starting out in Unity who aren&#8217;t coming at it from a coding background. Hope you all enjoy it, cheers again Bartek, I am humbled!</p>
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		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/10/16/unity-game-development-essentials/comment-page-1/#comment-62643</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Mon, 19 Oct 2009 14:29:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=631#comment-62643</guid>
		<description>@Scott Petrovic Totally agreed. Code structuring inside a project seems to me like the biggest challenge - Unity3D is a bit different from Flash, but it&#039;s pretty easy to make a mess very similar to what people (including me) used to do in early Flash i.e. spread code across tens of keyframes...</description>
		<content:encoded><![CDATA[<p>@Scott Petrovic Totally agreed. Code structuring inside a project seems to me like the biggest challenge &#8211; Unity3D is a bit different from Flash, but it&#8217;s pretty easy to make a mess very similar to what people (including me) used to do in early Flash i.e. spread code across tens of keyframes&#8230;</p>
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		<title>By: Scott Petrovic</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/10/16/unity-game-development-essentials/comment-page-1/#comment-62612</link>
		<dc:creator>Scott Petrovic</dc:creator>
		<pubDate>Mon, 19 Oct 2009 13:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=631#comment-62612</guid>
		<description>I have read over half of the book and think it is pretty beneficial for someone who has little game design experience. I have done some programming being a web designer, but a lot of concepts are unique to game design. It is an &quot;essentials&quot; book, so I don&#039;t think you can really expect it to also talk about advanced topics as well. 

I think if another book is being written, it should be more of a reference manual for the API as well as having structure and networking hurdles.  Will&#039;s book covers the basics pretty well, so any more books that come out will be hard to compete if it is at the same level.</description>
		<content:encoded><![CDATA[<p>I have read over half of the book and think it is pretty beneficial for someone who has little game design experience. I have done some programming being a web designer, but a lot of concepts are unique to game design. It is an &#8220;essentials&#8221; book, so I don&#8217;t think you can really expect it to also talk about advanced topics as well. </p>
<p>I think if another book is being written, it should be more of a reference manual for the API as well as having structure and networking hurdles.  Will&#8217;s book covers the basics pretty well, so any more books that come out will be hard to compete if it is at the same level.</p>
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		<title>By: samBrown</title>
		<link>http://www.everyday3d.com/blog/index.php/2009/10/16/unity-game-development-essentials/comment-page-1/#comment-60520</link>
		<dc:creator>samBrown</dc:creator>
		<pubDate>Fri, 16 Oct 2009 20:24:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=631#comment-60520</guid>
		<description>thanks for posting the review. I&#039;m just started wading into Unity and was thinking about grabbing the book. 

I agree 100% that it&#039;s nice to have a solid resource in your hands instead of 10 bookmarked pages and forums. Forums are def a valuable resource, but not always easy to navigate.

After reading your review - the book looks like a great place to start.</description>
		<content:encoded><![CDATA[<p>thanks for posting the review. I&#8217;m just started wading into Unity and was thinking about grabbing the book. </p>
<p>I agree 100% that it&#8217;s nice to have a solid resource in your hands instead of 10 bookmarked pages and forums. Forums are def a valuable resource, but not always easy to navigate.</p>
<p>After reading your review &#8211; the book looks like a great place to start.</p>
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