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<channel>
	<title>Comments on: Loading 3d models at runtime in Unity3d</title>
	<atom:link href="http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/</link>
	<description>3D user experience on the web. Design, technology news. A blog by Bartek Drozdz.</description>
	<lastBuildDate>Sat, 04 Feb 2012 16:53:16 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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	<item>
		<title>By: Joseph Laurino</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-2/#comment-271773</link>
		<dc:creator>Joseph Laurino</dc:creator>
		<pubDate>Mon, 05 Dec 2011 20:08:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-271773</guid>
		<description>and the gist is on github 

https://gist.github.com/1435032</description>
		<content:encoded><![CDATA[<p>and the gist is on github </p>
<p><a href="https://gist.github.com/1435032" rel="nofollow">https://gist.github.com/1435032</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joseph Laurino</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-2/#comment-271772</link>
		<dc:creator>Joseph Laurino</dc:creator>
		<pubDate>Mon, 05 Dec 2011 20:06:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-271772</guid>
		<description>I optimized the loader code:


// via profiler, discovered that Convert.ToSingle and Convert.ToInt32
// are very slow... so using float.Parse and int.Parse instead!
//
// memory usage during obj loading went down from 56 MB to 6.8 MB (8.2x improvement)
// and load time went down 1742ms to 514ms (3.4x improvement)

/*
	private float cf(string v) {
		return Convert.ToSingle(v.Trim(), new CultureInfo(&quot;en-US&quot;));
	}
	
	private int ci(string v) {
		return Convert.ToInt32(v.Trim(), new CultureInfo(&quot;en-US&quot;));
	}
*/

	private float cf(string v) {
		return float.Parse(v); 
	} 

	private int ci(string v) {
		return int.Parse(v); 
	}</description>
		<content:encoded><![CDATA[<p>I optimized the loader code:</p>
<p>// via profiler, discovered that Convert.ToSingle and Convert.ToInt32<br />
// are very slow&#8230; so using float.Parse and int.Parse instead!<br />
//<br />
// memory usage during obj loading went down from 56 MB to 6.8 MB (8.2x improvement)<br />
// and load time went down 1742ms to 514ms (3.4x improvement)</p>
<p>/*<br />
	private float cf(string v) {<br />
		return Convert.ToSingle(v.Trim(), new CultureInfo(&#8220;en-US&#8221;));<br />
	}</p>
<p>	private int ci(string v) {<br />
		return Convert.ToInt32(v.Trim(), new CultureInfo(&#8220;en-US&#8221;));<br />
	}<br />
*/</p>
<p>	private float cf(string v) {<br />
		return float.Parse(v);<br />
	} </p>
<p>	private int ci(string v) {<br />
		return int.Parse(v);<br />
	}</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dan</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-2/#comment-252352</link>
		<dc:creator>dan</dc:creator>
		<pubDate>Mon, 25 Jul 2011 05:13:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-252352</guid>
		<description>Hi,
the code works fine in unity but the material/texture does not show up in the iphone and iphone simulator. The mesh renders out black. How can I solve this issue? thanks.</description>
		<content:encoded><![CDATA[<p>Hi,<br />
the code works fine in unity but the material/texture does not show up in the iphone and iphone simulator. The mesh renders out black. How can I solve this issue? thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sundl</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-2/#comment-242827</link>
		<dc:creator>sundl</dc:creator>
		<pubDate>Mon, 09 May 2011 07:01:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-242827</guid>
		<description>Hi,
so far i&#039;m trying this code but i&#039;m getting an error and the error is 
NullReferenceException: Object reference not set to an instance of an object
OBJ.SetGeometryData (System.String data) (at Assets/OBJ/src/OBJ.cs:120)
OBJ+c__Iterator0.MoveNext () (at Assets/OBJ/src/OBJ.cs:58)
as i&#039;m very new to unity3d haven&#039;t able to debug plz suggest to fix this problem.
thanks in advance</description>
		<content:encoded><![CDATA[<p>Hi,<br />
so far i&#8217;m trying this code but i&#8217;m getting an error and the error is<br />
NullReferenceException: Object reference not set to an instance of an object<br />
OBJ.SetGeometryData (System.String data) (at Assets/OBJ/src/OBJ.cs:120)<br />
OBJ+c__Iterator0.MoveNext () (at Assets/OBJ/src/OBJ.cs:58)<br />
as i&#8217;m very new to unity3d haven&#8217;t able to debug plz suggest to fix this problem.<br />
thanks in advance</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: saurabh</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-2/#comment-241768</link>
		<dc:creator>saurabh</dc:creator>
		<pubDate>Fri, 29 Apr 2011 14:30:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-241768</guid>
		<description>Hello Sir,

