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	<title>Comments on: 3 ways to draw 3D lines in Unity3D</title>
	<atom:link href="http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/</link>
	<description>3D user experience on the web. Design, technology news. A blog by Bartek Drozdz.</description>
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		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/comment-page-1/#comment-250151</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Sat, 09 Jul 2011 06:02:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1044#comment-250151</guid>
		<description>@EricH vectrosity looks interesting! Based on the experience I&#039;m having now with WebGL, where everything is on a much lower level, I know that drawing lines as quads (option 1 and 2 in the above post) will always be slower than drawing using gl native line mode. In WebGL (following opengl) you can actually set the width of the lines that way, but Unity3d does not expose this functionality in the GL object.

UPDATE: I was wrong about thick lines in WebGL, apparently for that you need to draw quads as well: http://sonargame.com/blog/2011/06/19/thick-lines-in-webgl/</description>
		<content:encoded><![CDATA[<p>@EricH vectrosity looks interesting! Based on the experience I&#8217;m having now with WebGL, where everything is on a much lower level, I know that drawing lines as quads (option 1 and 2 in the above post) will always be slower than drawing using gl native line mode. In WebGL (following opengl) you can actually set the width of the lines that way, but Unity3d does not expose this functionality in the GL object.</p>
<p>UPDATE: I was wrong about thick lines in WebGL, apparently for that you need to draw quads as well: <a href="http://sonargame.com/blog/2011/06/19/thick-lines-in-webgl/" rel="nofollow">http://sonargame.com/blog/2011/06/19/thick-lines-in-webgl/</a></p>
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		<title>By: EricH</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/comment-page-1/#comment-249627</link>
		<dc:creator>EricH</dc:creator>
		<pubDate>Tue, 05 Jul 2011 20:00:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1044#comment-249627</guid>
		<description>Feel free to remove this if it&#039;s too much like advertising, but I&#039;d recommend Vectrosity for line drawing if you don&#039;t have Unity Pro: http://starscenesoftware.com/vectrosity.html  Even if you do have Pro, I&#039;d still recommend it.  ;)  It can actually be significantly faster than GL.LINES, because you only have to update lines that change. Static lines are only the cost of having a mesh on the screen.  With GL.LINES, you have to update all lines every frame, regardless of whether they&#039;re actually changing or not, or else they won&#039;t render.  I optimized Vectrosity as much as I could manage, so even if you are updating all lines every frame, it&#039;s only about 2.5X slower than GL.LINES, but it&#039;s far more flexible.  Among other things you have complete control over line width of every segment.</description>
		<content:encoded><![CDATA[<p>Feel free to remove this if it&#8217;s too much like advertising, but I&#8217;d recommend Vectrosity for line drawing if you don&#8217;t have Unity Pro: <a href="http://starscenesoftware.com/vectrosity.html" rel="nofollow">http://starscenesoftware.com/vectrosity.html</a>  Even if you do have Pro, I&#8217;d still recommend it.  ;)  It can actually be significantly faster than GL.LINES, because you only have to update lines that change. Static lines are only the cost of having a mesh on the screen.  With GL.LINES, you have to update all lines every frame, regardless of whether they&#8217;re actually changing or not, or else they won&#8217;t render.  I optimized Vectrosity as much as I could manage, so even if you are updating all lines every frame, it&#8217;s only about 2.5X slower than GL.LINES, but it&#8217;s far more flexible.  Among other things you have complete control over line width of every segment.</p>
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		<title>By: tomekkie</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/comment-page-1/#comment-235527</link>
		<dc:creator>tomekkie</dc:creator>
		<pubDate>Sat, 05 Mar 2011 11:30:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1044#comment-235527</guid>
		<description>Your unity3d files, those embedded in full browser mode, display right in Firefox and Google Chrome, but there is a problem with them in Internet Explorer 8, they do not display. Is it a matter of UnityObject.js file? I am wondering how to properly embedd in full browser mode. Would be grateful for any comments. Thanks,

