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Posted on 2010-09-02Old school effects with shaders
While at FITC San Francisco I attended the session of Iñigo Quilez who is a demoscene veteran, currently working at Pixar.
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Posted on 2010-07-10Format journey
A few months ago, I had the pleasure to work with Luciano Foglia and Anrick Bregman on a visual experiment called Format Journey. The installation uses data – a series of images and a sound file – to modify the texture and the shape of a 3D object. Combined with a slight randomization it gives very nice and unpredictable results.
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Posted on 2010-05-28What can you do with Unity3d? FITC San Francisco
I'm happy to announce that I will be speaking at FITC San Francisco in August.
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Posted on 2010-05-24Loading 3d models at runtime in Unity3d
When building a dynamic application, every now and then you might need to load some 3d models at runtime. Either because there's a database with models you want to use or just because you want someone to update the models without rebuilding the project. I actually had this situation a few weeks ago. Surprisingly, this option does not come with Unity out of the box.
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Posted on 2010-04-14Runtime objects in Unity3D
Unity3D can work with meshes created in external 3D editors, but geometry can also be created with code. And not only geometry, but materials and textures as well.
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Posted on 2010-03-31Unity3D tutorial in .NET magazine
Recently I had the privilege to write an article for .NET magazine. It's an introductory tutorial to Unity3D in which you'll see how to build a car simulation in a simple desert scenery.
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