when i simply run your package on my system in unity, the red monkey appears... i downloaded the obj money from this link:

http://www.everyday3d.com/unity3d/obj/monkey.obj

and uploaded on my hosting, here -
http://www.cookasite.com/14j/obj-for-ubity/monkey.obj

i changed the path in the script...so now an error comes -

KeyNotFoundException: The given key was not present in the dictionary.

Why so ?? please help</description>
		<content:encoded><![CDATA[<p>Hello Sir,</p>
<p>when i simply run your package on my system in unity, the red monkey appears&#8230; i downloaded the obj money from this link:</p>
<p><a href="http://www.everyday3d.com/unity3d/obj/monkey.obj" rel="nofollow">http://www.everyday3d.com/unity3d/obj/monkey.obj</a></p>
<p>and uploaded on my hosting, here -<br />
<a href="http://www.cookasite.com/14j/obj-for-ubity/monkey.obj" rel="nofollow">http://www.cookasite.com/14j/obj-for-ubity/monkey.obj</a></p>
<p>i changed the path in the script&#8230;so now an error comes -</p>
<p>KeyNotFoundException: The given key was not present in the dictionary.</p>
<p>Why so ?? please help</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jon Martin</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-2/#comment-238223</link>
		<dc:creator>Jon Martin</dc:creator>
		<pubDate>Tue, 29 Mar 2011 11:51:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-238223</guid>
		<description>Hello, in response to the above you could try the runtime import library alpha version 0.4, I uploaded last friday

http://jon-martin.com/?cat=13

it may or not solve this problem, not sure about the webside of the loading yet as it has been untested for that scenario but it terms of referencing materials libs etc it should handle much better. 

Thanks again Bartok, I would be interested in your feedback on my extensions so far, currently working on project save with reflection, having a few problems identifying if a GO is a prefab at runtime.</description>
		<content:encoded><![CDATA[<p>Hello, in response to the above you could try the runtime import library alpha version 0.4, I uploaded last friday</p>
<p><a href="http://jon-martin.com/?cat=13" rel="nofollow">http://jon-martin.com/?cat=13</a></p>
<p>it may or not solve this problem, not sure about the webside of the loading yet as it has been untested for that scenario but it terms of referencing materials libs etc it should handle much better. </p>
<p>Thanks again Bartok, I would be interested in your feedback on my extensions so far, currently working on project save with reflection, having a few problems identifying if a GO is a prefab at runtime.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Palam Angeles</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-2/#comment-234540</link>
		<dc:creator>Palam Angeles</dc:creator>
		<pubDate>Mon, 28 Feb 2011 02:28:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-234540</guid>
		<description>Thanks for the update Jon. I&#039;m having a bit of trouble with everything defaulting, and then it not finding the default material in the library. I&#039;m using the OBJ here: http://www.pandoodle.com/demos/Face/base_1500.obj (caps matters). 