Tomek</description>
		<content:encoded><![CDATA[<p>Your unity3d files, those embedded in full browser mode, display right in Firefox and Google Chrome, but there is a problem with them in Internet Explorer 8, they do not display. Is it a matter of UnityObject.js file? I am wondering how to properly embedd in full browser mode. Would be grateful for any comments. Thanks,</p>
<p>Tomek</p>
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		<title>By: Giulian Drimba</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/comment-page-1/#comment-223603</link>
		<dc:creator>Giulian Drimba</dc:creator>
		<pubDate>Wed, 22 Dec 2010 17:28:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1044#comment-223603</guid>
		<description>Many thanks for this! Exactly what I need :D</description>
		<content:encoded><![CDATA[<p>Many thanks for this! Exactly what I need :D</p>
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		<title>By: Once</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/comment-page-1/#comment-221943</link>
		<dc:creator>Once</dc:creator>
		<pubDate>Wed, 08 Dec 2010 08:58:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1044#comment-221943</guid>
		<description>3.1 把脚本OBJ.cs改为继承MonoBehaviour后，然后再根据提示稍微改下是可以用的。</description>
		<content:encoded><![CDATA[<p>3.1 把脚本OBJ.cs改为继承MonoBehaviour后，然后再根据提示稍微改下是可以用的。</p>
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		<title>By: mike</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/comment-page-1/#comment-212865</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Tue, 20 Jul 2010 22:38:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1044#comment-212865</guid>
		<description>Using GR method is almost perfect.
But!
Now when lines are thin everything is ok. But when lines are wider, there is perspective segmet distortion (based on camera pos). It&#039;ll be nice to have segments rotated towards camera. Like particles billboarding effect or native Line Renderer.

LR problem is that LR align segments to camera but keeps segments connected. that provide unexpected twists and texture flips. 

Can you update the GR code?
Please. 
Im not math guru but seems to me, you are.
Thanks.</description>
		<content:encoded><![CDATA[<p>Using GR method is almost perfect.<br />
But!<br />
Now when lines are thin everything is ok. But when lines are wider, there is perspective segmet distortion (based on camera pos). It&#8217;ll be nice to have segments rotated towards camera. Like particles billboarding effect or native Line Renderer.</p>
<p>LR problem is that LR align segments to camera but keeps segments connected. that provide unexpected twists and texture flips. </p>
<p>Can you update the GR code?<br />
Please.<br />
Im not math guru but seems to me, you are.<br />
Thanks.</p>
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		<title>By: Dessiner dans Unity</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/comment-page-1/#comment-197784</link>
		<dc:creator>Dessiner dans Unity</dc:creator>
		<pubDate>Wed, 24 Mar 2010 20:05:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1044#comment-197784</guid>
		<description>[...] site Everydayflash a transposé une méthode de flash permettant de dessiner dans Unity. L&#8217;intérêt est de [...]</description>
		<content:encoded><![CDATA[<p>[...] site Everydayflash a transposé une méthode de flash permettant de dessiner dans Unity. L&#8217;intérêt est de [...]</p>
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		<title>By: Gen3D &#187; Blog Archive &#187; 3 Maneiras de desenhas linhas3D na Unity3D</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/comment-page-1/#comment-196702</link>
		<dc:creator>Gen3D &#187; Blog Archive &#187; 3 Maneiras de desenhas linhas3D na Unity3D</dc:creator>
		<pubDate>Tue, 16 Mar 2010 20:48:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1044#comment-196702</guid>
		<description>[...] Confira aqui. [...]</description>
		<content:encoded><![CDATA[<p>[...] Confira aqui. [...]</p>
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		<title>By: George Profenza</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/comment-page-1/#comment-196612</link>
		<dc:creator>George Profenza</dc:creator>
		<pubDate>Tue, 16 Mar 2010 12:43:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1044#comment-196612</guid>
		<description>Wow, nice toy! MrDoob&#039;s Harmony is awesome, but the 3d thingy has a nice feel to it too. If you could save a jpeg, it would be great. 
It has a nice potter&#039;s wheel touch to it and somwhat similar to Rhonda(rhondaforever.org) a bit.

I played with the demos a bit (at work, so in a hurry) and used the rotation thingy as a crotch, here are a few &#039;sketches&#039;:

lr: http://www.screencast.com/t/ZTI2Zjg3Y2E
gr: http://www.screencast.com/t/YzkzZWMwMD
drawing: http://www.screencast.com/t/NDMwNTkyN2Q

The last one looks a bit medieval/grotesque, but interesting.

Anyway, cool toys, keep it up. 

Looking forward for LFPUG btw :)</description>
		<content:encoded><![CDATA[<p>Wow, nice toy! MrDoob&#8217;s Harmony is awesome, but the 3d thingy has a nice feel to it too. If you could save a jpeg, it would be great.<br />
It has a nice potter&#8217;s wheel touch to it and somwhat similar to Rhonda(rhondaforever.org) a bit.</p>
<p>I played with the demos a bit (at work, so in a hurry) and used the rotation thingy as a crotch, here are a few &#8216;sketches&#8217;:</p>
<p>lr: <a href="http://www.screencast.com/t/ZTI2Zjg3Y2E" rel="nofollow">http://www.screencast.com/t/ZTI2Zjg3Y2E</a><br />
gr: <a href="http://www.screencast.com/t/YzkzZWMwMD" rel="nofollow">http://www.screencast.com/t/YzkzZWMwMD</a><br />
drawing: <a href="http://www.screencast.com/t/NDMwNTkyN2Q" rel="nofollow">http://www.screencast.com/t/NDMwNTkyN2Q</a></p>
<p>The last one looks a bit medieval/grotesque, but interesting.</p>
<p>Anyway, cool toys, keep it up. </p>
<p>Looking forward for LFPUG btw :)</p>
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	<item>
		<title>By: Weekly Digest for March 16th</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/comment-page-1/#comment-196610</link>
		<dc:creator>Weekly Digest for March 16th</dc:creator>
		<pubDate>Tue, 16 Mar 2010 12:31:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1044#comment-196610</guid>
		<description>[...] 3 ways to draw 3D lines in Unity3D &#8211; Everyday Flash [...]</description>
		<content:encoded><![CDATA[<p>[...] 3 ways to draw 3D lines in Unity3D &#8211; Everyday Flash [...]</p>
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	<item>
		<title>By: unity3D でのライン &#171; DIZGID &#124; POLYGON LOVE</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/comment-page-1/#comment-196604</link>
		<dc:creator>unity3D でのライン &#171; DIZGID &#124; POLYGON LOVE</dc:creator>
		<pubDate>Tue, 16 Mar 2010 11:38:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1044#comment-196604</guid>
		<description>[...] http://www.everydayflash.com/b&#8230;&#8230;n-unity3d/ { no comment } :&#124; { Tags: note unity3d } [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.everydayflash.com/b&#8230;&#8230;n-unity3d/" rel="nofollow">http://www.everydayflash.com/b&#8230;&#8230;n-unity3d/</a> { no comment } :| { Tags: note unity3d } [...]</p>
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		<title>By: shaman4d</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/comment-page-1/#comment-196582</link>
		<dc:creator>shaman4d</dc:creator>
		<pubDate>Tue, 16 Mar 2010 08:56:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1044#comment-196582</guid>
		<description>Could you please describe what base algorithm of drawing when line draw near other line?</description>
		<content:encoded><![CDATA[<p>Could you please describe what base algorithm of drawing when line draw near other line?</p>
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		<title>By: Einar Öberg</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/comment-page-1/#comment-196576</link>
		<dc:creator>Einar Öberg</dc:creator>
		<pubDate>Tue, 16 Mar 2010 08:04:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1044#comment-196576</guid>
		<description>Great blogs is about inspiration. And this is truly one of them. I&#039;m standing on the tippingpoint of trying out Unity myself, so keep them coming. It&#039;s also great with this experimental approach, beyond game development.</description>
		<content:encoded><![CDATA[<p>Great blogs is about inspiration. And this is truly one of them. I&#8217;m standing on the tippingpoint of trying out Unity myself, so keep them coming. It&#8217;s also great with this experimental approach, beyond game development.</p>
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		<title>By: Mark</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/comment-page-1/#comment-196558</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Tue, 16 Mar 2010 04:08:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1044#comment-196558</guid>
		<description>Wonderful! I personally am glad that you&#039;ve jumped into Unity3d land. I too have gone from being a flash dev (founder of flashkit.com even) into a unity game developer. Its just sometimes fun and exciting to try something new thats fun, and fast. 

Unity certainly has its quirks and issues ( lack of a click drag selection tool springs to mind) but the goodies it has are pretty sweet. Its just fun.

And I wanted to say an extra special thanks for the sources to this demo :D Ive only just started playing with custom meshes and this has helped me out as well.... I reckon I could use this technique to make skids......