The result hangs on this error: 


KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[System.String,UnityEngine.Material].get_Item (System.String key)
GeometryBuffer.PopulateMeshes (UnityEngine.GameObject[] gs, System.Collections.Generic.Dictionary`2 mats) (at Assets/OBJ/src/GeometryBuffer.cs:197)
OBJ.Build () (at Assets/OBJ/src/OBJ.cs:302)
OBJ+c__Iterator0.MoveNext () (at Assets/OBJ/src/OBJ.cs:93)

Any help would be greatly appreciated! Thanks!</description>
		<content:encoded><![CDATA[<p>Thanks for the update Jon. I&#8217;m having a bit of trouble with everything defaulting, and then it not finding the default material in the library. I&#8217;m using the OBJ here: <a href="http://www.pandoodle.com/demos/Face/base_1500.obj" rel="nofollow">http://www.pandoodle.com/demos/Face/base_1500.obj</a> (caps matters). </p>
<p>The result hangs on this error: </p>
<p>KeyNotFoundException: The given key was not present in the dictionary.<br />
System.Collections.Generic.Dictionary`2[System.String,UnityEngine.Material].get_Item (System.String key)<br />
GeometryBuffer.PopulateMeshes (UnityEngine.GameObject[] gs, System.Collections.Generic.Dictionary`2 mats) (at Assets/OBJ/src/GeometryBuffer.cs:197)<br />
OBJ.Build () (at Assets/OBJ/src/OBJ.cs:302)<br />
OBJ+c__Iterator0.MoveNext () (at Assets/OBJ/src/OBJ.cs:93)</p>
<p>Any help would be greatly appreciated! Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick Force</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-2/#comment-232775</link>
		<dc:creator>Patrick Force</dc:creator>
		<pubDate>Sat, 19 Feb 2011 07:25:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-232775</guid>
		<description>Thanks...we have a lot in common...20 year web vetran.just switched to unity 3D and it is a gamechanger..gone are the gaming consoles????..broadband for all!!

anyway...quick tip for me to get this working...

The server MIME type has to set for .obj / .mtl..
after I did that..it worked..mat files a little wacked, but thats cake...

kongregate game site has a 20 mb initial size limit.
this really helps for us poor new developers!!!

THANX!!!!!!</description>
		<content:encoded><![CDATA[<p>Thanks&#8230;we have a lot in common&#8230;20 year web vetran.just switched to unity 3D and it is a gamechanger..gone are the gaming consoles????..broadband for all!!</p>
<p>anyway&#8230;quick tip for me to get this working&#8230;</p>
<p>The server MIME type has to set for .obj / .mtl..<br />
after I did that..it worked..mat files a little wacked, but thats cake&#8230;</p>
<p>kongregate game site has a 20 mb initial size limit.<br />
this really helps for us poor new developers!!!</p>
<p>THANX!!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jon-Martin.com &#187; Blog Archive &#187; Unity3D Runtime Import Library</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-2/#comment-228470</link>
		<dc:creator>Jon-Martin.com &#187; Blog Archive &#187; Unity3D Runtime Import Library</dc:creator>
		<pubDate>Mon, 24 Jan 2011 21:34:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-228470</guid>
		<description>[...] have so far extended Bartek Drozdz OBJ importer V1.2 at Everday3d.com by helping it achieve the [...]</description>
		<content:encoded><![CDATA[<p>[...] have so far extended Bartek Drozdz OBJ importer V1.2 at Everday3d.com by helping it achieve the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jon Martin</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-2/#comment-226634</link>
		<dc:creator>Jon Martin</dc:creator>
		<pubDate>Fri, 14 Jan 2011 15:53:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-226634</guid>
		<description>Hi Bartek,

Firstly thankyou for such a wonderful kick start to a problem I am currently addressing, many choices available but yours was for the right platform (Unity3d) so I thought I could build upon the hard work you had already undertaken so far, I hope some of this is a help and not a hinderance and believe me I am greatfull for the headstart, excellent work.

I found certain issues with diffently sourced OBJ files, from max, sketch-up and turbosquid etc, so these ammendments helped deal with issues surrounding the OBJ spec. So I thought it only right to share and report back with fixes that I had made:-

Here is a link to my changes:
OBJ.cs at http://pastebin.com/yqQjyHUg
GeometryBuffer.cs at http://pastebin.com/YPSYPi73

A list of alterations:-
ALTERATION 0:- Cater for Local Files also.
ALTERATION 1:- Major Problems with different OBJ file format whitespace.
ALTERATION 2:- Rough Fix to deal with quads and polys there may be better methods but seems to work, even with textures so far.
ALTERATION 3:- I found an OBJ on turbosquid with no material library reference so Updated GeometryBuffer PushGroup() adding g.materialName = &quot;default&quot;. 
ALTERATION 4:- Lets say the user moved the material library elsewhere, I created error handling and ReturnMaterialNames()function in GeometryBuffer.cs to create default materials with correct usemtl names
ALTERATION 5:- Added Recalculate normals for OBJ file without normals.
ALTERATION 6:- Added to name materials correctly
ALTERATION 7:- Added CalculateTangents Function to cater for bumpmaps on the mesh etc. Will be usefull at a later stage (still resolving materials import section on this One at present)

This works great on UnityV3 Pro but should still work (if it previously worked) fine on indie, don&#039;t think I added anything to irregular.

I also do realise that according to your site this script might is released under MIT, so wondered if I could mail you about the GPL project I am currently working on and talk about it&#039;s inclusion, this is a not for profit application an will serves as a GPL Educational Application with open source libraries i.e. (unity project code).

Hope this helps, Jon Martin</description>
		<content:encoded><![CDATA[<p>Hi Bartek,</p>
<p>Firstly thankyou for such a wonderful kick start to a problem I am currently addressing, many choices available but yours was for the right platform (Unity3d) so I thought I could build upon the hard work you had already undertaken so far, I hope some of this is a help and not a hinderance and believe me I am greatfull for the headstart, excellent work.</p>
<p>I found certain issues with diffently sourced OBJ files, from max, sketch-up and turbosquid etc, so these ammendments helped deal with issues surrounding the OBJ spec. So I thought it only right to share and report back with fixes that I had made:-</p>
<p>Here is a link to my changes:<br />
OBJ.cs at <a href="http://pastebin.com/yqQjyHUg" rel="nofollow">http://pastebin.com/yqQjyHUg</a><br />
GeometryBuffer.cs at <a href="http://pastebin.com/YPSYPi73" rel="nofollow">http://pastebin.com/YPSYPi73</a></p>
<p>A list of alterations:-<br />
ALTERATION 0:- Cater for Local Files also.<br />
ALTERATION 1:- Major Problems with different OBJ file format whitespace.<br />
ALTERATION 2:- Rough Fix to deal with quads and polys there may be better methods but seems to work, even with textures so far.<br />
ALTERATION 3:- I found an OBJ on turbosquid with no material library reference so Updated GeometryBuffer PushGroup() adding g.materialName = &#8220;default&#8221;.<br />
ALTERATION 4:- Lets say the user moved the material library elsewhere, I created error handling and ReturnMaterialNames()function in GeometryBuffer.cs to create default materials with correct usemtl names<br />
ALTERATION 5:- Added Recalculate normals for OBJ file without normals.<br />
ALTERATION 6:- Added to name materials correctly<br />
ALTERATION 7:- Added CalculateTangents Function to cater for bumpmaps on the mesh etc. Will be usefull at a later stage (still resolving materials import section on this One at present)</p>
<p>This works great on UnityV3 Pro but should still work (if it previously worked) fine on indie, don&#8217;t think I added anything to irregular.</p>
<p>I also do realise that according to your site this script might is released under MIT, so wondered if I could mail you about the GPL project I am currently working on and talk about it&#8217;s inclusion, this is a not for profit application an will serves as a GPL Educational Application with open source libraries i.e. (unity project code).</p>
<p>Hope this helps, Jon Martin</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonny</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-2/#comment-224356</link>
		<dc:creator>Jonny</dc:creator>
		<pubDate>Tue, 28 Dec 2010 06:47:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-224356</guid>
		<description>oh i got a problem when use this,when i export it as obj from 3d max it didn&#039;t work

the obj file is like this :

# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
# File Created: 28.12.2010 14:45:53

mtllib testobj.mtl

#
# object Box001
#

v  -2.562998 -4.306799 0.000000
v  -2.562998 4.306799 0.000000
v  2.562998 4.306799 0.000000
v  2.562998 -4.306799 0.000000
v  -2.562998 -4.306799 5.110198
v  2.562998 -4.306799 5.110198
v  2.562998 4.306799 5.110198
v  -2.562998 4.306799 5.110198
# 8 vertices

vn 0.000000 0.000000 -1.000000
vn 0.000000 0.000000 1.000000
vn 0.000000 -1.000000 0.000000
vn 1.000000 0.000000 0.000000
vn 0.000000 1.000000 0.000000
vn -1.000000 0.000000 0.000000
# 6 vertex normals

vt 1.000000 0.000000 0.000000
vt 1.000000 1.000000 0.000000
vt 0.000000 1.000000 0.000000
vt 0.000000 0.000000 0.000000
# 4 texture coords

g Box001
usemtl wire_088177026
s 2
f 1/1/1 2/2/1 3/3/1 4/4/1 
s 4
f 5/4/2 6/1/2 7/2/2 8/3/2 
s 8
f 1/4/3 4/1/3 6/2/3 5/3/3 
s 16
f 4/4/4 3/1/4 7/2/4 6/3/4 
s 32
f 3/4/5 2/1/5 8/2/5 7/3/5 
s 64
f 2/4/6 1/1/6 5/2/6 8/3/6 
# 6 polygon