The GR version works well on the iphone too! I&#039;m excited about whatever new goodies you come up with next.</description>
		<content:encoded><![CDATA[<p>Wonderful! I personally am glad that you&#8217;ve jumped into Unity3d land. I too have gone from being a flash dev (founder of flashkit.com even) into a unity game developer. Its just sometimes fun and exciting to try something new thats fun, and fast. </p>
<p>Unity certainly has its quirks and issues ( lack of a click drag selection tool springs to mind) but the goodies it has are pretty sweet. Its just fun.</p>
<p>And I wanted to say an extra special thanks for the sources to this demo :D Ive only just started playing with custom meshes and this has helped me out as well&#8230;. I reckon I could use this technique to make skids&#8230;&#8230;</p>
<p>The GR version works well on the iphone too! I&#8217;m excited about whatever new goodies you come up with next.</p>
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		<title>By: Devin Reimer</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/comment-page-1/#comment-196524</link>
		<dc:creator>Devin Reimer</dc:creator>
		<pubDate>Mon, 15 Mar 2010 22:03:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1044#comment-196524</guid>
		<description>Keep up the good work. I quite enjoy the Unity stuff. I to am finding my own blog is shifting away from Flash and over to Unity. I think it is important not to lock yourself into one thing just do what your passionate about.
I&#039;m with Seb if changing your blog url would help, go for it. You can always redirect this url to the new one. :)</description>
		<content:encoded><![CDATA[<p>Keep up the good work. I quite enjoy the Unity stuff. I to am finding my own blog is shifting away from Flash and over to Unity. I think it is important not to lock yourself into one thing just do what your passionate about.<br />
I&#8217;m with Seb if changing your blog url would help, go for it. You can always redirect this url to the new one. :)</p>
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		<title>By: vitaLee</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/comment-page-1/#comment-196521</link>
		<dc:creator>vitaLee</dc:creator>
		<pubDate>Mon, 15 Mar 2010 21:44:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1044#comment-196521</guid>
		<description>i do enjoy your unity posts and like Dominic mentioned i feel like i&#039;m getting familiar with unity by reading them.
keep up the good work Bartek ;) .</description>
		<content:encoded><![CDATA[<p>i do enjoy your unity posts and like Dominic mentioned i feel like i&#8217;m getting familiar with unity by reading them.<br />
keep up the good work Bartek ;) .</p>
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		<title>By: Michael Walsh</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/comment-page-1/#comment-196520</link>
		<dc:creator>Michael Walsh</dc:creator>
		<pubDate>Mon, 15 Mar 2010 21:42:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1044#comment-196520</guid>
		<description>Flash, Unity, whatever you are experimenting with through your blog posts one thing remains the same, they are always very inspirational and encouraging.

Looking forward to your next post Bartek, whatever it may be.</description>
		<content:encoded><![CDATA[<p>Flash, Unity, whatever you are experimenting with through your blog posts one thing remains the same, they are always very inspirational and encouraging.</p>
<p>Looking forward to your next post Bartek, whatever it may be.</p>
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		<title>By: Michał Wróblewski</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/comment-page-1/#comment-196519</link>
		<dc:creator>Michał Wróblewski</dc:creator>
		<pubDate>Mon, 15 Mar 2010 21:36:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1044#comment-196519</guid>
		<description>I find your post very inspiring. The effect matters, not the technique you used. BTW. If you make something in Unity there&#039;s a challenge to make it with ActionScript :) This 3d drawing tool is the best example.
Many thanks for your inspiring work!</description>
		<content:encoded><![CDATA[<p>I find your post very inspiring. The effect matters, not the technique you used. BTW. If you make something in Unity there&#8217;s a challenge to make it with ActionScript :) This 3d drawing tool is the best example.<br />
Many thanks for your inspiring work!</p>
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		<title>By: Dominic Mercier</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/comment-page-1/#comment-196518</link>
		<dc:creator>Dominic Mercier</dc:creator>
		<pubDate>Mon, 15 Mar 2010 21:22:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1044#comment-196518</guid>
		<description>Barteck, I both enjoy your Flash and Unity posts.
Even i have never use Unity, i feel a know a little bit about it just by reading your very useful post.

This is your blog and you can write about what you want. Your flash tips are so incredible for the community. It will be a big loss for the community if you stop blogging about Flash.