don&#039;t know what is wrong  help</description>
		<content:encoded><![CDATA[<p>oh i got a problem when use this,when i export it as obj from 3d max it didn&#8217;t work</p>
<p>the obj file is like this :</p>
<p># 3ds Max Wavefront OBJ Exporter v0.97b &#8211; (c)2007 guruware<br />
# File Created: 28.12.2010 14:45:53</p>
<p>mtllib testobj.mtl</p>
<p>#<br />
# object Box001<br />
#</p>
<p>v  -2.562998 -4.306799 0.000000<br />
v  -2.562998 4.306799 0.000000<br />
v  2.562998 4.306799 0.000000<br />
v  2.562998 -4.306799 0.000000<br />
v  -2.562998 -4.306799 5.110198<br />
v  2.562998 -4.306799 5.110198<br />
v  2.562998 4.306799 5.110198<br />
v  -2.562998 4.306799 5.110198<br />
# 8 vertices</p>
<p>vn 0.000000 0.000000 -1.000000<br />
vn 0.000000 0.000000 1.000000<br />
vn 0.000000 -1.000000 0.000000<br />
vn 1.000000 0.000000 0.000000<br />
vn 0.000000 1.000000 0.000000<br />
vn -1.000000 0.000000 0.000000<br />
# 6 vertex normals</p>
<p>vt 1.000000 0.000000 0.000000<br />
vt 1.000000 1.000000 0.000000<br />
vt 0.000000 1.000000 0.000000<br />
vt 0.000000 0.000000 0.000000<br />
# 4 texture coords</p>
<p>g Box001<br />
usemtl wire_088177026<br />
s 2<br />
f 1/1/1 2/2/1 3/3/1 4/4/1<br />
s 4<br />
f 5/4/2 6/1/2 7/2/2 8/3/2<br />
s 8<br />
f 1/4/3 4/1/3 6/2/3 5/3/3<br />
s 16<br />
f 4/4/4 3/1/4 7/2/4 6/3/4<br />
s 32<br />
f 3/4/5 2/1/5 8/2/5 7/3/5<br />
s 64<br />
f 2/4/6 1/1/6 5/2/6 8/3/6<br />
# 6 polygon</p>
<p>don&#8217;t know what is wrong  help</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Giancarlo</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-2/#comment-222672</link>
		<dc:creator>Giancarlo</dc:creator>
		<pubDate>Tue, 14 Dec 2010 10:01:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-222672</guid>
		<description>@Bartek, really appreciated. Thank you so much!</description>
		<content:encoded><![CDATA[<p>@Bartek, really appreciated. Thank you so much!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonny</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-2/#comment-222656</link>
		<dc:creator>Jonny</dc:creator>
		<pubDate>Tue, 14 Dec 2010 07:23:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-222656</guid>
		<description>great let me try  thank you a lot  :)</description>
		<content:encoded><![CDATA[<p>great let me try  thank you a lot  :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-2/#comment-222543</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Mon, 13 Dec 2010 09:25:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-222543</guid>
		<description>@Everyone Here&#039;s a new version that works with Unity 3 &lt;a href=&quot;http://www.everyday3d.com/unity3d/obj/obj.1.2.unitypackage&quot; rel=&quot;nofollow&quot;&gt;obj (v1.2)&lt;/a&gt;. Now, instead of creating a new object, attach the OBJ script to a game object and add the path to the .obj file in the inspector. Have fun!</description>
		<content:encoded><![CDATA[<p>@Everyone Here&#8217;s a new version that works with Unity 3 <a href="http://www.everyday3d.com/unity3d/obj/obj.1.2.unitypackage" rel="nofollow">obj (v1.2)</a>. Now, instead of creating a new object, attach the OBJ script to a game object and add the path to the .obj file in the inspector. Have fun!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonny</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-2/#comment-222294</link>
		<dc:creator>Jonny</dc:creator>
		<pubDate>Sat, 11 Dec 2010 03:06:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-222294</guid>
		<description>@Rustam, seams it didn&#039;t work the Class monobehaviour can&#039;t use &quot;New&quot; to create an instance,so i try to inhert OBJ class from ScriptableObject Class(inherit from Object class), but still have problem with it the gameObject fucntion is belongs to GameObject class which is inherit from Object . help~~~~</description>
		<content:encoded><![CDATA[<p>@Rustam, seams it didn&#8217;t work the Class monobehaviour can&#8217;t use &#8220;New&#8221; to create an instance,so i try to inhert OBJ class from ScriptableObject Class(inherit from Object class), but still have problem with it the gameObject fucntion is belongs to GameObject class which is inherit from Object . help~~~~</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rustam</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-2/#comment-222257</link>
		<dc:creator>Rustam</dc:creator>
		<pubDate>Fri, 10 Dec 2010 22:04:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-222257</guid>
		<description>@Jonny, As for me, I see only hieroglyphes after the “continuse” :)</description>
		<content:encoded><![CDATA[<p>@Jonny, As for me, I see only hieroglyphes after the “continuse” :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonny</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-1/#comment-222177</link>
		<dc:creator>Jonny</dc:creator>
		<pubDate>Fri, 10 Dec 2010 08:34:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-222177</guid>
		<description>@Once after i changed the class from gameobject to monobehaviour, what next then, don&#039;t know how to continuse
你好 once，改变继承之后会出现很多提示，一个我也看不懂，能否发一个改动之后的文件 ：）</description>
		<content:encoded><![CDATA[<p>@Once after i changed the class from gameobject to monobehaviour, what next then, don&#8217;t know how to continuse<br />
你好 once，改变继承之后会出现很多提示，一个我也看不懂，能否发一个改动之后的文件 ：）</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rustam</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-1/#comment-222094</link>
		<dc:creator>Rustam</dc:creator>
		<pubDate>Thu, 09 Dec 2010 15:10:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-222094</guid>
		<description>@saurabh: We should wait for changes in this code because of new version of the Unity :)</description>
		<content:encoded><![CDATA[<p>@saurabh: We should wait for changes in this code because of new version of the Unity :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: saurabh</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-1/#comment-221950</link>
		<dc:creator>saurabh</dc:creator>
		<pubDate>Wed, 08 Dec 2010 10:27:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-221950</guid>
		<description>i am trying to use it, i am new to unity...i have unity 3.0 installed, i downloaded  i the package &quot;obj.1.1.unitypackage&quot;  from everyday3d, when i import it, this error comes -

Assets/OBJ/src/OBJ.cs(7,14): error CS0509: `OBJ&#039;: cannot derive from sealed type `UnityEngine.GameObject&#039; 

please guide me in steps as what should i do as a lehman.</description>
		<content:encoded><![CDATA[<p>i am trying to use it, i am new to unity&#8230;i have unity 3.0 installed, i downloaded  i the package &#8220;obj.1.1.unitypackage&#8221;  from everyday3d, when i import it, this error comes -</p>
<p>Assets/OBJ/src/OBJ.cs(7,14): error CS0509: `OBJ&#8217;: cannot derive from sealed type `UnityEngine.GameObject&#8217; </p>
<p>please guide me in steps as what should i do as a lehman.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Once</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-1/#comment-221944</link>
		<dc:creator>Once</dc:creator>
		<pubDate>Wed, 08 Dec 2010 08:59:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-221944</guid>
		<description>3.1 把脚本OBJ.cs改为继承MonoBehaviour后，然后再根据提示稍微改下是可以用的。</description>
		<content:encoded><![CDATA[<p>3.1 把脚本OBJ.cs改为继承MonoBehaviour后，然后再根据提示稍微改下是可以用的。</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rustam</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-1/#comment-221672</link>
		<dc:creator>Rustam</dc:creator>
		<pubDate>Sun, 05 Dec 2010 11:27:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-221672</guid>
		<description>@Bartek: Thanks for answer :)
May be you can indicate, in what area (areas) of the code should I make changes for proper work in Unity 3?</description>
		<content:encoded><![CDATA[<p>@Bartek: Thanks for answer :)<br />
May be you can indicate, in what area (areas) of the code should I make changes for proper work in Unity 3?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bartek drozdz</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-1/#comment-221649</link>
		<dc:creator>bartek drozdz</dc:creator>
		<pubDate>Sun, 05 Dec 2010 07:00:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-221649</guid>
		<description>As Giancarlo rightly pointed out, the code is now broken because of a change in API in Unity 3. I will try to post an updated version that will work, but unfortunately I don&#039;t have the time to do this in the coming weeks (very busy!)</description>
		<content:encoded><![CDATA[<p>As Giancarlo rightly pointed out, the code is now broken because of a change in API in Unity 3. I will try to post an updated version that will work, but unfortunately I don&#8217;t have the time to do this in the coming weeks (very busy!)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rustam</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-1/#comment-221561</link>
		<dc:creator>Rustam</dc:creator>
		<pubDate>Fri, 03 Dec 2010 19:30:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-221561</guid>
		<description>@Giancarlo: Please explain what have you done with script to make it works in Unity 3. I have same problem like Srinivasan has.</description>
		<content:encoded><![CDATA[<p>@Giancarlo: Please explain what have you done with script to make it works in Unity 3. I have same problem like Srinivasan has.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Giancarlo</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-1/#comment-221471</link>
		<dc:creator>Giancarlo</dc:creator>
		<pubDate>Thu, 02 Dec 2010 10:17:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-221471</guid>
		<description>@Srinivasan: yes , if you are using Unity3 you can&#039;t derive from GameObject. They don&#039;t allow it...so you just get rid of the it and use it as a normal class. I did it and it &quot;works&quot;.</description>
		<content:encoded><![CDATA[<p>@Srinivasan: yes , if you are using Unity3 you can&#8217;t derive from GameObject. They don&#8217;t allow it&#8230;so you just get rid of the it and use it as a normal class. I did it and it &#8220;works&#8221;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Srinivasan Ramachandran</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-1/#comment-221180</link>
		<dc:creator>Srinivasan Ramachandran</dc:creator>
		<pubDate>Mon, 29 Nov 2010 07:43:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-221180</guid>
		<description>I downloaded your package and in turn i got this error 

Assets/OBJ/src/OBJ.cs(7,14): error CS0509: `OBJ&#039;: cannot derive from sealed type `UnityEngine.GameObject&#039;

Any ideas where i am going wrong ?