Keep the good work.</description>
		<content:encoded><![CDATA[<p>Barteck, I both enjoy your Flash and Unity posts.<br />
Even i have never use Unity, i feel a know a little bit about it just by reading your very useful post.</p>
<p>This is your blog and you can write about what you want. Your flash tips are so incredible for the community. It will be a big loss for the community if you stop blogging about Flash.</p>
<p>Keep the good work.</p>
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		<title>By: samBrown</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/comment-page-1/#comment-196421</link>
		<dc:creator>samBrown</dc:creator>
		<pubDate>Mon, 15 Mar 2010 20:19:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1044#comment-196421</guid>
		<description>Barteck, I enjoy the posts as well - even the &#039;non-flash&#039; ones :)</description>
		<content:encoded><![CDATA[<p>Barteck, I enjoy the posts as well &#8211; even the &#8216;non-flash&#8217; ones :)</p>
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		<title>By: elkraneo</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/comment-page-1/#comment-196419</link>
		<dc:creator>elkraneo</dc:creator>
		<pubDate>Mon, 15 Mar 2010 20:19:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1044#comment-196419</guid>
		<description>Seb says it...not relevant the name, i found your blog and your vision inspiring....</description>
		<content:encoded><![CDATA[<p>Seb says it&#8230;not relevant the name, i found your blog and your vision inspiring&#8230;.</p>
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		<title>By: Seb Lee-Delisle</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/comment-page-1/#comment-196408</link>
		<dc:creator>Seb Lee-Delisle</dc:creator>
		<pubDate>Mon, 15 Mar 2010 20:13:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1044#comment-196408</guid>
		<description>Bartek, keep it up. I for one am enjoying your posts. If the name of your blog is misleading or restrictive then change it. But for me at least, it&#039;s important to follow all web technologies and Unity is very interesting indeed. This is your blog and you should document what you&#039;re learning. :-) 

cheers

Seb</description>
		<content:encoded><![CDATA[<p>Bartek, keep it up. I for one am enjoying your posts. If the name of your blog is misleading or restrictive then change it. But for me at least, it&#8217;s important to follow all web technologies and Unity is very interesting indeed. This is your blog and you should document what you&#8217;re learning. :-) </p>
<p>cheers</p>
<p>Seb</p>
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		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/comment-page-1/#comment-196389</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Mon, 15 Mar 2010 20:00:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1044#comment-196389</guid>
		<description>@michael Thanks for this comment, I never looked at things this way! It&#039;s true, there wasn&#039;t much Flash on this blog lately. I guess I owe you and other readers an explanation. At first I wanted to put it in this comment, but it seems like it deserves a separate post. It will be coming soon.</description>
		<content:encoded><![CDATA[<p>@michael Thanks for this comment, I never looked at things this way! It&#8217;s true, there wasn&#8217;t much Flash on this blog lately. I guess I owe you and other readers an explanation. At first I wanted to put it in this comment, but it seems like it deserves a separate post. It will be coming soon.</p>
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		<title>By: michael</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/comment-page-1/#comment-196269</link>
		<dc:creator>michael</dc:creator>
		<pubDate>Mon, 15 Mar 2010 18:57:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1044#comment-196269</guid>
		<description>Bartek -- why not start a Unity blog or a build out something more expansive than &quot;every day flash?&quot; 

I come here because of the flash work you&#039;ve done -- which is the point of this particular blog, but all you&#039;ve talked about for a long time is Unity. I certainly would not ask you to post more flash if you do not wish to, but it&#039;s repeatedly disappointing for me and probably very many others to see new posts (exciting) not about flash.</description>
		<content:encoded><![CDATA[<p>Bartek &#8212; why not start a Unity blog or a build out something more expansive than &#8220;every day flash?&#8221; </p>
<p>I come here because of the flash work you&#8217;ve done &#8212; which is the point of this particular blog, but all you&#8217;ve talked about for a long time is Unity. I certainly would not ask you to post more flash if you do not wish to, but it&#8217;s repeatedly disappointing for me and probably very many others to see new posts (exciting) not about flash.</p>
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		<title>By: elkraneo</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d/comment-page-1/#comment-196145</link>
		<dc:creator>elkraneo</dc:creator>
		<pubDate>Mon, 15 Mar 2010 17:46:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.everydayflash.com/blog/?p=1044#comment-196145</guid>
		<description>mentioned in my blog...really interesting job, thx!! 
http://www.elkraneo.com/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d-everyday-flash/
:)</description>
		<content:encoded><![CDATA[<p>mentioned in my blog&#8230;really interesting job, thx!!<br />
<a href="http://www.elkraneo.com/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d-everyday-flash/" rel="nofollow">http://www.elkraneo.com/2010/03/15/3-ways-to-draw-3d-lines-in-unity3d-everyday-flash/</a><br />
:)</p>
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