Regards,

Ashok Srinivasan</description>
		<content:encoded><![CDATA[<p>I downloaded your package and in turn i got this error </p>
<p>Assets/OBJ/src/OBJ.cs(7,14): error CS0509: `OBJ&#8217;: cannot derive from sealed type `UnityEngine.GameObject&#8217;</p>
<p>Any ideas where i am going wrong ?</p>
<p>Regards,</p>
<p>Ashok Srinivasan</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Giancarlo</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-1/#comment-220298</link>
		<dc:creator>Giancarlo</dc:creator>
		<pubDate>Wed, 17 Nov 2010 14:57:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-220298</guid>
		<description>@Bartek: Hi Bartek, I&#039;ve just found that loading a texture using WWW doens&#039;t work if you are developing an application for web. :( That&#039;s what I am doing I&#039;m afraid, so I wonder if you might have any suggestion to link the texture to the object... different from the WWW which I think you use. 

Cheers,
Giancarlo</description>
		<content:encoded><![CDATA[<p>@Bartek: Hi Bartek, I&#8217;ve just found that loading a texture using WWW doens&#8217;t work if you are developing an application for web. :( That&#8217;s what I am doing I&#8217;m afraid, so I wonder if you might have any suggestion to link the texture to the object&#8230; different from the WWW which I think you use. </p>
<p>Cheers,<br />
Giancarlo</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Giancarlo</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-1/#comment-220289</link>
		<dc:creator>Giancarlo</dc:creator>
		<pubDate>Wed, 17 Nov 2010 12:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-220289</guid>
		<description>Hi Bartek, if I edit my OBJ model with Blender and I attach a texture... will I be able to see that texture in Unity3 too??

I&#039;m having some troubles to be honest.

Thansk.</description>
		<content:encoded><![CDATA[<p>Hi Bartek, if I edit my OBJ model with Blender and I attach a texture&#8230; will I be able to see that texture in Unity3 too??</p>
<p>I&#8217;m having some troubles to be honest.</p>
<p>Thansk.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Giancarlo</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-1/#comment-220288</link>
		<dc:creator>Giancarlo</dc:creator>
		<pubDate>Wed, 17 Nov 2010 12:46:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-220288</guid>
		<description>@Raimond: Hi yes if you scroll up on the list you can see a patch.... anyway it is enough that the OBJ doesn&#039;t derive from Monobehaviour and/or asset. you can use it as a single class.</description>
		<content:encoded><![CDATA[<p>@Raimond: Hi yes if you scroll up on the list you can see a patch&#8230;. anyway it is enough that the OBJ doesn&#8217;t derive from Monobehaviour and/or asset. you can use it as a single class.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rajmond</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-1/#comment-219921</link>
		<dc:creator>Rajmond</dc:creator>
		<pubDate>Fri, 12 Nov 2010 10:54:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-219921</guid>
		<description>This script doesn&#039;t work in Unity 3, &#039;cause of the monobehavior, so if somebody fixed it exactly, please could you help me?!   Thanks in advance</description>
		<content:encoded><![CDATA[<p>This script doesn&#8217;t work in Unity 3, &#8217;cause of the monobehavior, so if somebody fixed it exactly, please could you help me?!   Thanks in advance</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Giancarlo</title>
		<link>http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/comment-page-1/#comment-219678</link>
		<dc:creator>Giancarlo</dc:creator>
		<pubDate>Tue, 09 Nov 2010 11:58:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyday3d.com/blog/?p=1363#comment-219678</guid>
		<description>@Bartek HI,

bartek sorry to bother you, but in the OBJ.cs at line 246 this is the line: 
ms[0] = obj.gameObject;

but OBJ is already a GameObject, is gameObject (small g) a member of GameObject?

Best,
Giancarlo</description>
		<content:encoded><![CDATA[<p>@Bartek HI,</p>
<p>bartek sorry to bother you, but in the OBJ.cs at line 246 this is the line:<br />
ms[0] = obj.gameObject;</p>
<p>but OBJ is already a GameObject, is gameObject (small g) a member of GameObject?</p>
<p>Best,<br />
Giancarlo</p>
]]></content:encoded>
	</item>
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